Pin co-op invite posts; unpin on lock/cancel

Adds Base.PinEvent / Base.UnpinEvent helpers (m.room.pinned_events state)
that read-modify-write the existing pin list — idempotent on both sides.
The bot needs power level for state events; failures are logged but not
fatal.

Schema: add coop_dungeon_runs.invite_post_id to remember which event to
unpin. Migration entry included.

Wired:
- !coop start: pin the invite post in the games room
- !coop cancel: unpin before posting cancellation
- coopProcessLocks (auto-lock or auto-cancel): unpin before lock/expiry post

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-04-26 10:24:21 -07:00
parent 91af4f1e83
commit f3d1e65bf1
5 changed files with 86 additions and 3 deletions

View File

@@ -37,6 +37,10 @@ type MessageContext struct {
Body string
IsCommand bool // true if the message starts with the command prefix
Event *event.Event
// OriginRoomID is set by plugins that rewrite RoomID for dispatch (e.g. holdem
// routes DM commands to the player's game room). When set, sender-private
// replies should go here instead of the rewritten RoomID.
OriginRoomID id.RoomID
}
// ReactionContext holds the context for a reaction event.
@@ -703,6 +707,61 @@ func (b *Base) SendDMID(userID id.UserID, text string) (id.EventID, error) {
return b.SendMessageID(roomID, text)
}
// PinEvent appends the given event ID to the room's m.room.pinned_events
// state. No-op if already pinned. Requires the bot to have power level for
// state events; failures are logged and returned without retry.
func (b *Base) PinEvent(roomID id.RoomID, eventID id.EventID) error {
var content event.PinnedEventsEventContent
err := b.Client.StateEvent(context.Background(), roomID, event.StatePinnedEvents, "", &content)
if err != nil && !strings.Contains(err.Error(), "M_NOT_FOUND") {
slog.Error("pin: read state", "room", roomID, "err", err)
return err
}
for _, id := range content.Pinned {
if id == eventID {
return nil // already pinned
}
}
content.Pinned = append(content.Pinned, eventID)
_, err = b.Client.SendStateEvent(context.Background(), roomID, event.StatePinnedEvents, "", content)
if err != nil {
slog.Error("pin: write state", "room", roomID, "event", eventID, "err", err)
}
return err
}
// UnpinEvent removes the given event ID from the room's pinned events.
// No-op if not currently pinned.
func (b *Base) UnpinEvent(roomID id.RoomID, eventID id.EventID) error {
var content event.PinnedEventsEventContent
err := b.Client.StateEvent(context.Background(), roomID, event.StatePinnedEvents, "", &content)
if err != nil {
if strings.Contains(err.Error(), "M_NOT_FOUND") {
return nil
}
slog.Error("unpin: read state", "room", roomID, "err", err)
return err
}
out := content.Pinned[:0]
found := false
for _, id := range content.Pinned {
if id == eventID {
found = true
continue
}
out = append(out, id)
}
if !found {
return nil
}
content.Pinned = out
_, err = b.Client.SendStateEvent(context.Background(), roomID, event.StatePinnedEvents, "", content)
if err != nil {
slog.Error("unpin: write state", "room", roomID, "event", eventID, "err", err)
}
return err
}
// EditMessage edits an existing message using Matrix m.replace relation.
func (b *Base) EditMessage(roomID id.RoomID, eventID id.EventID, newText string) error {
newContent := textContent(newText)