mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Camp: reject (not downgrade) sub-par camps; map: show visited path
Camp rest rules:
• Standard camp now rejects an uncleared room with a clear message
instead of silently downgrading to rough — let the player make the
call rather than spending supplies on a worse rest they didn't pick.
• campLocationCheck treats a room with a resolved (non-active) combat
session as cleared, so the natural "just killed, not yet advanced"
pause still qualifies for a standard camp.
• Reword fortified-camp gating + babysit help to "zone boss defeated"
(cache sites aren't a thing yet) so the requirement isn't misleading.
Map: renderVisitedPath adds a 1-indexed breadcrumb of visited rooms to
!expedition map, so players can reference rooms by index (e.g. !revisit 2).
(cherry picked from commit a38fc77eed888e9790c7a7cff24369b98910b43e)
This commit is contained in:
@@ -98,7 +98,7 @@ func (p *AdventurePlugin) handleBabysitCmd(ctx MessageContext, args string) erro
|
||||
return p.SendDM(ctx.Sender, "🍼 **Adventurer Babysitting Service**\n\n"+
|
||||
"Hire a babysitter to look after your camp and tend the pet while you sleep:\n"+
|
||||
" • Daily pet XP trickle (your pet still grows while you focus elsewhere)\n"+
|
||||
" • Standard camps act like fortified ones — rest deeply, no need for boss-cleared rooms\n"+
|
||||
" • Standard camps act like fortified ones — rest deeply, no need to have downed the zone boss\n"+
|
||||
" • Rival duels declined on your behalf\n\n"+
|
||||
"`!adventure babysit week` — 7 days of service\n"+
|
||||
"`!adventure babysit month` — 30 days of service\n"+
|
||||
|
||||
Reference in New Issue
Block a user