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Adv 2.0 D&D Phase 12 E3e: Dragon's Lair awareness pulses
§7.5 awareness pulses on Day 3, 6, 9, 12, ... apply +10 threat at briefing rollover and log a temporal entry (DragonsLairAwarenessPulse flavor). Day-14 awakening sets RegionState["infernax_awake"]=true once, with the §7.5 awakening narration; the pulse line is suppressed that day so the awakening narration carries the moment alone. Combat-side knobs (kobold patrols +1 enemy per active room, 6h wandering cadence, dragon-encounter weighting in the wandering table, forced extraction pressure once awake) are exposed via the infernax_awake region flag — combat-link phase reads it to switch behavior. Boss-defeated suppresses entirely. Reuses flavor.DragonsLairAwarenessPulse / DragonsLairAwakenWarning per feedback_reuse_existing_flavor. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -138,10 +138,18 @@ func applyZoneTemporalPostRollover(e *Expedition) []string {
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return underforgeTemporalPostRollover(e)
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case ZoneFeywildCrossing:
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return feywildTemporalPostRollover(e)
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case ZoneDragonsLair:
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return dragonsLairTemporalPostRollover(e)
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}
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return nil
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}
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// DragonsLairAwarenessCycleDays — §7.5 awareness pulse cadence.
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const DragonsLairAwarenessCycleDays = 3
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// DragonsLairAwakenDay — §7.5 Infernax wakes if not yet at the boss.
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const DragonsLairAwakenDay = 14
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// UnderforgeMaxHeat is the §7.3 cap.
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const UnderforgeMaxHeat = 10
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@@ -360,6 +368,65 @@ func feywildTemporalPostRollover(e *Expedition) []string {
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return nil
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}
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// ─────────────────────────────────────────────────────────────────────
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// §7.5 — Dragon's Lair, Awareness Pulses + Infernax Awakening
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// ─────────────────────────────────────────────────────────────────────
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// dragonsLairTemporalPostRollover fires an awareness pulse every 3
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// days (threat +10, narration) and the Day-14 awakening event if the
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// boss hasn't been killed yet.
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func dragonsLairTemporalPostRollover(e *Expedition) []string {
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if e.BossDefeated {
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return nil
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}
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day := e.CurrentDay
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var lines []string
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// Day 14 awakening: one-time. Mark on RegionState; downstream
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// combat-link reads "infernax_awake" to switch wandering cadence
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// to every 6 hours and add the dragon encounter weighting.
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if day >= DragonsLairAwakenDay {
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if awake, _ := e.RegionState["infernax_awake"].(bool); !awake {
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e.RegionState["infernax_awake"] = true
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_ = persistRegionState(e)
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line := flavor.Pick(flavor.DragonsLairAwakenWarning)
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_ = appendExpeditionLog(e.ID, day, "temporal",
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"infernax awakens — active hunting begins, 6h wandering checks",
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line)
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lines = append(lines, line)
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}
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}
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// Awareness pulse every 3 days (3, 6, 9, 12, ...). On Day 14, the
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// awakening narration takes precedence — we still apply the +10
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// since the cadence math says it's a pulse day too.
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if day >= DragonsLairAwarenessCycleDays && day%DragonsLairAwarenessCycleDays == 0 {
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_ = applyThreatDelta(e.ID, 10, fmt.Sprintf("dragon awareness pulse (day %d)", day))
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// Refresh in-memory threat after the bump.
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e.ThreatLevel += 10
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if e.ThreatLevel > 100 {
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e.ThreatLevel = 100
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}
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// Skip the pulse narration if the awaken line already fired
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// today — they say largely the same thing in different keys.
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alreadyAwoke := false
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for _, l := range lines {
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if l != "" {
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alreadyAwoke = true
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break
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}
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}
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if !alreadyAwoke {
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line := flavor.Pick(flavor.DragonsLairAwarenessPulse)
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_ = appendExpeditionLog(e.ID, day, "temporal",
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fmt.Sprintf("awareness pulse — threat +10 (day %d)", day),
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line)
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lines = append(lines, line)
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}
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}
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return lines
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}
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// reduceUnderforgeHeat is called by processOvernightCamp when the
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// active camp is fortified (or base) in the Underforge — long rest
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// drops heat stacks by 2 per §7.3. Returns the new stack count.
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