fetch|gen bestiary subcommands vendor data/open5e/monsters.json (322
SRD monsters) and generate bestiary_srd_data.go — all 322 as raw SRD
stat blocks (HP/AC/ability scores/CR + per-attack damage dice).
This is a balance-baseline reference, not an engine roster: raw SRD
damage one-shots the solo player, so nothing here feeds combat. It's
what the future tuning pass reads against when deriving dndBestiary /
srdProfiles entries. XP is derived from CR (Open5e has no XP field).
Rebuilds the cmd/open5e-import CLI (fetch/gen × spells) to vendor
data/open5e/spells.json (319 SRD spells) and generate
dnd_spells_srd_data.go (237 after the level>5 filter). mapClasses unions
the API's incomplete structured spell_lists field with the complete
free-text dnd_class field so all eight casters get spells.
dndSpellRegistry loads buildSRDSpellList() first; the hand-authored
buildSpellList() overlays it (hand wins on ID collision). Playable=true
flipped for Druid/Bard/Sorcerer/Warlock/Paladin, each with a
defaultKnownSpells case. TestDefaultKnownSpellsExistInRegistry now covers
all eight classes.
.gitignore: vendor data/open5e/ while keeping the rest of data/ ignored,
and anchor the open5e-import binary pattern so it stops swallowing the
cmd/open5e-import source dir. NOTICE adds CC-BY-4.0 / SRD attribution.