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Adv 2.0 D&D Phase 12 E4c: !region command + inter-region travel
Spec §11.3. New !region command surface:
!region — list regions w/ status (▶ current, ✓ cleared,
· visited, ★ zone boss, ⛺ base camp)
!region travel — move to next region in order
Travel burns one day of supplies via applyDailyBurn (so harsh / siege
multipliers stack normally), advances current_day +1, fires one
transit wandering check (resolveTransitWanderingCheck — same buckets
as the night check but campMod = 0 since you're not bedded down),
then writes region-transition narration on both ends.
Two new flavor pools (RegionTransitDeparture / RegionTransitArrival)
with [REGION_NEXT] interpolation. Travel rejected when camped, and
when already in the final (zone-boss) region.
Tests cover the campMod=0 invariant, the day/supply/region delta on
travel, and the marker rendering in renderRegionList.
This commit is contained in:
@@ -261,6 +261,9 @@ func (p *AdventurePlugin) OnMessage(ctx MessageContext) error {
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if p.IsCommand(ctx.Body, "threat") {
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return p.handleThreatCmd(ctx)
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}
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if p.IsCommand(ctx.Body, "region") {
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return p.handleRegionCmd(ctx, p.GetArgs(ctx.Body, "region"))
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}
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// 1. Arena commands (work in rooms and DMs)
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if p.IsCommand(ctx.Body, "bail") {
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