Phase-H review fixes: camp, fork streak, pet proc, BG transit, legacy streak

- Camp: campLocationCheck rejects only on live combat; no-encounter and
  post-kill rooms are campable (kills the misleading "clear it first").
- Fork: markActedToday moved after the pending-fork early-return so spamming
  !zone advance at a fork no longer keeps the daily streak alive.
- Pet whiff/deflect: single proc spent on the first multiattack swing only
  (was applied to every swing); also dedups the per-swing event spam.
- Autopilot: background region crossing now runs an HP/SU preflight and
  pauses if low, instead of burning a transit day while the player is idle.
- Legacy streak: acted-branch restamps LastActionDate=today so a purely-legacy
  actor's streak no longer resets to 1 every night.
This commit is contained in:
prosolis
2026-05-22 01:15:23 -07:00
parent bcd4a873a5
commit ef8fbe5496
5 changed files with 43 additions and 19 deletions

View File

@@ -458,23 +458,25 @@ func (p *AdventurePlugin) advanceOnceWithOpts(ctx MessageContext, compact bool)
reason: stopBlocked,
}, nil
}
// compact==true is the background auto-walk path; only credit
// player-initiated advances toward the daily streak.
if !compact {
markActedToday(ctx.Sender)
}
_ = applyMoodDecayIfStale(run)
zone := zoneOrFallback(run.ZoneID)
// A pending fork means advanceTransitionGraph already cleared the
// current room and stopped — re-running resolveRoom would re-fire
// combat and re-drop loot on the same room. Re-emit the fork prompt
// and let the caller surface it; the player commits via !zone go <n>.
// This returns *before* crediting the daily streak: spamming `!zone
// advance` at a fork resolves no room, so it must not keep the streak alive.
if pf, derr := decodePendingFork(run.NodeChoices); derr == nil && pf != nil {
return advanceResult{
final: renderForkPrompt(zone, *pf),
reason: stopFork,
}, nil
}
// compact==true is the background auto-walk path; only credit
// player-initiated advances toward the daily streak.
if !compact {
markActedToday(ctx.Sender)
}
prev := run.CurrentRoomType()
prevIdx := run.CurrentRoom