Commit Graph

3 Commits

Author SHA1 Message Date
prosolis
68ed8e7c60 Long expeditions D3: compact autopilot auto-resolves boss rooms
Drops the boss carve-out in the compact (background autorun) path so
boss rooms resolve through the same forward-sim engine elites already
use. A `bossSafetyGate` (HP < 80% / supplies < daily burn /
exhaustion >= 3) guards the engage; when it trips, the walk returns
`stopBossSafety` and the autorun ticker force-pitches a rest camp via
`pitchBossSafetyCamp` (bypasses the normal scheduler's HP threshold
and its RoomBoss room-type block; keeps event-anchored night handling).

`resolveCombatRoom` now selects monster + label + loot drop by
`run.CurrentRoomType()` so the same callsite handles boss kills
(zone.Boss bestiary, "Boss — name down", boss-loot drop, elite-tier
threat bump). The walk loop only breaks at elite/boss doorways when
`!compact`; compact lets the next iteration auto-resolve.

Foreground `!fight` and `!expedition run` are unchanged. Sim path is
unaffected — stopBossSafety falls into the default soft-stop branch.
2026-05-27 18:56:52 -07:00
prosolis
14f9b3159f Expedition autopilot Phase 1: !explore / !expedition run
Adds an autopilot loop that walks rooms automatically until a
natural or threshold interrupt fires.

- New !explore (top-level alias) and !expedition run subcommand
  driven by expeditionCmdRun in dnd_expedition_cmd.go.
- advanceOnce extracted from zoneCmdAdvance so the autopilot and
  the manual !zone advance path share one room-step implementation.
- Stop reasons: fork, elite/boss doorway, death, complete,
  active-combat block, HP <= 30%, SU < 1 day's burn, 6-room cap.
- Trash combat continues to auto-resolve inside resolveCombatRoom;
  no changes there.
- TestAutopilotFooter_Reasons covers the pure stop-reason logic;
  preflight + walk tests skip without the prod DB, matching the
  existing setupAuditTestDB pattern.

Phase 2 (auto-harvest) and Phase 3 (real-time ticking) deferred.
2026-05-14 23:02:53 -07:00
prosolis
1042e2ab71 Adv 2.0 D&D Phase 12 E1c: !expedition start/status/log/abandon
Command surface for the multi-day expedition layer. Wired in
adventure.go alongside !zone. Subcommands: list (delegates to zone
list), start <zone> [Ns] [Md], status, log, abandon, help. Default
outfit is one standard pack; pack tokens parse as e.g. "2s 1d".

start debits coins via p.euro.Debit, refunds on persistence failure,
and blocks if a !zone single-session run is also active. Status
renders the §12.1 daily briefing block with HP, supplies (current
burn factors in harsh conditions / siege), threat threshold label,
and depletion warning if rationing or worse. log shows the last 5
ExpeditionEntry rows. abandon flips status to 'abandoned'.

Start uses the prewritten flavor.ExpeditionStart pool for the
narrative coda and writes it to the log so !expedition log shows it
back. Tests cover parser combinations (1s default, 3s 1d, error
paths), threshold band edges, the start→status→log→abandon roundtrip,
and the underfunded-start no-debit guarantee.

Day cycle (E1d) and !camp (E1e) wire on top in subsequent commits.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00