Every ownership lookup in the adventure module keys on a user id, and a
party member owns neither the expedition row nor the zone run. So each
player-facing read quietly told them they were not playing.
Rewire them. Reads a member should see resolve through activeExpeditionFor
/ activeZoneRunFor. Leader-only actions answer with copy that names the
leader instead of denying the expedition. Three busy-guards had to start
refusing a member outright: !zone enter, !expedition start and !sell all
keyed on the sender's own row, so a seated member could open a private
dungeon, outfit a rival expedition, or run a shop from the boss room.
Four things the rewire itself exposed:
!resources looks like a read but seed-persists harvest nodes, and
saveHarvestNodes rewrites the entire region_state blob — kills, event
gates, temporal stack — last-write-wins. Reaching it as a member would
revert the leader's walk from a stale snapshot. Persist only for the owner;
seedRoomNodes is pure, so a member re-derives the same nodes.
!zone taunt moves the party's shared mood, which is intended and safe:
applyMoodEvent lands an atomic delta. Its neighbour applyMoodDecayIfStale
writes an absolute gm_mood from the caller's snapshot, and every command
takes the *sender's* lock — a member running it against the leader's run
holds the wrong mutex. The owner check now lives on that function.
A seat outlives status='active'. releaseParty deliberately skips the
seven-day 'extracting' limbo, so the roster persists while
activeExpeditionFor goes blind — long enough for a member to open a run
that wins every lookup once the leader !resumes. seatedExpeditionFor spans
both statuses; it is what the busy-guards ask.
!expedition run was still member-blind. It is the same walk as !zone
advance, reached by its other name.
isPartyMember replaces `run != nil && !isLeader`: activeZoneRunFor reports
isLeader=false for a player with no run anywhere, so the bare test sends a
solo player to go ask their leader.
Golden byte-identical; solo T1 expedition clears end-to-end.
Camp rest rules:
• Standard camp now rejects an uncleared room with a clear message
instead of silently downgrading to rough — let the player make the
call rather than spending supplies on a worse rest they didn't pick.
• campLocationCheck treats a room with a resolved (non-active) combat
session as cleared, so the natural "just killed, not yet advanced"
pause still qualifies for a standard camp.
• Reword fortified-camp gating + babysit help to "zone boss defeated"
(cache sites aren't a thing yet) so the requirement isn't misleading.
Map: renderVisitedPath adds a 1-indexed breadcrumb of visited rooms to
!expedition map, so players can reference rooms by index (e.g. !revisit 2).
(cherry picked from commit a38fc77eed888e9790c7a7cff24369b98910b43e)
All 9 zones have hand-authored graphs (G8a–G8i), so the POC gate has
served its purpose. Make graph mode the only runtime path:
- Drop branchingZonesEnabled() and the os import in zone_graph_nav.go.
- Inline the gate-on branches in zoneCmdMap, zoneCmdAdvance,
CurrentRoomType, startZoneRun, and the expedition map renderer.
- Keep the legacy linear functions (markRoomCleared, renderZoneMap,
generateRoomSequence) standing — their tests still exercise them and
they'll retire alongside current_room / room_seq_json in G9b.
- Strip gate test (TestBranchingZonesGate, TestCurrentRoomType_GateOff)
and t.Setenv calls from the surviving graph tests.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds renderRegionChain — for tier 4-5 multi-region zones, renders the
4-region progression (e.g. ST──DO──IW──TDT for Underdark) with ✓
cleared / ▶ here / · pending markers, and ⛺ overlay where a base
camp has been pitched. Single-region zones skip the chain and fall
through to the existing renderZoneMap room layout.
!map (top-level) and !expedition map both invoke handleExpeditionMapCmd
which composes: region chain → current region label → per-run room
map → legend. Region abbreviations are decoded in a "Regions:" footer
so the glyph row stays compact.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>