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Adv 2.0 D&D Phase 11 D6: boss phase-two narration
Wires the eight prewritten *PhaseTwoLines pools (Valdris / HollowKing / Aldric / Thyrak / Ilvaras / Thornmother / Infernax / Belaxath) into resolveBossRoom. When the combat event log shows enemy HP crossing the zone's PhaseTwoAt threshold, a TwinBee phase-two callout is injected between the boss-stat header and the win/loss line. Bosses without a phase-two transition (Grol, Aboleth) are unaffected. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -214,6 +214,61 @@ func bossSignaturePool(zoneID ZoneID) []string {
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return nil
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}
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// bossPhaseTwoPool returns the zone-boss phase-two callout pool — the
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// line surfaced when the boss crosses its PhaseTwoAt HP threshold mid-fight.
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// Returns nil for bosses with no phase-two transition (Grol, Aboleth).
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func bossPhaseTwoPool(zoneID ZoneID) []string {
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switch zoneID {
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case ZoneCryptValdris:
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return flavor.ValdrisPhaseTwoLines
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case ZoneForestShadows:
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return flavor.HollowKingPhaseTwoLines
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case ZoneManorBlackspire:
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return flavor.AldricPhaseTwoLines
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case ZoneUnderforge:
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return flavor.ThyrakPhaseTwoLines
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case ZoneUnderdark:
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return flavor.IlvarasPhaseTwoLines
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case ZoneFeywildCrossing:
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return flavor.ThornmotherPhaseTwoLines
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case ZoneDragonsLair:
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return flavor.InfernaxPhaseTwoLines
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case ZoneAbyssPortal:
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return flavor.BelaxathPhaseTwoLines
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}
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return nil
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}
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// bossPhaseTwoLine renders the zone-specific phase-two transition line.
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// Empty string when the zone has no phase-two pool.
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func bossPhaseTwoLine(zoneID ZoneID, runID string, roomIdx int) string {
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pool := bossPhaseTwoPool(zoneID)
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if len(pool) == 0 {
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return ""
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}
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line := pickLineDeterministic(pool, runID, roomIdx^0x71F4A2D3)
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if line == "" {
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return ""
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}
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return "🎭 **TwinBee:** " + line
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}
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// phaseTwoCrossedInEvents reports whether enemy HP crossed the
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// PhaseTwoAt fraction of startHP at any point in the events log. Returns
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// false when threshold <= 0 (no phase 2) or startHP <= 0.
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func phaseTwoCrossedInEvents(events []CombatEvent, startHP int, threshold float64) bool {
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if threshold <= 0 || startHP <= 0 {
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return false
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}
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cutoff := int(float64(startHP) * threshold)
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for _, ev := range events {
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if ev.EnemyHP <= cutoff {
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return true
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}
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}
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return false
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}
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// eliteRoomEntryPool returns the zone-specific elite-room atmospheric
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// pool. Returns nil when the zone has no dedicated elite prose.
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func eliteRoomEntryPool(zoneID ZoneID) []string {
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