Commit Graph

22 Commits

Author SHA1 Message Date
prosolis
48e5000745 Coop: lock combat actions for the full duration of an active run
Players in a co-op were getting their combat action back every midnight
reset and offered the dungeon option in the morning DM. Per spec they
should be "off in the Co-op" and unable to also solo-grind dungeons.

Fix at the DB layer (so all CanDoCombat() paths agree):
- New helper lockCoopCombatActions() sets combat_actions_used=99 for any
  user in an active coop run. Called immediately after every
  resetAllAdvDailyActions() — at startup and at midnight.
- Render layer: morning DM now shows "combat locked (in Co-op #N, day
  X/Y)" and replaces the dungeon section with an explanatory line
  pointing them at !coop status.

Combat returns to normal automatically once the run completes/wipes —
the next midnight reset finds status != 'active' and skips the lock.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 20:38:00 -07:00
prosolis
8ad31a0009 Add co-op dungeon system (party runs, voting, betting, gifts, items)
Multi-day party runs with funding decisions, TwinBee-narrated floor events,
spectator parimutuel betting, basket/mimic gift system, and weighted-roll
item distribution including masterwork drops at T4-T5.

Schema (5 tables, 2 fewer than spec by computing helpfulness on-the-fly and
skipping the loot-pending state):
- coop_dungeon_runs / _members (daily funding as JSON column)
- coop_dungeon_events (votes as JSON, used to derive TwinBee helpfulness)
- coop_dungeon_bets / _gifts

Mechanics:
- 2-4 player parties, 24h invite window, locks consume one combat action
- Per-floor success roll: base + sum(funding) + level/pet bonuses + event
  vote modifier + active gift modifiers, clamped to 5..95
- Funding tiers (none/min/std/agg/all_in) with liability cap at +8% for
  under-leveled players
- TwinBee narrates events from existing flavor pool; 20 authored events with
  per-option modifiers and embedded recommendation
- Parimutuel betting with 10% rake; odds line shown on lock/daily/status posts
- Gift modifiers symmetric at 50/50 sender mix so no dominant strategy
- Item drops on success via weight-by-contribution roll; T4 25% / T5 100%
  masterwork chance (random pick from existing T4/T5 defs)

Balance via Monte Carlo (coop_dungeon_balance_test.go):
- All tiers exceed 1.5x solo daily income at average party profile
- Optimal funding strategy walks up tiers correctly (Min/Std/Std/Mixed/Agg)
- All-In stays -EV at every tier (boost lever, not optimal play)

Tests: parsing, liability cap, JSON roundtrips, vote tally with leader
tiebreak, event meta consistency, parimutuel payouts, gift EV symmetry,
weighted-roll distribution (Monte Carlo), masterwork tier gates.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 07:58:13 -07:00
prosolis
be76973fd2 Fix arena gear lockout, extend DM window, scrub mining flavor
Arena helmet auto-equip now preserves the existing helmet to inventory
(or stashes the new drop if the existing piece is strictly higher tier),
and arena gear can be re-equipped via !adventure equip. Shop only blocks
swaps that aren't an upgrade over current arena tier. DM response window
bumped from 15m to 3h so NPC/treasure/shop prompts don't expire while
players are AFK. MiningSuccess flavor pools no longer name specific ores
in prose — uses {ore}/{location}/{tool} placeholders so the narration
matches the actual loot.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 22:23:58 -07:00
prosolis
7c450aaefb Add forward-simulating combat engine with consumables, monster abilities, and narrative rendering
Replaces the single-roll probability system for dungeon and arena combat with
a multi-phase simulation engine where gear, buffs, pets, and NPCs are meaningful
mechanical inputs. Adds consumable items (auto-crafted from forage/mine/fish drops),
monster abilities for T2+ enemies, and Dragon Quest-style combat narrative with
phased message delivery.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 01:05:22 -07:00
prosolis
76110f61ca Add housing/pets/Thom Krooke, wordle overhaul, boost system, backup strategy
Part 3 (Housing, Thom Krooke & Pets):
- Housing system with tiered upgrades, mortgage loans, FRED API rates
- Thom Krooke realtor NPC with !thom commands and !thom pay extra principal
- Pet system with arrival, naming, leveling, combat, morning defense
- Pet ditch recovery scales with level, name validation

Wordle overhaul:
- Remove daily expiration — puzzles persist until solved/failed
- Auto-start new puzzle after solve, fail, or skip
- Sequential puzzle IDs instead of date-based
- Auto-create puzzle on first guess if none active

Adventure fixes:
- Double XP/money boost toggle (!adv boost, admin only)
- Fix ensureCharacter wiping existing data on query errors
- Fix rival RPS format string bug
- Fix daily summary empty data (load today+yesterday logs)
- Fix holdem DM-to-room reply routing
- Fix Robbie payout to 25% of item value
- Add fishing to leaderboard and TwinBee calculations
- Add Thom to morning menu
- Persist mortgage rate across restarts via db.CacheGet/Set

Infrastructure:
- Daily database backup via VACUUM INTO with 7-day retention
- Admin DM notification on backup failure (async)
- Daily NPC house balance reset for holdem

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 16:50:49 -07:00
prosolis
2ef7a29f02 Add Misty & Arina NPCs, fix tier gating, babysit actions, Robbie filter, streak/scheduler bugs
Misty & Arina: random encounter NPCs triggered by chat message counting
(5-10 msg threshold, 7-day cooldown, 7.5% roll). Misty asks for €100 —
accept gives 7-day arena buff (20% gourmet food heals gear + 5 enemy dmg),
decline gives 7-day debuff (20% crowd revenge damage). Arina asks for €5000 —
accept gives 7-day sniper buff (8% instant kill in arena). Effects integrate
into arena round resolution after combat roll; sniper overrides death.

Other fixes:
- Tier gating now uses base skill only — buffs improve success, not access
- Babysitter uses all harvest actions (3/day, 4 on holidays) instead of 1
- Robbie collects all non-equipped items, not just slotted gear
- Robbie timing: fire on first tick >= target hour, not exact minute match
- Streak: dead players who acted still get streak credit
- Streak: dead players skip shame DM (use LastDeathDate, not Alive flag)
- Midnight ticker: in-memory date cache prevents 1439 wasted DB checks/day
- T1 loot values ~3x across all activities to close T1/T2 gap

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 22:41:21 -07:00
prosolis
1b825498bd Fix harvest actions remaining to use consistent harvestMax pattern
The nudge message after an action was computing harvest remaining
inline with maxHarvestActions + 1 for holidays instead of using the
harvestMax++ pattern used everywhere else. Functionally equivalent
but inconsistent — would break if the holiday bonus ever changed.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 17:22:04 -07:00
prosolis
e459b6e78d Full codebase audit: 21 security/robustness fixes, 328 tests across 4 packages
Security & economy:
- Credit()/Debit() reject non-positive amounts (closes infinite-money exploit)
- Lottery ticket purchase uses in-transaction count check (closes TOCTOU race)
- Arena bail channel ownership prevents double-close panic
- Entry.ID validated before exec.Command in fetch-esteemed
- Internal errors no longer leaked to users (forex, esteemed)

Robustness:
- safeGo() panic recovery added to 17 goroutine launch sites across 14 plugins
- db.Close() added and called on shutdown
- Miniflux mutex pattern fixed (snapshot-under-lock)
- Silently ignored DB/JSON errors now logged (lottery_db)

Performance:
- Added indexes: idx_arena_runs_user(user_id, status), idx_euro_bal_user(user_id)

UX:
- Empty !buy args shows usage instead of "No item matching ''"
- "Failed to load character" now suggests !adventure

Test coverage:
- internal/util/parser_test.go (19 tests: XP, levels, progress bar, commands, parsing)
- internal/crypto/crypto_test.go (12 tests: encrypt/decrypt, HMAC, ParseKey)
- internal/plugin/helpers_test.go (30 tests: formatNumber, calc, lottery, chat perks)
- internal/plugin/audit_fixes_test.go (25 tests: safeGo, bail channels, error leaks, overflow)
- internal/db/db_test.go (4 tests: Init, Close, schema indexes)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 17:04:40 -07:00
prosolis
68b2f8b7a5 Add chat level perks: XP bonus, shop flavor, rare drop nudge, death pardon (Adventure 2.5 steps 3-6)
- XP bonus: +5% per 10 chat levels (cap +25% at 50+), applies to all
  adventure and arena XP
- Shop flavor: shopkeeper greeting changes at chat levels 10/30/50,
  replacing random flavor for recognized players
- Rare drop nudge: +0.5% per 10 chat levels (cap +2.5%) applied
  additively to treasure and masterwork drop rates
- Death pardon: chat level 20+ gets 33% chance to survive death once
  per 7 days (converts to bad-failure, quiet DM). Does not apply in
  arena. Fires before Sovereign Death's Reprieve check.
- New adventure_chat_perks.go with perk calculation helpers
- LastPardonUsed field + migration on adventure_characters

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 15:50:28 -07:00
prosolis
7e4fbe5ec8 Add action economy split and cross-plugin chat level lookup (Adventure 2.5 steps 1-2)
Action economy: replace single daily action with 1 combat + 3 harvest
actions per day. Holidays grant +1 to each bucket. Rest consumes all
remaining actions. Arena remains outside both buckets.

- Add CombatActionsUsed/HarvestActionsUsed counters to AdventureCharacter
- Add CanDoCombat/CanDoHarvest/AllActionsUsed/HasActedToday helpers
- Update all 14 ActionTakenToday check sites across adventure, scheduler,
  babysit, twinbee, events, and render
- Morning DM shows action budget and grays out exhausted categories
- Activity resolution checks per-bucket availability before proceeding
- Midnight reset zeros both counters
- Post-action nudge shows remaining actions instead of holiday prompt

Cross-plugin lookup: export XPPlugin.GetLevel(), wire into AdventurePlugin
via p.chatLevel(userID) for upcoming chat level perks.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 15:24:49 -07:00
prosolis
26d2846481 Add !adv alias, hospital insurance billing, wordle/UNO earnings tracking, streak death protection
- Add !adv shorthand for !adventure commands and DM replies
- Hospital bill now shows insurance deduction and amount due
- Refactor hospital nudge from per-goroutine sleep to shared ticker
- Dead players' streaks are frozen; grace period on revival day
- Track wordle earnings in wordle_stats, show in !stats and superstats
- Show UNO net earnings and trivia accuracy % in superstats
- Disable sentiment/profanity emoji reactions (classification still logs)
- Add URL_PREVIEW_IGNORE_USERS env var to skip bot users
- Add DISABLE_WOTD_POST env var, remove unused wotd.Prefetch()
- README updates for all of the above

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 00:24:51 -07:00
prosolis
05cf6657f5 Add hospital revival, Robbie bandit, MW/shop fixes, float64 scoring
- St. Guildmore's Memorial Hospital: !hospital command with Nurse Joy,
  procedural itemized billing, same-day revival, 6-hour dead timer,
  hospital ad after death, 2-hour nudge follow-up
- Robbie the Friendly Bandit: automated inventory cleaner, random daily
  visits (8-21 UTC, 40% chance), collects sub-tier gear at €50/item,
  donates to community pot, drops Get Out of Medical Debt Free card
- Fix MW auto-equip: T1 MW no longer replaces better equipped gear
- Fix shop MW block: allow purchasing upgrades over lower-tier MW
- Float64 equipment scoring: advEffectiveTier and advEquipmentScore
  return float64, no mid-calculation truncation (MW 1.25x, Arena 1.5x)
- Fix markdown rendering: convert *asterisk* to _underscore_ italics
  across all flavor text files (shop, blacksmith, rival, hospital)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 17:04:03 -07:00
prosolis
6c6d74fb1b Add blacksmith repair system, community lottery, and audit fixes
Blacksmith: equipment repair with tier-based pricing, DM confirmation flow,
masterwork/arena surcharges, full flavor text pools. Added to main adventure
menu as option 6 (rest bumped to 7).

Lottery: weekly draw (Friday 23:59 UTC), ticket purchases with 100/week cap,
Fisher-Yates number generation, fixed+jackpot prize tiers, community pot
funding, Thursday reminders, draw history.

Audit fixes: TOCTOU in blacksmith repair costs (recompute from fresh equipment),
user lock in DM slot selection, partial repair refund tracking, error logging
on save failures, Fisher-Yates bias correction, communityPotDebit return value
checks in draw execution.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-04 09:37:21 -07:00
prosolis
ad6e652755 Add rival duels, babysitting service, multilingual !define, economy tuning
Rival System:
- RPS-based duels between combat level 5+ players (best of 3, ties re-prompt)
- Stakes scale with level, split 50/50 between winner and community pot
- 3-4 day randomized challenge interval, 7-day same-pair cooldown
- 24h response window with auto-forfeit
- Full flavor text pools, character sheet integration, !adventure rivals

Babysitting Service:
- Weekly/monthly auto-play service targeting weakest skill
- Babysitter rerolls death, claims items, credits gold and XP
- Rivals automatically declined during service
- End-of-service summary with diaper report

Revive fixes:
- On-demand revive in handleMenu, parseAndResolveChoice, handleStatus
- Morning DM respawn check now runs before babysit interception
- Players no longer stuck dead after DeadUntil expires mid-day

Other changes:
- Multilingual !define searches all DreamDict languages by default
- TwinBee empty haul now shows "jackshit" instead of blank
- Wordle solve payouts increased (e.g. 1-guess: €100 -> €500)
- Per-message euro payouts doubled across all tiers
- Audit fixes: user locks on RPS/babysit handlers, TOCTOU on gold
  transfers, dead code removal, deprecated strings.Title replaced,
  error logging on silent failures

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-03 20:11:51 -07:00
prosolis
f61bf89c71 Add overlevel penalty and per-location cooldown to prevent low-tier farming
- Overlevel penalty reduces loot and XP when effective level exceeds location minimum (gap >3: -15%/level, floor 5%)
- 3-hour per-location cooldown after successful runs, persisted via activity log
- Applies to all activity types (dungeons, mining, foraging, fishing)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 19:20:26 -07:00
prosolis
3d6bc1a066 Add WOTD language rotation, fancy word detection, arena improvements, and death consolidation
- Rotate WOTD between Portuguese, French, and English daily with cognate filtering
- Replace LLM-based fancy word detection with DreamDict frequency data (batch API + cache)
- Track fancy word usage per user and add Wordsmith archetype
- Restore full arena combat flavor text and add player miss actions
- Consolidate death logic into Kill() method with 2-hour lockout
- Fix arena death XP grant missing level-up check
- Fix LLM wotd_used classification by injecting actual WOTD into prompt

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 18:47:49 -07:00
prosolis
0a1359de46 Add masterwork rework, arena combat log, Death's Reprieve fix, and wordle improvements
Adventure — Masterwork Rework:
- Expand from 3 generic items to 15 tiered masterwork items across
  mining (weapon), fishing (armor), and foraging (boots) with per-tier
  drop rates (5%/4%/3%/2%/1.5%) and location gating
- Skill-specific cross-skill bonuses replace flat masterwork check
- Auto-equip if better, silent discard for duplicates, inventory for rest
- Add !adventure equip command for manual masterwork equipping
- Tiered room announcements: T1-2 DM only, T3 quiet, T4-5 full
- First-drop detection with special message
- Character sheet shows /⚔️ markers for masterwork/arena gear
- Sell protection for special gear in shop

Adventure — Arena Combat Log:
- Turn-based Dragon Quest style narrative for arena fights
- Outcome-first design: roll determines win/loss, log assembled backward
- No-repeat flavor text via actionPicker with per-pool tracking
- 60 participation XP on arena loss

Adventure — Death's Reprieve Fix:
- All equipment set to 1 condition instead of death-level degradation

Wordle:
- Refactored word sourcing and expanded fallback word list
- Simplified Wordnik integration

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 16:24:59 -07:00
prosolis
0d3485c7c2 Add market plugin, arena, holidays, UNO stacking fix, and multiple UX improvements
- Market plugin (#49): daily index snapshots (Yahoo Finance + Finnhub fallback),
  Ollama-generated summaries, !howsthemarket, !marketstatus, !marketreport commands,
  exchange hours with DST support, 30-min room cooldown
- Adventure arena: 5-tier combat gauntlet with 20 monsters, risk-reward cashout,
  death lockout changed from 24h to midnight UTC across all code and flavor text
- Adventure holidays: double daily actions on holidays
- Adventure DM fix: 15-minute response window prevents bare numbers from triggering
  adventure during UNO games
- Adventure scheduler: jitter between morning DMs to avoid Matrix rate limits
- Adventure revive: wire up adv_revived achievement on admin revive
- Column migration system for existing databases (holiday_action_taken)
- Fix italic markdown rendering after newlines
- Fix holdem DMs broken by space groups including DM rooms
- UNO No Mercy: remove stacking escalation rule (any draw card stacks on any other)
- UNO multiplayer: add turn announcements after stack absorption and turn passes,
  jitter between rapid-fire messages with safe mutex handling
- Birthday: add €1,000 gift and 10 XP + €100 community celebration bonus
- Market: guard against division by zero, nil pointer, and timezone errors
- README updates: plugin count 48→49, all new commands, feature flags, architecture

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-27 21:26:19 -07:00
prosolis
81e6cecad9 Add markov, emojiboard, achievements, miniflux plugins and adventure catch-up fix
New plugins: encrypted Markov chain generation (9 commands), emojiboard
reaction stats (5 views), Miniflux RSS feed integration (8 commands),
and 48 new achievements across 9 categories. Adventure startup now
unconditionally resets daily actions and respawns expired deaths to
handle missed resets from SQLite contention. README updated with all
new features.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-27 11:55:47 -07:00
prosolis
1b423b1b16 Add CAD currency, forex cross-pair support, and adventure timer fixes
Forex: add CAD to tracked currencies, add cross-pair syntax (EUR/USD,
EUR|JPY, etc.) for both !fx rate and !fx report with full historical
analysis computed from stored USD-base rates.

Adventure: fix midnight reset silently failing due to SQLite busy
contention with the reminder fire loop — propagate errors so the job
isn't marked complete on failure, add retry with backoff, and add
startup catch-up for missed resets and expired death timers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 23:38:06 -07:00
prosolis
9c6ded13fa Add forex plugin, stability fixes, and async HTTP dispatch
- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis,
  DM-based alerts, and daily cron poll. Backfills 1 year of history
  on startup for moving averages and buy signal scoring.

- Fix bot hang caused by SQLite lock contention in reminder polling:
  rows cursor was held open while writing to the same DB. Collect
  results first, close cursor, then process. Same fix in milkcarton.

- Add sync retry loop so the bot reconnects after network drops
  instead of silently exiting. StopSync() for clean Ctrl+C shutdown.

- Add panic recovery to all dispatch, syncer, and cron paths.

- Make all HTTP-calling plugin commands async (goroutines) so a slow
  or dead external API cannot block the message dispatch pipeline.
  Affects: lookup, stocks, forex, anime, movies, concerts, gaming,
  retro, wotd, urls, howami.

- Extract DisplayName to Base, add db.Exec helper, convert silent
  error discards across the codebase.

- Fix UNO mercy-kill bug (eliminated bot continues playing), adventure
  DM nag spam, stats column mismatch, per-call regex/replacer allocs.

- Update README: forex commands, Finance section, 47 plugins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 09:22:02 -07:00
prosolis
c7c1b76589 Add adventure plugin, holdem CFR fixes, and wordle plugin
Adventure: Complete v1 daily idle RPG with DM-driven gameplay, equipment
shop, treasure system, TwinBee NPC, streak/grudge/party mechanics,
flavor text, and scheduled morning/evening/midnight tickers.

Holdem CFR: Fix three critical training bugs (fold not forfeiting pot,
free calls after raises, training/runtime key mismatch). Add performance
optimizations (preflop lookup table, zero-alloc equity, integer keys,
raise cap, regret pruning). Enrich abstraction with 12 equity buckets,
board texture dimension, and 6-char action history. Replace validation
with proper multi-street simulation.

Also includes wordle plugin, holdem seed tooling, and schema additions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 10:09:57 -07:00