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Ship-audit P0/P1 sweep on open5e: prose, combat math, UX hygiene
P0 — actual bugs: - eldritch_blast: SRD-imported "Whatever" placeholder leaked to players; overlay added in dnd_spells_data.go. - Battle Master disarming_attack + parry: math.Max on multiplicative DamageReduct was a no-op vs the 1.0 default. Switched to *= and added regression tests covering the stacking case too. - Extended TestSpellDescriptionsAreJargonFree to catch "Whatever", trailing ellipses, mid-word truncation, and empty-size phrases. This surfaced 4 more genuinely-broken SRD descriptions (find_familiar, clairvoyance, glyph_of_warding, teleportation_circle); all now overlayed in dnd_spells_data.go. P1 — UX hygiene: - Setup completion now nudges new casters toward !spells/!cast. - Magic-item attunement vocab unified to "bond" everywhere user-facing; renamed the Treasures sheet section to avoid clashing with the bond vocab. - Ambient DM footers stripped of "Threat +N" / "Supplies −N SU" hidden- meter leakage; verb-form footers instead. - !expedition status defaults to a days-left + threat-label summary; raw SU / threat-out-of-100 / zone-stack / roll-modifier moved behind `!expedition status --debug`. - !zone taunt/compliment help text dropped the "(mood −10)" / "(mood +5)" numerics that turned the hidden TwinBee-mood mechanic into a min/max knob. - TwinBee pronoun pass: switched she/her to singular they on the two surfaces I touched plus achievements.bj_beat_twinbee. P1 — correctness/scale: - adventure_shop curio purchase now guards the euro.Debit bool return before inventory grant + pot cut; the GetBalance preflight isn't enough since a concurrent blackjack/lottery debit can slip the balance across BLACKJACK_DEBT_LIMIT between read and write. - equipMagicItem reordered: remove inventory item BEFORE equip, with a best-effort rollback if equip fails. The prior order left a dup window if the inventory delete tripped on a transient DB error. - magicItemsByRarityCache promoted to sync.Once — concurrent cold-start loot rolls otherwise raced on the lazy assignment. Stale-audit verifications (no code change needed): - light / druidcraft / water_walk overlays already exist and win the SRD merge — the broken raw text never reaches players. - bootstrapPhase5BHPRefresh is already wired at adventure.go:228. Deferred: - combatantsForSession per-turn 6-load DB chatter (perf P1-A): touches the hot combat path; needs its own test pass before shipping. Tracked in memory at project_combat_session_cache_deferred. go vet clean; go test -race ./... green (229s). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -610,16 +610,26 @@ func renderConfirmPreview(c *DnDCharacter) string {
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func renderSetupComplete(c *DnDCharacter) string {
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ri, _ := raceInfo(c.Race)
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ci, _ := classInfo(c.Class)
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nextLine := "Use `!sheet` anytime to review. `!zone list` to head out, or `!expedition list` for a longer run."
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if isSpellcaster(c) {
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// Casters get auto-granted spells on character creation but no
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// in-game discovery prompt for them. Surface !spells / !cast so
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// they can actually find their kit. Long-rest refresh is the
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// other piece they need to know, but that becomes obvious the
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// moment they look at !spells.
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nextLine = "Use `!sheet` anytime to review. `!spells` lists what you can cast and `!cast <spell>` does the deed. `!zone list` heads out; `!expedition list` is the longer run."
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}
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return fmt.Sprintf(
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"⚔️ **Character Sheet Forged**\n\n"+
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"You are a **Level %d %s %s**.\n"+
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" HP %d/%d AC %d\n"+
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" STR %d DEX %d CON %d INT %d WIS %d CHA %d\n\n"+
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"_%s_\n\n"+
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"Use `!sheet` anytime to review. `!zone list` to head out, or `!expedition list` for a longer run.",
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"%s",
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c.Level, ri.Display, ci.Display,
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c.HPCurrent, c.HPMax, c.ArmorClass,
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c.STR, c.DEX, c.CON, c.INT, c.WIS, c.CHA,
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ri.Passive,
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nextLine,
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)
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}
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