adventure: run the web's three new verbs through the game's own paths

The game-side half of setting out, going back in, and hiring the sitter from
the web. Each is the existing command minus its framing: performExpeditionStart,
performResume and performBabysitPurchase now hold the guards and the money, and
!expedition start, !resume and !adventure babysit are what is left over. So a
departure booked from a phone is the same departure - same eligibility chain,
same supply freebies, same opening log line - rather than a second one that
drifts.

Refusals travel as advRefusal, which wraps a sentinel AND carries the finished
sentence. That is what lets the commands keep the exact copy they always sent
while the web gets a machine-readable verdict.

All three spend coins on a retrying wire, so the debit is keyed to the order
guid and a re-offer cannot charge twice. The subtle half is what a re-offer
should ANSWER: a settled debit plus an already-started expedition means the
order worked and lost its ack, not that the player is busy, so it reports
applied instead of refusing the thing it did. Nothing refunds-then-retries -
after a refund the keyed debit will not charge again, so a retry would hand over
the goods for free, and every failure past the debit is therefore permanent.

Also fixes a deadlock that predates all of this: !expedition extract and
!expedition resume are aliases for two commands that take the per-user lock
themselves, and the alias dispatcher already held it. Since it is a plain
sync.Mutex the handler blocked forever and, because the deferred unlock never
ran, every later adventure command from that player wedged too. It does not
fail loudly on regression - it hangs - so the new test asserts with a timeout.

Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
This commit is contained in:
prosolis
2026-07-24 19:47:45 -07:00
parent fff2aa79d0
commit f73ab56ac8
9 changed files with 1050 additions and 162 deletions
+89 -20
View File
@@ -1,6 +1,7 @@
package plugin
import (
"errors"
"fmt"
"log/slog"
"strings"
@@ -100,33 +101,84 @@ func (p *AdventurePlugin) handleBabysitCmd(ctx MessageContext, args string) erro
}
}
func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) error {
userMu := p.advUserLock(ctx.Sender)
// Sentinels for the ways hiring a sitter can be refused, so the web action queue
// (pete_orders.go) can pick a verdict without parsing prose. Each is returned
// inside an advRefusal carrying the finished sentence, so `!adventure babysit`
// keeps the copy it always sent.
var (
errBabysitNoCharacter = errors.New("babysit: no adventurer")
errBabysitActive = errors.New("babysit: a sitter is already engaged")
errBabysitDead = errors.New("babysit: adventurer is dead")
errBabysitBroke = errors.New("babysit: cannot cover the fee")
errBabysitFailed = errors.New("babysit: could not engage a sitter")
)
// babysitOutcome is what hiring did, for a caller describing it somewhere other
// than a DM.
type babysitOutcome struct {
Days int
Cost int
PetName string
PetLine string
Confirm string
}
// performBabysitPurchase is `!adventure babysit week|month` minus the command
// framing. Shared with the web action queue so hiring a sitter from a phone
// engages the same one, on the same clock, with the same log reset.
//
// idemKey, when set, is the web order's guid and moves the fee onto DebitIdem so
// a re-offered order cannot charge twice.
func (p *AdventurePlugin) performBabysitPurchase(uid id.UserID, days int, idemKey string) (babysitOutcome, error) {
userMu := p.advUserLock(uid)
userMu.Lock()
defer userMu.Unlock()
char, err := loadAdvCharacter(ctx.Sender)
char, err := loadAdvCharacter(uid)
if err != nil {
return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one.")
return babysitOutcome{}, refuseAdv(errBabysitNoCharacter, "No adventurer found. Type `!adventure` to create one.")
}
if char.BabysitActive {
return p.SendDM(ctx.Sender, "🍼 The babysitter is already here. They're not leaving until the job is done.")
// A web order that already paid and already engaged the sitter lands here
// on the re-offer. The settled fee is what tells that apart from somebody
// who really does already have one.
if idemKey != "" && p.euro != nil && p.euro.HasExternalTx(idemKey) {
return babysitOutcome{Days: days, PetName: char.PetName}, nil
}
return babysitOutcome{}, refuseAdv(errBabysitActive, "🍼 The babysitter is already here. They're not leaving until the job is done.")
}
if !char.Alive {
return p.SendDM(ctx.Sender, "Your adventurer is dead. The babysitter does not work with corpses.")
return babysitOutcome{}, refuseAdv(errBabysitDead, "Your adventurer is dead. The babysitter does not work with corpses.")
}
daily := babysitDailyCost(dndLevelForUser(char.UserID))
totalCost := daily * days
balance := p.euro.GetBalance(char.UserID)
if balance < float64(totalCost) {
return p.SendDM(ctx.Sender, fmt.Sprintf("🍼 The babysitting service costs %s for %d days. You have %s. The service has standards. Not many, but some.", fmtEuro(totalCost), days, fmtEuro(balance)))
if p.euro == nil {
return babysitOutcome{}, refuseAdv(errBabysitFailed, "Coin system unavailable — try again later.")
}
// Skip the affordability gate on a re-offer that already paid: the fee is a
// settled fact, and re-reading the now-lower balance would bounce a sitter the
// player has bought.
if !(idemKey != "" && p.euro.HasExternalTx(idemKey)) {
balance := p.euro.GetBalance(char.UserID)
if balance < float64(totalCost) {
return babysitOutcome{}, refuseAdv(errBabysitBroke,
"🍼 The babysitting service costs %s for %d days. You have %s. The service has standards. Not many, but some.",
fmtEuro(totalCost), days, fmtEuro(balance))
}
}
if !p.euro.Debit(char.UserID, float64(totalCost), "babysit_purchase") {
return p.SendDM(ctx.Sender, "Payment failed. The babysitter looked at your wallet and walked away.")
debited := false
if idemKey != "" {
ok, _, err := p.euro.DebitIdem(char.UserID, float64(totalCost), "babysit_purchase", idemKey)
debited = err == nil && ok
} else {
debited = p.euro.Debit(char.UserID, float64(totalCost), "babysit_purchase")
}
if !debited {
return babysitOutcome{}, refuseAdv(errBabysitFailed, "Payment failed. The babysitter looked at your wallet and walked away.")
}
clearBabysitLogs(char.UserID)
@@ -138,23 +190,40 @@ func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) er
if err := saveAdvCharacter(char); err != nil {
slog.Error("babysit: failed to save character", "user", char.UserID, "err", err)
p.euro.Credit(char.UserID, float64(totalCost), "babysit_refund")
return p.SendDM(ctx.Sender, "Something went wrong activating the service. Your gold has been refunded.")
if idemKey != "" {
if _, _, err := p.euro.CreditIdem(char.UserID, float64(totalCost), "babysit_refund", idemKey+":refund"); err != nil {
slog.Error("babysit: refund failed", "user", char.UserID, "order", idemKey, "err", err)
}
} else {
p.euro.Credit(char.UserID, float64(totalCost), "babysit_refund")
}
return babysitOutcome{}, refuseAdv(errBabysitFailed, "Something went wrong activating the service. Your gold has been refunded.")
}
if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(char)); err != nil {
slog.Error("player_meta: babysit start dual-write failed", "user", char.UserID, "err", err)
}
confirm := pickBabysitFlavor(babysitConfirmLines)
durLabel := "1 week"
if days == 30 {
durLabel = "1 month"
}
petLine := "No pet to tend yet — the babysitter will keep that in mind."
if char.HasPet() {
petLine = fmt.Sprintf("Pet: %s (L%d) — daily care included", char.PetName, char.PetLevel)
}
return babysitOutcome{
Days: days, Cost: totalCost, PetName: char.PetName, PetLine: petLine,
Confirm: pickBabysitFlavor(babysitConfirmLines),
}, nil
}
// handleBabysitPurchase is the command framing around performBabysitPurchase.
func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) error {
out, err := p.performBabysitPurchase(ctx.Sender, days, "")
if err != nil {
return p.SendDM(ctx.Sender, err.Error())
}
durLabel := "1 week"
if days == 30 {
durLabel = "1 month"
}
text := fmt.Sprintf("🍼 **Adventurer Babysitting Service — Activated**\n\n"+
"Duration: %s (%d days)\n"+
@@ -162,7 +231,7 @@ func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) er
"%s\n"+
"Camp safety: standard camps now rest like fortified ones\n"+
"Rival duels: declined on your behalf\n\n"+
"_%s_", durLabel, days, totalCost, petLine, confirm)
"_%s_", durLabel, days, out.Cost, out.PetLine, out.Confirm)
return p.SendDM(ctx.Sender, text)
}