Commit Graph

6 Commits

Author SHA1 Message Date
prosolis
90ff7666bd Branching zones G7: Crypt of Valdris POC graph
Hand-authored zoneCryptValdrisGraph() (8 nodes incl. fork +
Perception DC 15 secret reliquary) self-registers at init. Two
surgical bridges so new runs traverse the authored graph when
GOGOBEE_BRANCHING_ZONES=1: startZoneRun seeds current_node from
g.Entry, and DungeonRun.CurrentRoomType resolves via the live
node's kind so divergent paths (secret_chamber) dispatch through
the right resolver. Gate off is bit-identical to pre-G7.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 15:28:58 -07:00
prosolis
a413c92844 Branching zones G1–G4: schema, graph types, legacy compiler, run-state dual-write
G1 — schema. Adds zone_node + zone_edge tables and three columns to
dnd_zone_run (current_node, visited_nodes, node_choices). Linear
columns stay during the migration; G9 retires them.

G2 — types + validator. New internal/plugin/zone_graph.go defines
ZoneNode/ZoneEdge/ZoneGraph + ZoneNodeKind/ZoneEdgeLockKind. BuildGraph
enforces: exactly one entry, exactly one boss, boss reachable via BFS,
no orphan nodes, no self-loops without explicit opt-in. BuildLinearGraph
synthesizes a chain for legacy zones.

G3 — legacy compiler + dual-mode loader. compileLegacyZoneGraph turns
a ZoneDefinition into a representative linear graph (MaxRooms shape).
loadZoneGraph returns the registered graph if hand-authored (G7+),
else the legacy fallback. compileRunGraph mirrors a per-run RoomSeq
exactly for hot-swap derivations.

G4 — run-state dual-write. DungeonRun gains CurrentNode / VisitedNodes
/ NodeChoices. scanZoneRun reads them and hot-swaps current_node from
current_room when a row predates the migration (deriveLegacyNodeID
matches BuildLinearGraph's "<zone>.r<n>" scheme). startZoneRun and
markRoomCleared write both columns.

No behavior change yet — navigation surface (forks, locked edges,
!zone go) lands in G5.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:34:05 -07:00
prosolis
dfa7beeb96 Adv 2.0 D&D polish: GM→DM rename, streamed zone combat, end-to-end scenario test
GM→DM rename across docs and code (GMNarrationType→DMNarrationType,
GMState→DMState, narration constants, comments) so the system reads as
"Dungeon Master" everywhere. Player-visible "GM mood" wording stays
where it appears in flavor.

Streamed zone/expedition combat: zone advance now stages patrol →
patrol play-by-play → patrol resolution → room intro → room play-by-play
→ final outcome through sendZoneCombatMessages with 2–3s pacing
(arena keeps its 5–8s window). Combat narrative lines pick up a compact
d20-vs-AC roll annotation for hit/crit/miss/block events.

Combat outcome polish: dndHPSnapshot lets narration show sheet HP
rather than legacy combat-engine HP, and markAdventureDead clears the
zombie state where hp_current was 0 but the legacy alive flag stayed
true after a D&D-layer KO.

Adv 2.0 announcement (ADVENTURE_2.0_ANNOUNCEMENT.md), README rewrite
covering the new layer, and adv2_scenario_test.go — a full
zone-run + expedition + harvest playthrough against a copy of the prod
DB asserting persisted state end-to-end.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
45863bd5f3 Adv 2.0 D&D Phase R7: post-completion audit hardening
High-priority fixes from the multi-agent audit of Adventure 2.0:

- Phase 11 nil-deref cluster: zoneOrFallback() helper replaces 8 unsafe
  getZone(_) sites in dnd_zone_cmd.go. Corrupted zone IDs render a
  placeholder instead of panicking.
- Briefing/recap idempotency: deliverBriefing/deliverRecap now claim
  the rollover via a conditional UPDATE. Double-fires from clock skew
  or restart become no-ops; supply burn and day++ no longer reapply.
- Graceful ticker shutdown: AdventurePlugin gains stopCh + Stop(); all
  11 background tickers now select on stopCh in addition to ticker.C.
- Mood decay (§3.2): math.Round(elapsed*2) replaces int() truncation
  so sub-hour gaps decay correctly.
- 24h auto-abandon (§4.3): getActiveZoneRun returns clean slate and
  abandons stale runs whose LastActionAt is over 24h old.
- Respec / auto-migrate orphan cleanup: !respec and the auto-migrated
  draft wipe now abandon active zone runs and expeditions before
  deleting the dnd_character row.
- Phase R combat-link: applyBossDefeatThreat now wired from
  resolveBossRoom (-20 threat); applyRoomCombatThreatForUser adds
  +5/+8 from non-boss/elite kills (§8.1).
- Starvation → forced extraction: briefing-time check forces extract
  with §10.2 coin tax when supplies hit zero.
- GMNat20/Nat1 narration wired into resolveCombatRoom and
  resolveBossRoom (nat-20 takes precedence over nat-1).
- Treasure-undo race: LoadAndDelete on both timer-fire and `undo`
  paths so only one side wins.
- Battle Master: Disarming, Menacing, Parry maneuvers added (3 → 6
  of 10). Remaining 4 (Pushing, Goading, Riposte, Commander's Strike)
  documented inline as needing ally/reaction mechanics the engine
  doesn't model.
- Threat-70 warning: tracked in RegionState["siege_warning_fired"]
  so a drop-and-recross doesn't re-fire the beat.
- region_state JSON decode error now logged via slog.Warn instead
  of silently discarded.

Failing TestProdDB_DnDLayer fixed via option (a): track migrated
characters and only run round-trip / idempotency assertions on those,
skipping pre-existing prod-DB rows accumulated from live bot use.

New tests in dnd_audit_phase_R7_test.go cover: 24h auto-abandon,
briefing double-fire idempotency, threat-70 warning idempotency,
multi-region extract→resume state preservation, and starvation
forced-extraction.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
83cdf07374 Adv 2.0 D&D Phase R R2: Harvest nodes & per-room registry
Per-zone resource registry (§3, all 10 zones) and full per-room harvest
layer wired into expeditions: !forage / !mine / !scavenge / !essence /
!commune / !resources. Auto-spawns a DungeonRun per region on
!expedition start, swaps it on !region travel, retires on
abandon/extract. Long rest at camp replenishes nodes across every
room and region. Reuses existing flavor.Harvest* / RichYield /
NodeDepleted / per-zone Harvest<Zone> pools.

Also clears two pre-existing test failures introduced by the E6c
flavor expansion (briefing substring list + combat-lift trial count).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
ee3b2977aa Adv 2.0 D&D Phase 11 D1b: DungeonRun state machine + dnd_zone_run schema
dnd_zone_run table (run_id, zone_id, room_seq_json, rooms_cleared,
boss_defeated, abandoned, loot_collected, gm_mood, started_at,
last_action_at, completed_at) added to db.go schema with active-run
index.

dnd_zone_run.go ships RoomType (entry|exploration|trap|elite|boss),
DungeonRun struct, generateRoomSequence (Entry → ExplorationxN1 → Trap
→ ExplorationxN2 → Elite → Boss within zone's [MinRooms, MaxRooms]),
and persistence helpers: startZoneRun (gates on level tier + active-run
exclusivity), getActiveZoneRun, getZoneRun, markRoomCleared
(advances and auto-completes on boss kill), abandonZoneRun,
adjustGMMood (clamped to [0,100]), addLoot.

8 new tests covering room-sequence shape (entry first, boss last,
exactly one trap/elite, ≥2 explorations), happy-path start,
concurrent-run rejection, unknown-zone rejection, full advance-to-boss
flow with completion, abandon idempotency, GM mood clamping at both
bounds, and loot accumulation order. Full repo test suite green.

Boss-room behavior, !zone command surface, and TwinBee narration
arrive in D1c/D1d.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00