4 Commits

Author SHA1 Message Date
prosolis
6d402343e6 games: gogobee learns to poll Pete for money it has to move
Pete holds the chips; we hold the euros and are the only one who can move
them. This is the loop that turns an escrow row on games.parodia.dev into a
real balance change here.

It is a poll because Pete cannot call us and isn't going to be able to. Every
step is keyed on the escrow guid, because every step can be interrupted in the
worst possible place: die after DebitIdem and before the verdict is queued,
and Pete re-offers the row, we claim it again, the debit replays as a no-op
and reports the same answer. The player is charged once. That is the only
property here that really matters, and there is a test that kills us three
times to prove it.

The verdict rides the queue that already carries adventure facts — it wants
the same durability, backoff and parking, so the row now says where it's going
rather than the queue growing a twin. Flush sends it at once instead of after
a 15s sender tick, because there's a person at the other end watching a
spinner.

First GET gogobee has ever made to Pete.
2026-07-13 23:00:11 -07:00
prosolis
ced75786b9 news: tell Pete who's out there right now, not just who died
We only ever told Pete about outcomes. Nothing emitted when an expedition
*started*, which is why the two bored adventurers walked into dungeons and the
news feed said nothing at all — it wasn't broken, it had nothing to say.

Two halves:

A roster snapshot, pushed every 2 minutes. Deliberately NOT on the durable fact
queue: a fact is history and losing it loses it forever, so it retries. A
snapshot is a photograph of the present, and a retried one is a lie — by the
time it lands, she's moved. The next tick carries the truth. That's also what
lets Pete's staleness timer work: if we stay down, nothing arrives, and the
board stops claiming to be live instead of insisting forever that Josie is
still in holymachina.

And a "departure" bulletin when a bored adventurer lets itself out.

The snapshot omits opted-out players rather than anonymizing them, and carries a
board token distinct from every event token, so a standing row can't become the
key that links a player's dispatches back together.

The player_meta scan folds last_player_action_at/created_at in Go instead of
COALESCE()ing in SQL — modernc rebuilds time.Time from the declared column type
and COALESCE erases it. A failed scan here would publish an empty board and
every adventurer would vanish from the page.
2026-07-13 18:05:49 -07:00
prosolis
ae7ff38996 Pete news: salted per-event GUID token + zone_clear taxonomy
Closes the two deferred code-review follow-ups on the adventure-news
seam, plus folds in two pre-committed WIP fixes.

A. Privacy — the public GUID no longer leaks a stable per-player id.
   Replaced userHash(userID)=sha256(userID)[:6] with
   eventToken(userID, discriminator)=HMAC-SHA256(salt, userID‖disc).
   The salt is 32 random bytes, auto-generated once and persisted in the
   durable news_config table (cached via sync.Once). Because each event
   uses a distinct HMAC message, tokens are a PRF output and are BOTH
   uncomputable from a Matrix handle (no enumeration of a player's
   events, incl. ones anonymized after !news optout) AND mutually
   unlinkable (a named event can't be walked back to a player's other,
   anonymized events). Updated all emit sites: pete.go zone, dnd_combat
   death, adventure_duel rival, dnd_setup arrival, achievements
   milestone, bootstrap x3.

B. Taxonomy — repeat zone clears were mislabeled zone_first. Now emit
   zone_clear (bulletin) vs zone_first (realm-first, priority). Adopted
   the invariant GUID-prefix == event_type, which also fixes latent
   permalink mislabels (achv->milestone, rival->rival_result rendered a
   neutral "Dispatch" on their permalink pages).

Folded-in WIP fixes: create the news_config table b42beec's
newsEmissionOn reads but never created; reap sent pete_emit_queue rows
in RunMaintenance; don't burn a retry attempt when shutdown cancels an
in-flight send.

Tests: TestEventToken (salted/stable/per-event/persisted),
TestEmitZoneClearTaxonomy (first->zone_first, repeat->zone_clear),
updated pete_test.go prefixes. Full internal suite + vet green.

Unshipped. Deploy Pete first (it must know zone_clear), then gogobee.
2026-07-11 07:43:57 -07:00
prosolis
b42beec348 Pete Adventure News: emit seam, !news command, cold-start backfill
gogobee's game-side of Pete's push-based Adventure news feed. Emits
structured event *facts* (not prose) to Pete's ingest endpoint over a
durable queue; Pete owns voice/authoring/publishing.

- internal/peteclient: durable pete_emit_queue + retry sender; Fact
  payload; FEATURE_PETE_NEWS master switch.
- pete.go: emitFact enforces runtime kill-switch + per-player opt-out
  (anonymize, never drop); zone-clear + realm-first tiering; !news
  command (player optout/optin, admin on/off).
- bootstrap_pete_news.go: cold-start backfill replays deaths +
  single-holder achievements + zone realm-firsts, backdated + NoPush,
  idempotent, fires only once the seam is live; seeds news_realm_firsts.
- Emit sites: death, zone_first, rival_result, milestone, arrival.
- db.go: pete_emit_queue, news_optout (+opted_out_at), news_realm_firsts.

Unshipped. Deploy Pete first, then set FEATURE_PETE_NEWS + ingest env.

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
2026-07-11 00:53:25 -07:00