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Add multiplayer UNO, room sentiment tracking, and audit fixes
- Multiplayer UNO: lobby system (2-4 humans + bot), DM-based turns, 30s auto-play timer, winner-takes-all pot, forfeit handling - Solo UNO: refactor bot AI to shared standalone functions, support starting games from DM, passive UNO call system - Room sentiment: new room_sentiment_stats table and !roomsentiment command showing per-room sentiment breakdown with percentages - Stop purging llm_classifications (retain indefinitely for analytics) - Fix multiplayer UNO audit issues: dead code in initMultiGame, double game.turns++ on human plays, missing !uno status command - Update README with UNO commands, config, and architecture Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -51,8 +51,13 @@ BLACKJACK_AUTOPLAY_THRESHOLD=15
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BLACKJACK_MIN_BET=1
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BLACKJACK_MAX_BET=500
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BLACKJACK_DEBT_LIMIT=1000 # max debt before betting disabled
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UNO_MIN_BET=10 # minimum wager in euros
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UNO_MIN_BET=10 # minimum wager in euros (solo)
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UNO_POT_TAUNT_THRESHOLD=500 # pot size at which GogoBee starts taunting
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UNO_MULTI_MIN_BET=25 # minimum ante for multiplayer UNO
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UNO_MULTI_MAX_BET=500 # maximum ante for multiplayer UNO
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UNO_MULTI_LOBBY_TIMEOUT=300 # lobby expiry in seconds (default 300 = 5min)
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UNO_MULTI_TURN_TIMEOUT=30 # auto-play timeout in seconds (default 30)
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UNO_MULTI_MAX_AUTOPLAY=3 # consecutive auto-plays before forfeit
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# ---- Space Groups (automatic room grouping for community-wide leaderboards) ----
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SPACE_GROUP_THRESHOLD=50 # % of smaller room's members that must overlap (1-100, default 50)
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