Commit Graph

453 Commits

Author SHA1 Message Date
prosolis
26d2846481 Add !adv alias, hospital insurance billing, wordle/UNO earnings tracking, streak death protection
- Add !adv shorthand for !adventure commands and DM replies
- Hospital bill now shows insurance deduction and amount due
- Refactor hospital nudge from per-goroutine sleep to shared ticker
- Dead players' streaks are frozen; grace period on revival day
- Track wordle earnings in wordle_stats, show in !stats and superstats
- Show UNO net earnings and trivia accuracy % in superstats
- Disable sentiment/profanity emoji reactions (classification still logs)
- Add URL_PREVIEW_IGNORE_USERS env var to skip bot users
- Add DISABLE_WOTD_POST env var, remove unused wotd.Prefetch()
- README updates for all of the above

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 00:24:51 -07:00
prosolis
ec4574f469 Add Dependabot for weekly Go module updates and tidy go.mod
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-07 23:49:33 -07:00
prosolis
05cf6657f5 Add hospital revival, Robbie bandit, MW/shop fixes, float64 scoring
- St. Guildmore's Memorial Hospital: !hospital command with Nurse Joy,
  procedural itemized billing, same-day revival, 6-hour dead timer,
  hospital ad after death, 2-hour nudge follow-up
- Robbie the Friendly Bandit: automated inventory cleaner, random daily
  visits (8-21 UTC, 40% chance), collects sub-tier gear at €50/item,
  donates to community pot, drops Get Out of Medical Debt Free card
- Fix MW auto-equip: T1 MW no longer replaces better equipped gear
- Fix shop MW block: allow purchasing upgrades over lower-tier MW
- Float64 equipment scoring: advEffectiveTier and advEquipmentScore
  return float64, no mid-calculation truncation (MW 1.25x, Arena 1.5x)
- Fix markdown rendering: convert *asterisk* to _underscore_ italics
  across all flavor text files (shop, blacksmith, rival, hospital)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 17:04:03 -07:00
prosolis
6c6d74fb1b Add blacksmith repair system, community lottery, and audit fixes
Blacksmith: equipment repair with tier-based pricing, DM confirmation flow,
masterwork/arena surcharges, full flavor text pools. Added to main adventure
menu as option 6 (rest bumped to 7).

Lottery: weekly draw (Friday 23:59 UTC), ticket purchases with 100/week cap,
Fisher-Yates number generation, fixed+jackpot prize tiers, community pot
funding, Thursday reminders, draw history.

Audit fixes: TOCTOU in blacksmith repair costs (recompute from fresh equipment),
user lock in DM slot selection, partial repair refund tracking, error logging
on save failures, Fisher-Yates bias correction, communityPotDebit return value
checks in draw execution.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-04 09:37:21 -07:00
prosolis
ad6e652755 Add rival duels, babysitting service, multilingual !define, economy tuning
Rival System:
- RPS-based duels between combat level 5+ players (best of 3, ties re-prompt)
- Stakes scale with level, split 50/50 between winner and community pot
- 3-4 day randomized challenge interval, 7-day same-pair cooldown
- 24h response window with auto-forfeit
- Full flavor text pools, character sheet integration, !adventure rivals

Babysitting Service:
- Weekly/monthly auto-play service targeting weakest skill
- Babysitter rerolls death, claims items, credits gold and XP
- Rivals automatically declined during service
- End-of-service summary with diaper report

Revive fixes:
- On-demand revive in handleMenu, parseAndResolveChoice, handleStatus
- Morning DM respawn check now runs before babysit interception
- Players no longer stuck dead after DeadUntil expires mid-day

Other changes:
- Multilingual !define searches all DreamDict languages by default
- TwinBee empty haul now shows "jackshit" instead of blank
- Wordle solve payouts increased (e.g. 1-guess: €100 -> €500)
- Per-message euro payouts doubled across all tiers
- Audit fixes: user locks on RPS/babysit handlers, TOCTOU on gold
  transfers, dead code removal, deprecated strings.Title replaced,
  error logging on silent failures

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-03 20:11:51 -07:00
prosolis
2d99af5310 Update README for new dictionary commands, Wordle and WOTD improvements
Add !antonym, !pronounce, !etymology, !difficulty, !rhyme to Lookup
section. Update Wordle docs (DreamDict-powered, 5-20 letters, guess
persistence, expiry announcements). Add etymology to WOTD, difficulty
tier to Hangman, antonyms to !define. Bump plugin count to 50.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-02 07:03:17 -07:00
prosolis
78cbd895f4 Add dictionary commands, antonym/etymology integrations, and audit fixes
New DictionaryPlugin with !antonym, !pronounce, !etymology, !difficulty,
and !rhyme commands. Integrate antonyms into !define (concurrent 500ms
fetch), difficulty tier into Hangman headers, and etymology into WOTD.
Fix rhyme limit bug (request 50, display 7), variable shadowing, and
add spec-required emoji prefixes to all dictionary command outputs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-02 06:45:25 -07:00
prosolis
a0573e67a5 Persist Wordle guesses, fix hardcoded rendering, announce expired puzzles
- Add wordle_guesses table to persist individual guesses to DB
- Reload guesses during rehydration so they survive bot restarts
- Clear stale guesses when puzzle is replaced (skip+new)
- Fix all hardcoded /6 and 🟩🟩🟩🟩🟩 in rendering to use puzzle.MaxGuesses
  and puzzle.WordLength
- Announce unsolved puzzles at midnight rollover instead of silently replacing
- Mark expired puzzles as failed and update stats on rollover

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-01 22:11:01 -07:00
prosolis
b4d5080f48 Use DreamDict for Wordle word selection, expand to 20 letters, fix WOTD English word leak
Wordle:
- Use DreamDict RandomWord API as primary word source, local pools as fallback
- Expand word length support from 5-7 to 5-20
- Validate DreamDict words are correct length and alpha-only
- Keep max guesses at 6 regardless of word length
- Use wordleMaxGuesses() instead of hardcoded 6 for rehydration

WOTD:
- Reject non-English candidates that are valid English words (fixes "puzzlingly" as Portuguese WOTD)
- Make cross-language translations optional (DreamDict pt-PT coverage is sparse)
- Use LLM fallback to translate foreign words to English when DreamDict lacks translations
- Remove hasTranslations re-prefetch guard (no longer needed with optional translations)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-01 18:58:33 -07:00
prosolis
f61bf89c71 Add overlevel penalty and per-location cooldown to prevent low-tier farming
- Overlevel penalty reduces loot and XP when effective level exceeds location minimum (gap >3: -15%/level, floor 5%)
- 3-hour per-location cooldown after successful runs, persisted via activity log
- Applies to all activity types (dungeons, mining, foraging, fishing)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 19:20:26 -07:00
prosolis
3d6bc1a066 Add WOTD language rotation, fancy word detection, arena improvements, and death consolidation
- Rotate WOTD between Portuguese, French, and English daily with cognate filtering
- Replace LLM-based fancy word detection with DreamDict frequency data (batch API + cache)
- Track fancy word usage per user and add Wordsmith archetype
- Restore full arena combat flavor text and add player miss actions
- Consolidate death logic into Kill() method with 2-hour lockout
- Fix arena death XP grant missing level-up check
- Fix LLM wotd_used classification by injecting actual WOTD into prompt

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 18:47:49 -07:00
prosolis
306b4c2ae8 Fix WOTD translation requirements, LLM sentiment accuracy, arena death timer, and fancy word detection
WOTD: Require both English and French translations, validate before
display, fall back to English word if pt-PT search exhausts 100 attempts.

LLM passive: Inject actual WOTD into classification prompt instead of
letting LLM guess at "unusual words". Add DreamDict-based fancy word
detection using frequency data — react with 🎓 for rare vocabulary.

Arena: Reduce death lockout from next-midnight-UTC to 2 hours.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-30 21:28:27 -07:00
prosolis
2c6f4e48c9 Add multi-tag personality archetype system
Replace single first-match archetype with comprehensive multi-tag system
spanning 25 archetypes across 8 categories (Communication, Temporal,
Emotional, Economy, Games, Adventure, Social). Archetypes are computed
nightly via cron job querying 15+ tables and cached in user_archetypes.
Thresholds calibrated against real community data. Integrates with
!personality, !superstatsexplusalpha, !whois, and milk carton flavor text.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-30 17:11:45 -07:00
prosolis
06153880e0 Add UNO addbot, fix audit issues, add fishing to superstats, update README
UNO addbot:
- !uno addbot / !uno removebot for lobby bot management (WinBee, GwinBee)
- Bots ante from community pot, increasing the total pot
- Single human can start a game if bots fill remaining slots
- Per-bot display names throughout (replaces global unoBotName)

Audit fixes:
- Lobby display now always shows both humans and bots (was omitting bots on join)
- Slot check accounts for bots (was only counting humans)
- Color Roulette bot victim name fixed (was showing acting bot's name)
- Lobby display built under lock to prevent stale reads
- Bot name list separated from env var to prevent duplicates
- Extracted shared buildLobbyDisplay helper
- Inlined unnecessary nameOf closure in sudden death

Other:
- T5 masterwork drop rate reduced from 1.5% to 0.5%
- Added fishing stats to !superstatsexplusalpha
- Updated README with all new features

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 20:51:28 -07:00
prosolis
0a1359de46 Add masterwork rework, arena combat log, Death's Reprieve fix, and wordle improvements
Adventure — Masterwork Rework:
- Expand from 3 generic items to 15 tiered masterwork items across
  mining (weapon), fishing (armor), and foraging (boots) with per-tier
  drop rates (5%/4%/3%/2%/1.5%) and location gating
- Skill-specific cross-skill bonuses replace flat masterwork check
- Auto-equip if better, silent discard for duplicates, inventory for rest
- Add !adventure equip command for manual masterwork equipping
- Tiered room announcements: T1-2 DM only, T3 quiet, T4-5 full
- First-drop detection with special message
- Character sheet shows /⚔️ markers for masterwork/arena gear
- Sell protection for special gear in shop

Adventure — Arena Combat Log:
- Turn-based Dragon Quest style narrative for arena fights
- Outcome-first design: roll determines win/loss, log assembled backward
- No-repeat flavor text via actionPicker with per-pool tracking
- 60 participation XP on arena loss

Adventure — Death's Reprieve Fix:
- All equipment set to 1 condition instead of death-level degradation

Wordle:
- Refactored word sourcing and expanded fallback word list
- Simplified Wordnik integration

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 16:24:59 -07:00
prosolis
31a1d00236 Add DreamDict API client for dictionary and translation lookups
Standalone HTTP client for the DreamDict service supporting word
lookup, random word generation, and cross-language translation
(en/fr/pt-PT). Used by hangman, lookup, and WOTD plugins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 16:24:24 -07:00
prosolis
b188d7036b Add UNO sudden death and multiplayer bot turn announcements
2-player UNO (especially No Mercy) regularly stalls past 100 turns.
Sudden death announces at turn 80 with a 20-turn countdown, then
scores hands by card point values — lowest total wins. Applies to
solo (vs bot) and multiplayer when 2 active players remain.

Also adds "It's X's turn" labels to bot plays in multiplayer,
matching the format human plays already had, and adds sudden death
checks to all turn advancement paths.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 09:27:00 -07:00
prosolis
50cacd42c5 Update README for DreamDict migration: translate, hangman clues, WOTD
Replace Wordnik/LibreTranslate references with DreamDict throughout.
Add multilingual hangman and !wotd force docs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 21:05:24 -07:00
prosolis
1c4098ad1c Add DreamDict integrations: translate, hangman clues, and Portuguese WOTD
- Replace LibreTranslate-based !translate with DreamDict cross-language
  lookup (en/fr/pt-PT) with auto-detect and 5-per-lang cap
- Add multilingual hangman mode (!hangman <lang> [--clue <lang>]) using
  DreamDict RandomWord/Translate with retry logic and race-safe placeholder
- Rewrite WOTD to pick pt-PT words with Portuguese definitions and
  en/fr translations, add !wotd force for moderators
- Move DreamDict client init earlier in main.go for broader availability
- Wire dictClient into LookupPlugin, HangmanPlugin, and WOTDPlugin

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 21:03:07 -07:00
prosolis
0d3485c7c2 Add market plugin, arena, holidays, UNO stacking fix, and multiple UX improvements
- Market plugin (#49): daily index snapshots (Yahoo Finance + Finnhub fallback),
  Ollama-generated summaries, !howsthemarket, !marketstatus, !marketreport commands,
  exchange hours with DST support, 30-min room cooldown
- Adventure arena: 5-tier combat gauntlet with 20 monsters, risk-reward cashout,
  death lockout changed from 24h to midnight UTC across all code and flavor text
- Adventure holidays: double daily actions on holidays
- Adventure DM fix: 15-minute response window prevents bare numbers from triggering
  adventure during UNO games
- Adventure scheduler: jitter between morning DMs to avoid Matrix rate limits
- Adventure revive: wire up adv_revived achievement on admin revive
- Column migration system for existing databases (holiday_action_taken)
- Fix italic markdown rendering after newlines
- Fix holdem DMs broken by space groups including DM rooms
- UNO No Mercy: remove stacking escalation rule (any draw card stacks on any other)
- UNO multiplayer: add turn announcements after stack absorption and turn passes,
  jitter between rapid-fire messages with safe mutex handling
- Birthday: add €1,000 gift and 10 XP + €100 community celebration bonus
- Market: guard against division by zero, nil pointer, and timezone errors
- README updates: plugin count 48→49, all new commands, feature flags, architecture

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-27 21:26:19 -07:00
prosolis
81e6cecad9 Add markov, emojiboard, achievements, miniflux plugins and adventure catch-up fix
New plugins: encrypted Markov chain generation (9 commands), emojiboard
reaction stats (5 views), Miniflux RSS feed integration (8 commands),
and 48 new achievements across 9 categories. Adventure startup now
unconditionally resets daily actions and respawns expired deaths to
handle missed resets from SQLite contention. README updated with all
new features.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-27 11:55:47 -07:00
prosolis
1b423b1b16 Add CAD currency, forex cross-pair support, and adventure timer fixes
Forex: add CAD to tracked currencies, add cross-pair syntax (EUR/USD,
EUR|JPY, etc.) for both !fx rate and !fx report with full historical
analysis computed from stored USD-base rates.

Adventure: fix midnight reset silently failing due to SQLite busy
contention with the reminder fire loop — propagate errors so the job
isn't marked complete on failure, add retry with backoff, and add
startup catch-up for missed resets and expired death timers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 23:38:06 -07:00
prosolis
9c6ded13fa Add forex plugin, stability fixes, and async HTTP dispatch
- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis,
  DM-based alerts, and daily cron poll. Backfills 1 year of history
  on startup for moving averages and buy signal scoring.

- Fix bot hang caused by SQLite lock contention in reminder polling:
  rows cursor was held open while writing to the same DB. Collect
  results first, close cursor, then process. Same fix in milkcarton.

- Add sync retry loop so the bot reconnects after network drops
  instead of silently exiting. StopSync() for clean Ctrl+C shutdown.

- Add panic recovery to all dispatch, syncer, and cron paths.

- Make all HTTP-calling plugin commands async (goroutines) so a slow
  or dead external API cannot block the message dispatch pipeline.
  Affects: lookup, stocks, forex, anime, movies, concerts, gaming,
  retro, wotd, urls, howami.

- Extract DisplayName to Base, add db.Exec helper, convert silent
  error discards across the codebase.

- Fix UNO mercy-kill bug (eliminated bot continues playing), adventure
  DM nag spam, stats column mismatch, per-call regex/replacer allocs.

- Update README: forex commands, Finance section, 47 plugins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 09:22:02 -07:00
prosolis
c7c1b76589 Add adventure plugin, holdem CFR fixes, and wordle plugin
Adventure: Complete v1 daily idle RPG with DM-driven gameplay, equipment
shop, treasure system, TwinBee NPC, streak/grudge/party mechanics,
flavor text, and scheduled morning/evening/midnight tickers.

Holdem CFR: Fix three critical training bugs (fold not forfeiting pot,
free calls after raises, training/runtime key mismatch). Add performance
optimizations (preflop lookup table, zero-alloc equity, integer keys,
raise cap, regret pruning). Enrich abstraction with 12 equity buckets,
board texture dimension, and 6-char action history. Replace validation
with proper multi-street simulation.

Also includes wordle plugin, holdem seed tooling, and schema additions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 10:09:57 -07:00
prosolis
e9890fd880 Add bot defeat tracking, audit fixes, and README UNO section
Add !twinbeeboard command (GogoBee's trophy wall) with unified
bot_defeats table tracking losses across Blackjack, UNO solo, and
UNO multiplayer. Fix No Mercy audit bugs: wild card color choice
routing, bot Color Roulette double-advance, missing DM notifications
for roulette victims and 7-0 swap targets, autoplay Color Roulette
effect. Remove dead code. Update README with full UNO documentation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 20:47:46 -07:00
prosolis
9446038646 Add UNO Show 'Em No Mercy game mode
168-card deck with new card types (Skip Everyone, Discard All,
Wild Reverse Draw Four, Wild Draw Six/Ten, Wild Color Roulette),
draw stacking, draw-until-playable, mercy elimination at 25 cards,
and optional 7-0 hand swap/rotation rule. Works in both solo and
multiplayer. Includes blackjack max player increase to 4.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 19:37:41 -07:00
prosolis
20332d69d6 Add Wild Draw Four challenge mechanic and bot bluffing
- When a WD4 is played, the victim can challenge or accept
- Challenge succeeds if the WD4 player had a card matching the
  previous color — they draw 4 instead
- Challenge fails: victim draws 6 (4 + 2 penalty)
- Bot as victim: challenges probabilistically based on opponent
  hand size (10-70% chance, more cards = more likely to challenge)
- Bot as player: 20% chance to illegally play WD4 when it has
  matching color cards, making challenges meaningful against it
- Auto-play defaults to accepting (safe option)
- Challenge phase integrates with existing turn timer

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:18:30 -07:00
prosolis
b9237181b1 Fix Blackjack bugs and UNO multiplayer issues, add simultaneous play
Blackjack:
- Fix handValue soft flag for multi-ace hands (A+A+5 returned soft=false,
  causing dealer to incorrectly stand on soft 17)
- Fix loss display showing €-50 instead of -€50
- Round down Blackjack 1.5x payout per requirements (math.Floor)
- Restrict !bjboard to games room like all other game commands
- Fix leaderboard showing misleading W/L (pushes counted as losses)
- Notify user when bet is capped to max instead of silently capping
- Fix bet max message to use min(MaxBet, maxAvailable)
- Rework to simultaneous play: all players hit/stand independently
  with one shared round timer, reminders at 30s and 10s remaining
- Add !blackjack deal to skip the 60s join wait
- Add mid-round forfeit via !blackjack leave during play
- Set minimum 5s delay for reminder timers to avoid spam on low timeouts

Multiplayer UNO:
- Fix lobby race conditions: move euro debit inside mutex lock to
  prevent lobby overwrites and missed refunds
- Extract shared applyCardEffects to deduplicate card effect logic
  from applyAndAnnounce, botMultiTurn, and applyAutoEffects
- Add 10-minute game inactivity timeout with refunds (was in
  requirements but not implemented)
- Add card count to all "draws a card, turn passes" room messages
  so spectators can track hand sizes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 21:59:57 -07:00
prosolis
265a9976cf Ignore message edits to prevent duplicate URL previews and stat inflation
Matrix edits arrive as m.room.message with m.replace relation. Without
filtering these out, each edit was re-triggering URL previews and
incrementing user stats as if it were a new message.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 17:51:16 -07:00
prosolis
c00214e408 Strip Qwen 3.5 thinking tags from Ollama responses
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 12:17:36 -07:00
prosolis
4b53af776b Disable Ollama thinking to fix timeout with Qwen 3.5
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 11:57:21 -07:00
prosolis
4762493130 Break out Blackjack and UNO into separate README sections
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 11:17:04 -07:00
prosolis
569bf662d5 Skip URL preview when message contains multiple links
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 11:14:22 -07:00
prosolis
e0a201ef97 Add multiplayer UNO, room sentiment tracking, and audit fixes
- Multiplayer UNO: lobby system (2-4 humans + bot), DM-based turns,
  30s auto-play timer, winner-takes-all pot, forfeit handling
- Solo UNO: refactor bot AI to shared standalone functions, support
  starting games from DM, passive UNO call system
- Room sentiment: new room_sentiment_stats table and !roomsentiment
  command showing per-room sentiment breakdown with percentages
- Stop purging llm_classifications (retain indefinitely for analytics)
- Fix multiplayer UNO audit issues: dead code in initMultiGame,
  double game.turns++ on human plays, missing !uno status command
- Update README with UNO commands, config, and architecture

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:26:50 -07:00
prosolis
7c9dd28021 Add UNO game, hangman threading, DM room reuse, and gameplay fixes
- Add full UNO game plugin (1v1 vs bot via DM, community pot, bot personality)
- Move hangman into threads with direct reply guessing (no !hangman prefix needed)
- Fix DM room duplication by checking m.direct account data with in-memory cache
- Auto-draw when player has no playable cards instead of requiring manual draw
- Remove forced UNO call phase — players are penalized naturally if they forget
- Fix mutex held during network I/O in hangman start
- Fix infinite loop when both sides have no playable cards and deck is empty
- Fix Wild Draw Four penalty being skipped when UNO prompt triggered
- Fix hangman displayPhrase word boundary clarity (triple-wide gaps for spaces)
- Add UNO env vars, db tables, and README updates

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 23:52:38 -07:00
prosolis
992b62c51f Fix command prefix bug and audit issues across all new plugins
All new plugins used Base{Client: client} instead of NewBase(client),
leaving Prefix empty so no !commands matched. Also fixes hangman UTF-8
safety (use runes not byte indices), euro race conditions, blackjack
deck/timer bugs, and adds difficulty selection to hangman start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 19:43:46 -07:00
prosolis
cce5160057 Add games system: euro economy, Hangman, Blackjack, coin flip
Euro economy: virtual currency earned passively per message (tiered by
word count, 30s cooldown). Starting balance seeded from corpus character
count. Balance, leaderboard, and transfer commands. Debt system with
configurable limit.

Hangman: collaborative game with phrase pool loaded from file. ASCII
gallows display, tiered scoring (Easy/Medium/Hard/Extreme), early
solution bonus, participant tracking with DM verification. Community
phrase submission with LLM screening.

Blackjack: 1-2 players vs dealer. Standard casino rules (hit soft 17).
Auto-play on timeout. Bet validation against balance and debt limit.
Blackjack pays 1.5x. Separate leaderboard.

Games channel restriction: all game commands (trivia, hangman, blackjack,
flip) restricted to GAMES_ROOM. Dice (!roll) exempt. Trivia also
restricted.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 18:30:17 -07:00
prosolis
996bb18566 Add moderation system with deterministic detection and strike ladder
Deterministic-only detection (no LLM): word list with precompiled
leetspeak variation matching, text/image flood, wall of text, repeated
messages (Levenshtein similarity), mention flooding, link rate limiting
for new members, invite flooding, join/leave cycling detection.

Three-strike response ladder: warn + redact → temp mute → permanent ban.
Strikes expire after configurable period. Admin room notifications with
context cards. DMs over public callouts.

Admin commands: !mod warn/mute/unmute/ban/strikes/forgive/history/reload/
status/test. All require ADMIN_USERS membership.

Feature-flagged: disabled by default, set FEATURE_MODERATION=true to
enable. All thresholds configurable via env vars. New member grace
period with stricter thresholds. Word list hot-reload via !mod reload.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 17:49:35 -07:00
prosolis
56f69cd4b7 Remove duplicate Missing Members section from README
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 00:48:56 -07:00
prosolis
0fc15668da Add space groups, fix HLTB scraper, fix quote wall E2EE, improve tarot prompts
Space groups: automatic room grouping via membership overlap percentage.
Rooms with sufficient shared members are grouped together so leaderboards,
trivia scores, and stats aggregate across the community. Uses strict
clique-based algorithm (every room must meet threshold with every other
room in group). Configurable via SPACE_GROUP_THRESHOLD env var. Persisted
to SQLite, recomputed hourly and on startup.

HLTB scraper: rewrote for new howlongtobeat.com API (two-step token auth
via /api/finder/init + /api/finder endpoint).

Quote wall: fix E2EE decrypt flow for reply-to-save (ParseRaw before
Decrypt, skip ParseRaw after Decrypt returns pre-parsed event). Fix
subcommand matching for delete/search. Remove broken star-reaction handler
and old quote handler from user.go.

Other fixes:
- Strip Matrix reply fallback before command detection (main.go)
- Increase Ollama context window to 8192
- Improve tarot spread prompts (~4x longer, narrative arc)
- Add "cards are props" instruction to tarot LLM prompt
- Fix movies.go CommandDef name mismatch
- Add Community category to !help
- Remove daily horoscope broadcast cron
- Update README with all changes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 00:45:25 -07:00
prosolis
1c02732445 Add tarot readings, encrypted quote wall, display name resolution, and uptime reporting
New features:
- !tarot and !tarotspread commands with LLM-powered readings (zodiac-aware)
- !quote system with AES-256-GCM encryption at rest, reply-to-save, search, and quoteboard
- Shared crypto utility (internal/crypto) for AES-256-GCM encrypt/decrypt/HMAC
- ResolveUser now matches display names via room membership as fallback
- !vibe and !tldr show bot uptime when insufficient messages buffered

Bug fixes:
- Fix duplicate quotes table schema that would crash quotewall at runtime
- Fix biased random selection in quote retrieval (use rand.Intn)
- Fix XP rank calculation to handle tied scores with COUNT(DISTINCT xp)
- Scope all leaderboards to room members (repboard, pottyboard, insultboard, firstboard, rankings, emojiboard)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 18:08:05 -07:00
prosolis
03def6463f Add horoscope, !time @user, profile achievements; fix mention detection and multiple bugs
- Add !horoscope command and daily horoscope digest using Free Horoscope API
- Enhance !time to support @user timezone lookups
- Add profile completeness achievements (birthday, timezone, both set)
- Fix Matrix mention detection in reputation and LLM passive plugins
- Fix !whois reputation query (reason string mismatch and calculation)
- Fix !time IANA case-sensitivity and username/city collision
- Fix timezone default to empty string for achievement detection
- Scope all leaderboards to room members (XP, rep, potty, insult, first, rankings, emoji)
- Fix XP rank calculation to handle tied scores correctly
- Replace skull emoji with bomb for bot insult reactions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 16:58:15 -07:00
prosolis
2c191ec464 Fix scheduled posts only broadcasting to first room
All scheduled post dedup keys (wotd, holidays, gaming, anime, movies,
concerts, birthdays) were global — after posting to the first room,
the job was marked complete and the second room was skipped. Fixed by
including the room ID in each dedup key so posts go to all broadcast
rooms. Birthday XP grants and DMs remain once-per-user-per-year.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:09:11 -07:00
prosolis
c1cca5ae12 Add milk carton missing member feature (!haveyouseenthem, !missing)
Generates milk carton style "missing person" PNG images using gg library
with embedded Go fonts. Tracks inactive members via daily_activity, with
configurable thresholds (MISSING_THRESHOLD_DAYS, MISSING_MAX_DAYS,
MISSING_MIN_MESSAGES, MISSING_EXCLUDE_USERS). Rate limited to 1 carton
per room per day. Derives flavor text characteristics from user stats
and sentiment data. Avatar fetching with 3-tier fallback.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:01:41 -07:00
prosolis
4fefbf7553 Wire up missing scheduled posts for anime, movies, and concerts
- Add anime daily releases at 10:00 UTC
- Add movie daily releases at 11:00 UTC
- Add concert weekly digest at 12:00 UTC Sunday
- Prefetch holidays alongside WOTD at 00:05 UTC
- Reorder jobs chronologically

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:05:36 -07:00
prosolis
a3346fc6b7 Remove false statement about manual device verification from troubleshooting
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:39:10 -07:00
prosolis
0a932328c0 Fix E2EE docs: bot self-verifies, no manual verification needed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:37:46 -07:00
prosolis
5f19851d61 Add sentiment classification chart to README
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:34:13 -07:00
prosolis
298c7bb8f1 Expand sentiment to 10 categories, add DB maintenance job, update README
- Expand LLM sentiment classification from 3 to 10 categories: positive,
  negative, neutral, excited, sarcastic, frustrated, curious, grateful,
  humorous, supportive — with emoji reactions for each
- Add daily DB maintenance job at 03:00 UTC to purge stale caches,
  expired rate limits, old logs, and run SQLite optimize
- Add migrate.sql for upgrading existing databases
- Update README: add !sentiment command, maintenance job, rate limit
  config, in-memory message buffer docs, SDK migration history,
  remove references to previous private repo

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:46:18 -07:00
prosolis
2c7c15b282 Add rate limiting, API response caching, and fix progress bar panic
- Rate limit !weather (5/day), !concerts (10/day), fix !translate default to 20/day
- Add generic api_cache table with CacheGet/CacheSet helpers
- Cache !weather (1h), !wiki, !define, !tv (24h), !upcoming movies, !anime season/upcoming (24h)
- Fix ProgressBar panic on negative Repeat count when XP exceeds level threshold
- All rate limits configurable via RATELIMIT_* env vars

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:07:48 -07:00