§5.1 fortified camp unlocked in !camp, gated on exp.BossDefeated for
now (cache-site waypoints land in E3+). +2 SU cost was already in the
E1e cost table; this commit just stops rejecting the type.
§3 / §5.1 / §8.1 overnight rest applied at briefing rollover via
processOvernightCamp:
- rough: HP floor of HPMax/2 (no spell refresh)
- standard: full HP, exhaustion -1, refreshAllResources +
refreshSpellSlots
- fortified / base: standard rest + 1d6 HP bonus on wake +
threat-clock -5 (§8.1 modifier)
The camp auto-breaks once the rest applies — staying camped multi-day
isn't a thing in the spec; the player can re-pitch on the next night
if they want to. Briefing body now includes a 💤 line summarizing the
HP/threat delta from the night's rest.
Combat-driven side of fortified ('+1d6 HP on wake' as a rare flavor
event) currently surfaces as the rest summary; a peaceful-night TwinBee
narration variant could come later if we add a dedicated pool — for
now reusing the existing CampEstablished ambience suffices.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires the basic camp surface per gogobee_expedition_system.md §5. Two
camp types ship: rough (any location, +0.5 SU, partial rest) and
standard (cleared room, +1 SU, full long rest). Fortified and base
camps remain explicitly rejected at the surface — those wire up in E2
and E4 respectively, so the command tree is forward-compatible.
Placement validation per §5.2: boss rooms and trap rooms reject; non-
cleared rooms downgrade an intended standard camp to rough. Active-
enemy detection is deferred to E2 (it needs the combat-state hooks
that don't exist on the expedition path yet). Until !advance is wired
into the expedition layer, the player is treated as standing at the
entry room (always cleared), so today's validation effectively only
fires once room context catches up.
Camp-pitch consumes SU immediately and uses flavor.CampEstablished for
the narrative line. !camp break struck and recorded. !camp with no
arg shows help + current camp state.
Tests cover deduction amounts, double-pitch rejection, break, locked-
type rejection (fortified/base), insufficient-supply rejection, and
boss-room placement guard via a synthetic zone run.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>