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Adv 2.0 D&D Phase 11 D3c: Tier 2 zone flavor files
New additive flavor files (zone_forest_shadows_flavor.go,
zone_sunken_temple_flavor.go) with elite-room intros, boss ability
callouts, and zone lore. Reuses existing RoomEntryForestShadows and
BossEntryHollowKing from twinbee_gm_flavor.go. The Sunken Temple had
no canonical RoomEntry/BossEntry pools yet, so both are defined in the
new zone file.
Hollow King: Corrupting Aura / Root Surge / Devour Light / Phase Two
Dreaming Aboleth: Tentacle Multiattack / Enslave / Mucus Cloud /
Legendary Actions
Wires zoneRoomEntryPool, bossEntryPool, zoneLorePool,
bossSignaturePool, and eliteRoomEntryPool to the new tier-2 pools.
Updates the D2b "no callout pool" test to use Dragon's Lair (still
unflavored) and adds Tier 2 routing tests for boss-entry, elite line,
lore, and room-entry overlays.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -77,6 +77,8 @@ func zoneRoomEntryPool(zoneID ZoneID) []string {
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return append(append([]string{}, flavor.RoomEntryCryptValdris...), flavor.RoomEntryGeneric...)
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case ZoneForestShadows:
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return append(append([]string{}, flavor.RoomEntryForestShadows...), flavor.RoomEntryGeneric...)
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case ZoneSunkenTemple:
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return append(append([]string{}, flavor.RoomEntrySunkenTemple...), flavor.RoomEntryGeneric...)
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case ZoneManorBlackspire:
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return append(append([]string{}, flavor.RoomEntryHauntedManor...), flavor.RoomEntryGeneric...)
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case ZoneUnderdark:
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@@ -97,6 +99,8 @@ func bossEntryPool(zoneID ZoneID) []string {
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return flavor.BossEntryValdris
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case ZoneForestShadows:
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return flavor.BossEntryHollowKing
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case ZoneSunkenTemple:
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return flavor.BossEntryDreamingAboleth
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case ZoneDragonsLair:
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return flavor.BossEntryInfernax
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case ZoneAbyssPortal:
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@@ -147,6 +151,10 @@ func zoneLorePool(zoneID ZoneID) []string {
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return append(append([]string{}, flavor.LoreLinesWarrens...), flavor.LoreLines...)
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case ZoneCryptValdris:
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return append(append([]string{}, flavor.LoreLinesCrypt...), flavor.LoreLines...)
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case ZoneForestShadows:
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return append(append([]string{}, flavor.LoreLinesForestShadows...), flavor.LoreLines...)
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case ZoneSunkenTemple:
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return append(append([]string{}, flavor.LoreLinesSunkenTemple...), flavor.LoreLines...)
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}
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return flavor.LoreLines
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}
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@@ -160,6 +168,10 @@ func bossSignaturePool(zoneID ZoneID) []string {
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return flavor.GrolSignatureCallouts
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case ZoneCryptValdris:
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return flavor.ValdrisSignatureCallouts
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case ZoneForestShadows:
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return flavor.HollowKingSignatureCallouts
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case ZoneSunkenTemple:
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return flavor.AbolethSignatureCallouts
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}
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return nil
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}
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@@ -172,6 +184,10 @@ func eliteRoomEntryPool(zoneID ZoneID) []string {
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return flavor.EliteRoomEntryWarrens
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case ZoneCryptValdris:
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return flavor.EliteRoomEntryCrypt
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case ZoneForestShadows:
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return flavor.EliteRoomEntryForestShadows
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case ZoneSunkenTemple:
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return flavor.EliteRoomEntrySunkenTemple
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}
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return nil
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}
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