2 Commits

Author SHA1 Message Date
prosolis
297ce3d786 D&D: wire monster abilities from SRD traits in the tuning pass
The tuned bestiary previously left every generated entry with a nil
Ability. abilityFromTraits now classifies each creature's SRD trait
names against a priority-ordered rule table, mapping the most
combat-defining trait onto a MonsterAbility effect (death_aoe,
regenerate, spell_resist, evade, enrage, ...). Creatures whose traits
are all non-combat stay nil. 165 of 322 entries get an ability.
2026-05-14 18:00:29 -07:00
prosolis
908e2b0855 D&D: codified bestiary tuning pass — derive tuned roster from SRD staging
Adds `gen tuned` to cmd/open5e-import: a deterministic formula that scales
every raw SRD stat block down to an engine-ready DnDMonsterTemplate. HP/AC/
AttackBonus are verbatim SRD (AC clamped to the engine min 10); the Attack
stat is interpolated from attackByCRPoints, a CR→Attack anchor table lifted
from the hand-tuned dndBestiary (CR is the calibration axis the 2026-05-10
rebalance used — raw SRD per-hit damage is ignored). Speed/BlockRate are
coarse baselines from SpeedWalk/AC.

bestiary_tuned.go merges the 322 generated templates into dndBestiary, but
hand-authored roster entries win — the merge only fills IDs the roster does
not already define, so playtested numbers and wired abilities are untouched.

Abilities are deliberately not wired: every generated entry has a nil
Ability, with the SRD multiattack/trait text parked in Notes as raw material
for the follow-up ability-wiring pass.
2026-05-14 16:45:09 -07:00