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adventure: T6 postgame Layer-2 seam + Aurvandryx's Greed Tax (P8)
Add the pre-combat boss-hook seam for Tier-6 postgame bosses and the first bespoke mechanic on it. Seam: applyBossRunModifiers(bossID, enemy, run) in postgame_boss_hooks.go — a pure, idempotent, bestiary-ID-dispatched hook that folds run-state-derived adjustments into the freshly-built boss Combatant. No-op for every non-hooked enemy or nil run. The turn engine (which resolves both prod bosses and the sim) rebuilds the enemy every round via partyCombatantsForSession, so the hook must be a pure function of run state — fine at a terminal boss room, where the route is frozen. Wired at both enemy-finalization points: the per-round rebuild and buildFightSeats' initial HP persist (threaded a run param; the caller already had it). Greed Tax (boss_aurvandryx / first_hoard): her Attack rises with the richness of the route walked to reach her — the summed excess LootBias (>1.0) over the run's visited nodes. Note run.LootCollected is the wrong signal (BossOnly signature manifest, empty at the boss); the gilded veins on the graph are. Attack += min(2.0*richness, 12). Same-binary A/B sweep (n=150, L20 party + Pete + pets): taxless 66.7% -> taxed 48.0%, landing first_hoard mid-band. Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
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@@ -97,7 +97,7 @@ func (p *AdventurePlugin) handleFightCmd(ctx MessageContext) error {
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// Seat the whole party, leader first. A solo player is a one-seat roster and
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// takes the path they always took: one build, one INSERT, no participant rows.
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seats, enemy, senderSkip, refusal := p.buildFightSeats(ctx.Sender, roster, monster, int(zone.Tier), run.DMMood)
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seats, enemy, senderSkip, refusal := p.buildFightSeats(ctx.Sender, roster, monster, int(zone.Tier), run.DMMood, run)
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if refusal != "" {
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return p.replyDM(ctx, refusal)
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}
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