mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Adventure: surface crafts in !adventure status + document crafting
- Status sheet now shows lifetime craft count + a hint pointing at !adventure recipes (only displayed once the player has crafted at least once — keeps the line absent for non-foragers). - README gains a Crafting subsection documenting the auto-craft flow, XP rewards, level gates, the recipes command, and the consumable protection (Robbie + sell-all both skip them). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -120,6 +120,12 @@ func renderAdvCharacterSheet(char *AdventureCharacter, equip map[EquipmentSlot]*
|
||||
sb.WriteString(fmt.Sprintf(" (best: %d)\n", char.BestStreak))
|
||||
}
|
||||
|
||||
// Crafting (only show once they've actually crafted something)
|
||||
if char.CraftsSucceeded > 0 {
|
||||
sb.WriteString(fmt.Sprintf("🧪 Crafts: %d successful (Foraging Lv.%d — `!adventure recipes`)\n",
|
||||
char.CraftsSucceeded, char.ForagingSkill))
|
||||
}
|
||||
|
||||
// Equipment
|
||||
sb.WriteString("\n🛡️ Equipment:\n")
|
||||
eqScore := advEquipmentScore(equip)
|
||||
|
||||
Reference in New Issue
Block a user