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Adv 2.0 L5f: misc fields (Title, TreasuresLocked, CraftsSucceeded) migration
Three player_meta columns (title TEXT, treasures_locked INT, crafts_succeeded INT). MiscState struct + load/upsert/backfill/ projection helpers. Dual-write rides saveAdvCharacter alongside the L5e death-state hook — Title is dormant, the other two already mutate at sites that save. Tests: TestPlayerMetaMiscStateBackfill_Idempotent, TestLoadMiscState_FallsBackToAdvCharacter, TestUpsertPlayerMetaMiscState_RoundTrip. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1792,6 +1792,104 @@ func deathStateFromAdvChar(c *AdventureCharacter) DeathState {
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}
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}
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// MiscState mirrors player_meta's miscellaneous columns: Title,
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// TreasuresLocked, CraftsSucceeded. Phase L5f ports these fields off
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// AdvCharacter (gogobee_legacy_migration.md §7.3 L5f). Dual-write rides
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// `saveAdvCharacter` alongside the L5e death state, since these fields
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// either rarely mutate or already mutate at every save site.
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type MiscState struct {
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Title string
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TreasuresLocked bool
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CraftsSucceeded int
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}
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func upsertPlayerMetaMiscState(userID id.UserID, s MiscState) error {
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locked := 0
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if s.TreasuresLocked {
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locked = 1
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}
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_, err := db.Get().Exec(
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`INSERT INTO player_meta (user_id, title, treasures_locked, crafts_succeeded)
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VALUES (?, ?, ?, ?)
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ON CONFLICT(user_id) DO UPDATE SET
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title = excluded.title,
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treasures_locked = excluded.treasures_locked,
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crafts_succeeded = excluded.crafts_succeeded`,
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string(userID), s.Title, locked, s.CraftsSucceeded,
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)
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return err
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}
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func loadMiscState(userID id.UserID) (MiscState, error) {
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var (
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s MiscState
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lockedInt int
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)
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err := db.Get().QueryRow(
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`SELECT title, treasures_locked, crafts_succeeded
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FROM player_meta WHERE user_id = ?`,
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string(userID),
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).Scan(&s.Title, &lockedInt, &s.CraftsSucceeded)
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if err == nil && (s.Title != "" || lockedInt == 1 || s.CraftsSucceeded > 0) {
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s.TreasuresLocked = lockedInt == 1
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return s, nil
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}
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if err != nil && err != sql.ErrNoRows {
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return MiscState{}, err
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}
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// Fallback to AdvCharacter during soak.
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var legacy MiscState
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var legacyLocked int
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err = db.Get().QueryRow(
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`SELECT title, treasures_locked, crafts_succeeded
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FROM adventure_characters WHERE user_id = ?`,
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string(userID),
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).Scan(&legacy.Title, &legacyLocked, &legacy.CraftsSucceeded)
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if err == sql.ErrNoRows {
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return MiscState{}, nil
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}
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if err != nil {
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return MiscState{}, err
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}
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legacy.TreasuresLocked = legacyLocked == 1
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return legacy, nil
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}
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func backfillPlayerMetaMiscState() error {
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if _, err := db.Get().Exec(`
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INSERT OR IGNORE INTO player_meta (user_id)
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SELECT user_id FROM adventure_characters
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`); err != nil {
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return err
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}
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res, err := db.Get().Exec(`
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UPDATE player_meta
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SET title = (SELECT title FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id),
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treasures_locked = (SELECT treasures_locked FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id),
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crafts_succeeded = (SELECT crafts_succeeded FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id)
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WHERE title = '' AND treasures_locked = 0 AND crafts_succeeded = 0
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AND EXISTS (
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SELECT 1 FROM adventure_characters ac
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WHERE ac.user_id = player_meta.user_id
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AND (ac.title <> '' OR ac.treasures_locked = 1 OR ac.crafts_succeeded > 0)
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)
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`)
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if err != nil {
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return err
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}
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n, _ := res.RowsAffected()
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slog.Info("player_meta: misc state backfilled", "rows", n)
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return nil
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}
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func miscStateFromAdvChar(c *AdventureCharacter) MiscState {
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return MiscState{
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Title: c.Title,
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TreasuresLocked: c.TreasuresLocked,
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CraftsSucceeded: c.CraftsSucceeded,
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}
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}
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// backfillPlayerMetaDisplayName copies adventure_characters.display_name
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// into player_meta.display_name for any row whose display_name is still
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// the empty default. Idempotent: safe to re-run; only updates rows that
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