GM→DM rename across docs and code (GMNarrationType→DMNarrationType,
GMState→DMState, narration constants, comments) so the system reads as
"Dungeon Master" everywhere. Player-visible "GM mood" wording stays
where it appears in flavor.
Streamed zone/expedition combat: zone advance now stages patrol →
patrol play-by-play → patrol resolution → room intro → room play-by-play
→ final outcome through sendZoneCombatMessages with 2–3s pacing
(arena keeps its 5–8s window). Combat narrative lines pick up a compact
d20-vs-AC roll annotation for hit/crit/miss/block events.
Combat outcome polish: dndHPSnapshot lets narration show sheet HP
rather than legacy combat-engine HP, and markAdventureDead clears the
zombie state where hp_current was 0 but the legacy alive flag stayed
true after a D&D-layer KO.
Adv 2.0 announcement (ADVENTURE_2.0_ANNOUNCEMENT.md), README rewrite
covering the new layer, and adv2_scenario_test.go — a full
zone-run + expedition + harvest playthrough against a copy of the prod
DB asserting persisted state end-to-end.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires the §3 zone-note interactions that were called out across the
resource doc but left for the polish pass.
Harvest gates (dnd_expedition_harvest.go):
- zoneConditionHarvestBlock — Underforge Heat 10 blocks !mine, Dragon's
Lair infernax_awake blocks all harvesting, Abyss Instability 81+
blocks all harvesting.
- zoneConditionHarvestDCMod — Underforge Heat 7-9 → +3 !mine DC,
Dragon's Lair Awareness Pulse 3+ (day 9+) → +4 all DCs, Abyss 61-80
→ +5 all DCs, Feywild Double-Day → -3 !forage DC. Delta + reason
shown inline on the dice line.
- restoreHarvestNodesInRoom — Time Loop hook (in-memory only; cycle
flow persists downstream).
- Manor !scavenge: 10% Cursed Trinket secondary drop with one-time
TwinBee warning gated by RegionState["manor_cursed_warned"].
Time Loop wiring (dnd_expedition_temporal.go):
- feywildTemporalPostRollover Loop branch now restores nodes in the
current room and appends a re-emergence narration line.
Drow Poison Blade recipe (dnd_economy.go):
- ThomCraftRecipe gains BladeWeaponCount; pickBladeWeapons matches
Type=="weapon" + blade keyword (sword/dagger/blade/scimitar/etc.).
- !craft list shows the blade slot with current inventory count.
- Recipe consumes 1× Drow Poison + 1× any blade weapon → Drow Poison
Blade (sleep-on-crit for 3 combats, effect TODO).
Tests (dnd_zone_conditions_test.go, all DB-free): block branches per
zone, DC delta tables, manor cursed-trinket gate at 10% boundary,
restoreHarvestNodesInRoom in-memory roundtrip, isBladeWeapon /
pickBladeWeapons coverage + shortfall + exclude-already-consumed,
drow_poison_blade recipe shape.
Flavor reuse only — no new flavor file. Reasons-strings on the dice
line and the cursed-trinket warning are inline (Thom/TwinBee voices
in existing pools didn't fit harvest-blocking or warding contexts).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
R3 — Combat Event Integration:
- dnd_expedition_combat.go: Combat Interrupt rolls (§4.2) with
threat-clock and Ranger-wilderness modifiers; Patrol Encounters
scaled by threat level; recordZoneKill writer with monsterKillTags.
- Interrupt gate at head of handleHarvestCmd; patrol gate before
resolveRoom in zoneCmdAdvance; kill writer wired into combat-win
paths.
R4a — Zone Loot Tables:
- dnd_zone_loot.go: §5 loot drop tables for all 10 zones × 5 tiers
with §8.1 sell-value bands. dropTierFromCR brackets + boss floor.
- Hooks on combat-win in resolveCombatRoom, resolveBossRoom,
runHarvestInterrupt, tryPatrolEncounter.
R4b — Fishing Integration:
- dnd_zone_fish.go: fishingZones allow-list, fishingSkillBonus,
rangerRareCatchUpgrade (§6.2), feywildFishDistortion narration.
- §6.1 fish entries added to resource registry for Forest, Sunken
Temple, Underdark, Feywild zones.
- !fish wired through handleHarvestCmd; zoneItemFlavor matrix
populated for all 10 zones × all loot items.
R5 — Economy Integration:
- dnd_economy.go: !sell (post-expedition gate, single CHA Persuasion
DC 17 → +15% bump), !craft (§8.2 4 exemplar recipes), !lore
(INT/Arcana DC 15 recipe discovery).
- dnd_known_recipe table for persistent recipe discovery.
Flavor reuse: HarvestInterrupt, PatrolEncounter, CombatVictory,
PlayerDeath, LootDrop*, FeywildTimeDistortion* — all existing pools.
No new flavor file.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Per-zone resource registry (§3, all 10 zones) and full per-room harvest
layer wired into expeditions: !forage / !mine / !scavenge / !essence /
!commune / !resources. Auto-spawns a DungeonRun per region on
!expedition start, swaps it on !region travel, retires on
abandon/extract. Long rest at camp replenishes nodes across every
room and region. Reuses existing flavor.Harvest* / RichYield /
NodeDepleted / per-zone Harvest<Zone> pools.
Also clears two pre-existing test failures introduced by the E6c
flavor expansion (briefing substring list + combat-lift trial count).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>