N3/P1: widen the combat characterization golden

The roster refactor (N3 parties) has to prove it doesn't move solo
combat, or the d8prereq balance corpus dies with it. The existing
golden pinned 22 scenarios; it missed everything the refactor is most
likely to disturb:

  - ExtraAttacks (the lever J1 moved) and the rest of the 2026-05-16
    class-identity mods: sneak attack, hunter's mark, divine strike,
    thorn lash, crit threshold, first-attack bonus, assassinate,
    berserker rage, spirit weapon, arcane ward, heal charges
  - the race passives (lucky reroll, orc rage, poison/fire resist)
  - all 13 Phase 13 bestiary slice 3+4 effects, none of which had a
    pin: evade, block, advantage, retaliate, regenerate, survive_at_1,
    stat_drain, debuff, max_hp_drain, spell_resist, reveal_action,
    fear_immune, ally_buff
  - phase-scoped ability gating and the environment hazard path

22 -> 57 scenarios, 2047 -> 7468 golden lines. The pre-existing golden
is a byte-exact prefix of the new one, so no existing pin moved.

Enemies are sized per scenario (tanky/hardHit) so per-hit and
per-swing riders accumulate instead of dying in the opening round, and
abilities proc at 1.0 so the pin captures the effect, not the roll.
Verified every new scenario emits its distinctive event.
This commit is contained in:
prosolis
2026-07-09 20:21:17 -07:00
parent ae5762fc91
commit fc0dff710e
2 changed files with 5550 additions and 0 deletions

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