Commit Graph

7 Commits

Author SHA1 Message Date
prosolis
5d7c76fb20 Sim: cross region boundaries; word mid-zone clears as region clears
Mirror runAutopilotWalk's multi-region auto-advance in the headless sim:
on a mid-zone stopComplete (active multi-region exp with a next region),
advanceToNextRegion and keep simulating instead of scoring a premature
"cleared". A transit error there is now recorded as halted, not cleared.

Also fix misleading run-complete wording: a non-boss region clear of a
multi-region zone now reads "Cleared {region}. The way to {next} opens
ahead." instead of "Cleared {zone}. Run complete." New midZoneRegionClear
helper shares finalizeExpeditionOnZoneClear's gating; the path is shared
with manual !region travel, so both autopilot and manual play get it.

(cherry picked from commit 5d2bba70849a0a3fdeac285cc55ea9b8fadea29c)
2026-05-21 23:56:18 -07:00
prosolis
513cf32e42 Restore expedition completion on zone clear (lost in merge)
finalizeExpeditionOnZoneClear and its wiring into the run-complete seam
were introduced in 73b7809 but that commit never made it into the
current history — it's not an ancestor of HEAD, so the function, its
call site in advanceOnceWithOpts, and its tests were all absent.

Symptom: clearing a zone (boss down, no outgoing edges) set the run's
boss_defeated flag but never flipped the wrapping expedition to
'complete' or retired the run. The expedition sat 'active' pointing at a
boss_defeated run, so getActiveZoneRun (filters boss_defeated=0) returned
nil and the next '!expedition run' errored with 'No active zone run'. The
ambient ticker also kept DMing about a finished dungeon.

Re-apply the bridge verbatim against current HEAD (deps verified present:
IsMultiRegionZone / CurrentRegion / MarkRegionBossDefeated /
completeExpedition / retireAllRegionRuns / AwardCompletionMilestones) and
restore the test.
2026-05-21 23:40:54 -07:00
prosolis
3ed2e1d8e0 Pets: roll arrival on expedition emergence, not the 08:00 morning DM
The pet-arrival roll only ran in sendMorningDMs (the 08:00 overworld
morning DM), which is skipped for anyone underground. Expedition players
are almost never in the overworld at 08:00, so the roll never reached
them — the encounter never fired despite the conditions being met.

Move the roll onto the emergence seam via a shared helper
maybeRollPetArrivalOnEmerge, called when a player surfaces alive
(voluntary extract, abandon, survived forced extraction) and on respawn
for underground deaths. Remove the now-dead morning-DM arrival roll.
Story-wise: while the player was out, an animal wandered into the empty
house looking for food.

The 25% morning pet event still rolls only in the overworld DM and has
the same reachability gap; left for a follow-up.
2026-05-21 22:51:00 -07:00
prosolis
dcc039b7d5 Close expedition/run seam on combat loss & flee
Run-loss paths (turn-based elite/boss death + flee, exploration combat
death/retreat, interrupt/patrol death) abandoned the zone run but left
the wrapping expedition row at status='active', so the ambient ticker
kept DMing about a dungeon the player had walked away from.

Adds forceExtractExpeditionForRunLoss helper and wires it into every
run-loss site; ambient ticker also skips when the expedition's run is
no longer active as a safety net.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 13:48:52 -07:00
prosolis
41adfce9f1 Expedition autopilot Phase 4 + rogue sneak attack + TwinBee voice sweep
Tedium-removal pass driven by live play feedback. Three big threads:

Expedition autopilot Phase 4 — background auto-run + harvest-until-dry:
- New expeditionAutoRunTicker walks active expeditions every 15min
  (5min tick, per-expedition CAS on new last_autorun_at column). Skips
  combat sessions, briefing/recap quiet windows, expeditions <30min old.
- Walks up to 3 rooms/tick with compact narration; suppresses DMs when
  0 rooms walked or just hitting the per-tick cap (no "stretch complete"
  filler). Player only hears from the bot when a real decision is needed.
- Compact mode: one-line combat narration for trash/elite, auto-resolves
  elite doorways via the forward-sim engine (boss still pauses). Threaded
  via new advanceOnceWithOpts → resolveRoom → resolveCombatRoom.
- Auto-harvest now grinds each Common/Uncommon node until dry (cap at 8
  attempts/visit), mirroring manual !scavenge retries. Rare+ still pauses.
- Ambient ticker: anti-repeat by Kind via new last_ambient_kind column
  (avoids two pack_rat DMs in a row when the pool only has 6 lines).
- !expedition go <n> now routes to the fork-choice handler when active +
  numeric; fork footer rewritten to suggest !expedition go instead of
  !zone go. Boss/Elite doorway: formatNextRoomMessage routes the action
  hint by next room type and autopilot loop breaks via new nextRoomType
  field so "Room X/Y — Boss" doesn't double-print with contradictory
  hints (!zone advance vs !fight).
- runAutopilotWalk extracted from expeditionCmdRun so foreground and
  background share the loop body.

Rogue Sneak Attack actually exists now:
- Audit found the rogue's "Sneak Attack" passive was AutoCritFirst +
  5% damage rider. No Nd6, ever. Phase 2 Monte Carlo masked this
  with a small flat buff; the class's defining mechanic never matched
  its tooltip or 5e identity.
- Added SneakAttackDie int to CombatModifiers, per-hit Nd6 in
  combat_primitives.go (same lane as DivineStrikePerHit). Scales with
  level: 1d6 at L1-2 ... 4d6 at L7-8 ... capped at 10d6 at L19-20.
- AutoCritFirst + 5% rider retained as bonuses on top of working sneak
  attack — preserves the opener-burst feel.
- L7 rogue expected per-hit ~8 → ~22 damage. Valdris fight math goes
  from "16 rounds to kill, die in 8" to winnable.

TwinBee voice sweep (Phase B3):
- ~530 line changes across 24 files replacing third-person "TwinBee
  notes/files/tracks/respects/..." constructions with first-person
  inside flavor string literals. Code identifiers (TwinBeeLine,
  twinBeeLine, etc.), chat-prefix labels (🎭 **TwinBee:**), item names
  (TwinBee's Bell), achievements, and game-title references in
  fun.go (Konami TwinBee ship) left intact.
- Catches a real bug: Valdris fight rendered "TwinBee marks the
  Legendary Resistance" mid-combat in third person, contradicting
  the Phase B2 convention.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 12:40:17 -07:00
prosolis
83cdf07374 Adv 2.0 D&D Phase R R2: Harvest nodes & per-room registry
Per-zone resource registry (§3, all 10 zones) and full per-room harvest
layer wired into expeditions: !forage / !mine / !scavenge / !essence /
!commune / !resources. Auto-spawns a DungeonRun per region on
!expedition start, swaps it on !region travel, retires on
abandon/extract. Long rest at camp replenishes nodes across every
room and region. Reuses existing flavor.Harvest* / RichYield /
NodeDepleted / per-zone Harvest<Zone> pools.

Also clears two pre-existing test failures introduced by the E6c
flavor expansion (briefing substring list + combat-lift trial count).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
d179ca27a7 Adv 2.0 D&D Phase 12 E5: Extraction & Resume
Voluntary !extract burns 1 day, flips status to 'extracting', keeps
all rewards, resumable for 7 real days. Forced extraction (Abyss
collapse, future HP-0/supply-0 hooks) flips to 'abandoned' and applies
the §10.2 20% coin tax via the cycle layer's euro handle. !resume
within the 7-day window repurchases supplies and restores threat &
temporal stacks as-is; expired rows demote to failed.

getActiveExpedition / briefing / recap loaders narrow to status='active'
so 'extracting' rows don't get phantom day rollovers. Reuses
flavor.ExtractionVoluntary, ExtractionForced, ExpeditionResume from
twinbee_expedition_flavor.go.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00