adventure: tell Pete when a story-grade treasure is found

A treasure that earns a public room announce now also files a treasure_found
fact, so Pete can count it on the finder's trophy case. The emit rides inside
announceTreasureToRoom, reusing the RoomAnnounce != "" gate as the newsworthiness
filter — a copper-piece pickup never becomes news, and a reversed auto-swap never
emits, because the announce it shares is cancelled on undo.

The realm's first finder of a given treasure is a priority hoard; a later finder
of the same item is a bulletin, keyed on the treasure across the realm via
claimRealmFirst, the same first/repeat split zone_first uses. The item name rides
in stakes and the tier-derived rarity in outcome.

treasure_found is a new event_type, so Pete's ingest must deploy first or the
first finds park on the retry ladder forever.
This commit is contained in:
prosolis
2026-07-17 09:09:23 -07:00
parent 7960838b3f
commit fbed45fc96
3 changed files with 131 additions and 0 deletions

View File

@@ -1383,6 +1383,10 @@ func (p *AdventurePlugin) announceTreasureToRoom(char *AdventureCharacter, def *
if def == nil || def.RoomAnnounce == "" {
return
}
// The same story-grade gate feeds Pete's trophy case. Emit before the
// games-room check so a find is still recorded as news even when no room is
// configured to announce it in.
emitTreasureFound(char.UserID, def, loc)
gr := gamesRoom()
if gr == "" {
return

View File

@@ -336,3 +336,64 @@ func emitZoneClearNews(userID id.UserID, exp *Expedition) {
OccurredAt: ts,
}, userID, "")
}
// treasureRarityWord maps a treasure def's tier to the rarity adjective Pete
// weaves into a find's dispatch. Story-grade treasures are typically tier 5, so
// "legendary" is the common case; the lower tiers are here for completeness.
func treasureRarityWord(tier int) string {
switch {
case tier >= 5:
return "legendary"
case tier == 4:
return "epic"
case tier == 3:
return "rare"
case tier == 2:
return "uncommon"
default:
return "common"
}
}
// emitTreasureFound files a story-grade treasure find. Only treasures carrying a
// RoomAnnounce string reach here — the same gate that earns them a public moment
// — so a copper-piece pickup never becomes news. The realm's first finder of a
// given treasure is a PRIORITY hoard; a later finder of the same item is a
// BULLETIN, the first/repeat split zone_first already uses. Character name only;
// no-op unless the seam is enabled.
//
// treasure_found is an event_type Pete's ingest must already know: an unknown
// type 400s, retries to the cap, then parks the bulletin forever. Deploy Pete
// first.
func emitTreasureFound(userID id.UserID, def *AdvTreasureDef, loc *AdvLocation) {
if !peteclient.Enabled() || !newsEmissionOn() {
return
}
if def == nil || loc == nil {
return
}
// Claim the realm-first BEFORE the name guard, so an unnamed straggler's
// genuine first find still seeds the ledger and the next finder isn't
// mis-billed as the first-ever. Mirrors emitZoneClearNews.
tier := "bulletin"
if claimRealmFirst("treasure", def.Key) {
tier = "priority"
}
name := charName(userID)
if name == "" {
return
}
ts := nowUnix()
disc := fmt.Sprintf("%s:%d", def.Key, ts)
emitFact(peteclient.Fact{
GUID: fmt.Sprintf("treasure_found:%s:%s:%d", eventToken(userID, disc), def.Key, ts),
EventType: "treasure_found",
Tier: tier,
Subject: name,
Zone: loc.Name,
Level: charLevel(userID),
Stakes: def.Name,
Outcome: treasureRarityWord(def.Tier),
OccurredAt: ts,
}, userID, "")
}

View File

@@ -3,6 +3,7 @@ package plugin
import (
"crypto/sha256"
"encoding/hex"
"encoding/json"
"os"
"sync"
"testing"
@@ -193,6 +194,71 @@ func TestEmitZoneClearTaxonomy(t *testing.T) {
}
}
// TestEmitTreasureFound: a story-grade find carries the item name and rarity,
// and the realm's first finder of a given treasure is billed a PRIORITY hoard
// while a later finder of the same item is a BULLETIN — the same first/repeat
// split zone_first uses, but keyed on the treasure across the whole realm.
func TestEmitTreasureFound(t *testing.T) {
dir := t.TempDir()
db.Close()
if err := db.Init(dir); err != nil {
t.Fatalf("db.Init: %v", err)
}
t.Cleanup(db.Close)
enablePeteSeam(t)
db.Exec("seed finder", `INSERT INTO player_meta (user_id, display_name) VALUES (?, ?)`, "@zapp:x", "Zapp")
db.Exec("seed second finder", `INSERT INTO player_meta (user_id, display_name) VALUES (?, ?)`, "@kif:x", "Kif")
def := &AdvTreasureDef{Key: "thunderfury", Name: "Thunderfury, Blessed Blade of the Windseeker",
Tier: 5, RoomAnnounce: "x got Thunderfury."}
loc := &AdvLocation{Name: "The Abyssal Maw"}
emitTreasureFound(id.UserID("@zapp:x"), def, loc) // realm-first
emitTreasureFound(id.UserID("@kif:x"), def, loc) // same item, later finder
if got := queuedCount(t, "treasure_found:%"); got != 2 {
t.Fatalf("treasure_found queued = %d, want 2", got)
}
// Pull both payloads and check the taxonomy split plus the carried fields.
rows, err := db.Get().Query(`SELECT payload FROM pete_emit_queue WHERE guid LIKE 'treasure_found:%'`)
if err != nil {
t.Fatal(err)
}
defer rows.Close()
tiers := map[string]int{}
for rows.Next() {
var payload string
if err := rows.Scan(&payload); err != nil {
t.Fatal(err)
}
var f map[string]any
if err := json.Unmarshal([]byte(payload), &f); err != nil {
t.Fatal(err)
}
tiers[f["tier"].(string)]++
if f["stakes"] != def.Name {
t.Errorf("stakes = %v, want the item name", f["stakes"])
}
if f["zone"] != "The Abyssal Maw" {
t.Errorf("zone = %v, want the location", f["zone"])
}
if f["outcome"] != "legendary" {
t.Errorf("outcome = %v, want legendary for a tier-5 find", f["outcome"])
}
}
if tiers["priority"] != 1 || tiers["bulletin"] != 1 {
t.Errorf("tier split = %v, want one priority (realm-first) and one bulletin (repeat)", tiers)
}
// The ledger is seeded, so a later live find of the same treasure won't
// mis-announce as the first-ever.
if claimRealmFirst("treasure", "thunderfury") {
t.Error("realm-first ledger not seeded for the treasure")
}
}
// TestNewsEmissionKillSwitch: the runtime flag defaults on and persists a flip.
func TestNewsEmissionKillSwitch(t *testing.T) {
dir := t.TempDir()