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Adv 2.0 D&D polish: GM→DM rename, streamed zone combat, end-to-end scenario test
GM→DM rename across docs and code (GMNarrationType→DMNarrationType, GMState→DMState, narration constants, comments) so the system reads as "Dungeon Master" everywhere. Player-visible "GM mood" wording stays where it appears in flavor. Streamed zone/expedition combat: zone advance now stages patrol → patrol play-by-play → patrol resolution → room intro → room play-by-play → final outcome through sendZoneCombatMessages with 2–3s pacing (arena keeps its 5–8s window). Combat narrative lines pick up a compact d20-vs-AC roll annotation for hit/crit/miss/block events. Combat outcome polish: dndHPSnapshot lets narration show sheet HP rather than legacy combat-engine HP, and markAdventureDead clears the zombie state where hp_current was 0 but the legacy alive flag stayed true after a D&D-layer KO. Adv 2.0 announcement (ADVENTURE_2.0_ANNOUNCEMENT.md), README rewrite covering the new layer, and adv2_scenario_test.go — a full zone-run + expedition + harvest playthrough against a copy of the prod DB asserting persisted state end-to-end. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -192,14 +192,14 @@ func (p *AdventurePlugin) Init() error {
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if err := lockCoopCombatActions(); err != nil {
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slog.Error("adventure: startup coop combat lock failed", "err", err)
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}
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// Phase R1 — archive any active dnd_zone_run rows that aren't linked to
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// an active expedition. Idempotent: re-running it does nothing once the
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// orphan set is empty.
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if n, err := archiveOrphanZoneRuns(); err != nil {
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slog.Error("adventure: R1 orphan zone-run archive failed", "err", err)
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} else if n > 0 {
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slog.Info("adventure: R1 archived orphan zone runs", "count", n)
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}
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// Phase R1 orphan-archive used to run here on every Init, but it
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// over-archived: it treats any active dnd_zone_run row not linked to
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// an active expedition as a legacy `!adventure dungeon` orphan, which
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// also kills legitimate `!zone enter` single-session runs every time
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// the bot restarts. That migration's job was done on its first
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// execution; leaving it on Init was eating live runs. The function is
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// preserved for one-off invocation if a future schema change ever
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// needs it again.
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// Revive any characters whose DeadUntil has expired
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p.catchUpRespawns(chars)
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