Sim scaffold: cmd/expedition-sim drives synthetic expeditions

SimRunner re-uses production plugin code paths against a fresh sqlite DB —
SendDM no-ops without a Matrix client, so ground truth comes from the DB.
BuildCharacter persists adv+dnd character rows with class-appropriate
ability scores and spell slots; RunExpedition loops !expedition run with
stall detection until the autopilot halts or the expedition closes.

The cmd binary is a thin orchestrator: one flag-driven run, JSON output.
Per-room structured logging, day-cycle fast-forward, and matrix batching
are next session.
This commit is contained in:
prosolis
2026-05-17 12:55:23 -07:00
parent 1cd53eb890
commit ebea2b430a
2 changed files with 274 additions and 0 deletions

View File

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// expedition-sim drives synthetic players through expeditions for batch
// analysis. Re-uses production plugin paths against a fresh sqlite DB so
// outcomes mirror what live players hit.
//
// Usage: expedition-sim [-class fighter] [-level 5] [-zone goblin_warrens]
// [-bank 1000] [-cap 200] [-data DIR]
//
// Defaults run one L5 fighter through goblin_warrens and print a JSON
// SimResult to stdout. Per-room logs and matrix-mode batches land in a
// follow-up; this binary is the scaffold the analysis stack hangs off.
package main
import (
"encoding/json"
"flag"
"fmt"
"os"
"gogobee/internal/plugin"
"maunium.net/go/mautrix/id"
)
func main() {
var (
class = flag.String("class", "fighter", "DnD class id (fighter, mage, cleric, …)")
level = flag.Int("level", 5, "character level")
zone = flag.String("zone", "goblin_warrens", "zone id (see internal/plugin/dnd_zone_registry.go)")
bank = flag.Float64("bank", 1000, "starting coin balance — must cover outfitting")
cap = flag.Int("cap", 200, "max !expedition run invocations per expedition")
dataDir = flag.String("data", "", "data dir for the temp sqlite db (default: OS tempdir)")
userTag = flag.String("user", "@sim:expedition", "synthetic user id")
)
flag.Parse()
dir := *dataDir
if dir == "" {
var err error
dir, err = os.MkdirTemp("", "expedition-sim-")
if err != nil {
fail("mkdir temp:", err)
}
defer os.RemoveAll(dir)
}
runner, err := plugin.NewSimRunner(dir)
if err != nil {
fail("init runner:", err)
}
defer runner.Close()
uid := id.UserID(*userTag)
if _, err := runner.BuildCharacter(uid, plugin.DnDClass(*class), *level); err != nil {
fail("build character:", err)
}
runner.Euro.Credit(uid, *bank, "expedition-sim bankroll")
res, err := runner.RunExpedition(uid, plugin.ZoneID(*zone), *cap)
if err != nil {
// RunExpedition returns a partial result alongside the error so the
// outcome of a partial run is still observable.
if res != nil {
emit(res)
}
fail("run expedition:", err)
}
emit(res)
}
func emit(res *plugin.SimResult) {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
_ = enc.Encode(res)
}
func fail(args ...interface{}) {
fmt.Fprintln(os.Stderr, args...)
os.Exit(1)
}