Second in-combat Layer-2 mechanic, reusing Amendment's round-end seam. In the
Seamstress's phase 2 (<=35% HP) the room sews inside-out in a repeating
warn(1)->sting(2) cadence, telegraphed one round ahead: during a pulse player
heals (self + ally) invert to damage, floored at 1 HP. State
inversionActive/inversionTelegraph round-trips through CombatStatuses so a
suspend/resume can't drop or double a pulse.
Sim surfaced that unplace is reach-bound (only ~37% reach the boss, then cleared
her ~98%), so the mechanic alone is sub-noise. Re-strengthened the Seamstress,
the weakest T6 boss (over-softened by P7 for a zone lift that never came):
HP 385->460, Atk 39->45, Needle Rain proc 0.40->0.45. Sim-validated at
fighter zone 37.5% (in range), and a real boss fight now instead of a victory lap.
Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten
+ level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets.
- P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes
T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept,
boredom picker, and the list dividers.
- P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks).
- P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly.
- P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary
secret Verse nodes).
- P5 loot: BossOnly enforced; signature items are real registry magic items;
five Thom pity recipes off the per-zone crafting anchors.
- P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric.
- P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock +
IsPostgameZone). First calibration pass on millenia — hardened ossuary +
drowned_star, softened first_hoard + unplace; last_meridian in band.
Fix: party members were refused from every T6 zone because expeditionCmdAccept
ran the level gate (which excludes T6) before the postgame check — the intended
party endgame was unreachable. Route T6 through postgameUnlocked. Regression
tests added.