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Phase-H review fixes: camp, fork streak, pet proc, BG transit, legacy streak
- Camp: campLocationCheck rejects only on live combat; no-encounter and post-kill rooms are campable (kills the misleading "clear it first"). - Fork: markActedToday moved after the pending-fork early-return so spamming !zone advance at a fork no longer keeps the daily streak alive. - Pet whiff/deflect: single proc spent on the first multiattack swing only (was applied to every swing); also dedups the per-swing event spam. - Autopilot: background region crossing now runs an HP/SU preflight and pauses if low, instead of burning a transit day while the player is idle. - Legacy streak: acted-branch restamps LastActionDate=today so a purely-legacy actor's streak no longer resets to 1 every night.
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@@ -361,19 +361,20 @@ func campLocationCheck(exp *Expedition) (cleared bool, problem string) {
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return true, ""
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}
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}
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// Not yet advanced-past, but if there's no live combat encounter in
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// this room, it's still safe to rest in. Forward-only navigation means
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// players naturally pause right after a kill before advancing — the
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// "cleared" flag would otherwise force-downgrade their camp to rough.
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// Not yet advanced-past, but the only thing that bars a rest is a live
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// fight. Forward-only navigation means players pause right after a kill
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// before advancing, and peaceful/exploration/loot rooms never spawn an
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// encounter at all — both are safe to rest in. The "cleared" flag would
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// otherwise reject standard camp here with a misleading "clear it first".
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encID := encounterIDForRoom(run.CurrentRoom)
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sess, err := getCombatSessionForEncounter(run.RunID, encID)
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if err != nil {
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return false, ""
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}
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if sess != nil && sess.Status != CombatStatusActive {
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return true, ""
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if sess != nil && sess.Status == CombatStatusActive {
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return false, "You can't camp mid-fight — finish the encounter first."
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}
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return false, ""
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return true, ""
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}
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// campCurrentRoomIndex returns 0 (entry) when no room context exists.
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