Replace the single "a lot" descriptor with a pool of 8 variants picked
via advPickFlavor (per-user dedup, last 5 indices avoided).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Drops the after-insurance revival cost from level × 50k to level × 5k
(before-insurance still 5×). On check-in, Nurse Joy now lets the player
attempt a CHA save vs DC 15:
- nat 1 → auto-fail, full price
- < 15 → fail, full price
- >= 15 → pass, bill halved
- nat 20 → bill fully waived (no debit, no community-pot cut)
Outcome is pinned on the pending interaction (Discounted/Waived) so the
TOCTOU recompute at confirm preserves the discount/waiver and can't be
re-rolled. Bill DM reordered: itemized → after-insurance (pre-haggle) →
🎲 roll line + Nurse Joy reaction → final amount with strikethrough on
the pre-haggle figure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Add !adv shorthand for !adventure commands and DM replies
- Hospital bill now shows insurance deduction and amount due
- Refactor hospital nudge from per-goroutine sleep to shared ticker
- Dead players' streaks are frozen; grace period on revival day
- Track wordle earnings in wordle_stats, show in !stats and superstats
- Show UNO net earnings and trivia accuracy % in superstats
- Disable sentiment/profanity emoji reactions (classification still logs)
- Add URL_PREVIEW_IGNORE_USERS env var to skip bot users
- Add DISABLE_WOTD_POST env var, remove unused wotd.Prefetch()
- README updates for all of the above
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- St. Guildmore's Memorial Hospital: !hospital command with Nurse Joy,
procedural itemized billing, same-day revival, 6-hour dead timer,
hospital ad after death, 2-hour nudge follow-up
- Robbie the Friendly Bandit: automated inventory cleaner, random daily
visits (8-21 UTC, 40% chance), collects sub-tier gear at €50/item,
donates to community pot, drops Get Out of Medical Debt Free card
- Fix MW auto-equip: T1 MW no longer replaces better equipped gear
- Fix shop MW block: allow purchasing upgrades over lower-tier MW
- Float64 equipment scoring: advEffectiveTier and advEquipmentScore
return float64, no mid-calculation truncation (MW 1.25x, Arena 1.5x)
- Fix markdown rendering: convert *asterisk* to _underscore_ italics
across all flavor text files (shop, blacksmith, rival, hospital)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>