Commit Graph

2 Commits

Author SHA1 Message Date
prosolis
103cf30987 Branching zones G9a: remove GOGOBEE_BRANCHING_ZONES gate
All 9 zones have hand-authored graphs (G8a–G8i), so the POC gate has
served its purpose. Make graph mode the only runtime path:

- Drop branchingZonesEnabled() and the os import in zone_graph_nav.go.
- Inline the gate-on branches in zoneCmdMap, zoneCmdAdvance,
  CurrentRoomType, startZoneRun, and the expedition map renderer.
- Keep the legacy linear functions (markRoomCleared, renderZoneMap,
  generateRoomSequence) standing — their tests still exercise them and
  they'll retire alongside current_room / room_seq_json in G9b.
- Strip gate test (TestBranchingZonesGate, TestCurrentRoomType_GateOff)
  and t.Setenv calls from the surviving graph tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 17:17:19 -07:00
prosolis
90ff7666bd Branching zones G7: Crypt of Valdris POC graph
Hand-authored zoneCryptValdrisGraph() (8 nodes incl. fork +
Perception DC 15 secret reliquary) self-registers at init. Two
surgical bridges so new runs traverse the authored graph when
GOGOBEE_BRANCHING_ZONES=1: startZoneRun seeds current_node from
g.Entry, and DungeonRun.CurrentRoomType resolves via the live
node's kind so divergent paths (secret_chamber) dispatch through
the right resolver. Gate off is bit-identical to pre-G7.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 15:28:58 -07:00