Commit Graph

2 Commits

Author SHA1 Message Date
prosolis
71594a0d89 Adv 2.0 D&D Phase 11 D7: !zone taunt / !zone compliment
Wires the prewritten flavor.TauntResponses and flavor.ComplimentResponses
pools to the existing MoodEventTaunt (-10) / MoodEventCompliment (+5)
mood deltas. Both subcommands require an active run and report the new
mood band after applying the delta. Deterministic line selection per
(runID, roomIdx) so repeated taunts in the same room are stable.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
a1738e4a22 Adv 2.0 D&D Phase 11 D1c: !zone command surface
dnd_zone_cmd.go ships handleDnDZoneCmd with subdispatch over the D1b
state machine: list, enter <id|#|name>, status, map, advance, abandon.
Bare !zone (or !zone list) shows zones available at the player's level
with !zone enter hints; an active run is flagged inline so the player
can't lose track of it.

Enter resolves zone input by ID, 1-based list index, or display name
(case/whitespace-insensitive, "the " prefix tolerated), and rejects
unknown / tier-locked zones plus duplicate concurrent runs without
clobbering the active run. Status reports current room / cleared /
loot / GM mood with a band label (effusive/friendly/neutral/grumpy/
hostile per design doc §3.2). Map prints an ASCII layout with ✓ for
cleared rooms and ▶ for the current room. Advance is a deliberate D1c
stub that calls markRoomCleared and reports the next room — combat
resolution per room wires in D1e. Abandon delegates to abandonZoneRun
and is idempotent (no-active surfaces a friendly DM, not an error).

Wired into adventure.go OnMessage right after the existing D&D
commands. 10 new tests cover dispatch (no-char nudge, list with char,
enter by ID and by index, unknown-zone rejection, duplicate-run guard,
status/map with no run, advance moves the room cursor, abandon clears
active and is idempotent), resolveZoneInput across ID/display/index/
case forms, and gmMoodLabel band edges. Full repo test suite green
(modulo a pre-existing RNG flake in
TestSimulateCombat_FirstAttackBonusImprovesEarlyHits unrelated to this
change).

TwinBee narration + mood triggers land in D1d.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00