Commit Graph

34 Commits

Author SHA1 Message Date
prosolis
ef8fbe5496 Phase-H review fixes: camp, fork streak, pet proc, BG transit, legacy streak
- Camp: campLocationCheck rejects only on live combat; no-encounter and
  post-kill rooms are campable (kills the misleading "clear it first").
- Fork: markActedToday moved after the pending-fork early-return so spamming
  !zone advance at a fork no longer keeps the daily streak alive.
- Pet whiff/deflect: single proc spent on the first multiattack swing only
  (was applied to every swing); also dedups the per-swing event spam.
- Autopilot: background region crossing now runs an HP/SU preflight and
  pauses if low, instead of burning a transit day while the player is idle.
- Legacy streak: acted-branch restamps LastActionDate=today so a purely-legacy
  actor's streak no longer resets to 1 every night.
2026-05-22 01:15:23 -07:00
prosolis
bcd4a873a5 Idle reaper: credit the closing day, not the new day
midnightReset runs at 00:00 UTC closing out yesterday, but gated idle
shame on HasActedToday(), which compares LastActionDate to today (the
new day). DnD-side players credit the day via LastActionDate only, so
anyone who played yesterday and extracted before midnight read as idle
and had their streak halved. Credit activity on the closing day
(LastActionDate==yesterday) directly, matching the streak-bump branch.

(cherry picked from commit f6cb4889e7e6bfacce41ea40853456b08d6857a9)
2026-05-21 23:56:31 -07:00
prosolis
f6a457ae84 Pets: fire 25% morning event from expedition briefing + fix defense-buff leak
Recovers the genuinely-missing half of ade0335 (orphaned on the unmerged
phase-H-harvest-charges branch). 3ed2e1d redid pet *arrival* via the
emergence seam and explicitly deferred the morning event; this closes
that gap.

- deliverBriefing now rolls the 25% morning pet event (petMorningEvent,
  already present but only wired into the overworld DM that underground
  players never see) and prepends it to the briefing body, granting the
  one-day PetMorningDefense buff.
- Add resetAllPetMorningDefense + wire it into midnightReset. The buff was
  leaking permanently even on HEAD's existing overworld path — it was set
  on the 25% roll but never cleared. Resets the pet_flags_json key in place.

Deliberately omits ade0335's ArrivalPending machinery: arrival is now the
emergence seam's job (3ed2e1d + 978dc5e + 513cf32), so queuing arrival
from the briefing would double-roll it.
2026-05-21 23:45:57 -07:00
prosolis
3ed2e1d8e0 Pets: roll arrival on expedition emergence, not the 08:00 morning DM
The pet-arrival roll only ran in sendMorningDMs (the 08:00 overworld
morning DM), which is skipped for anyone underground. Expedition players
are almost never in the overworld at 08:00, so the roll never reached
them — the encounter never fired despite the conditions being met.

Move the roll onto the emergence seam via a shared helper
maybeRollPetArrivalOnEmerge, called when a player surfaces alive
(voluntary extract, abandon, survived forced extraction) and on respawn
for underground deaths. Remove the now-dead morning-DM arrival roll.
Story-wise: while the player was out, an animal wandered into the empty
house looking for food.

The 25% morning pet event still rolls only in the overworld DM and has
the same reachability gap; left for a follow-up.
2026-05-21 22:51:00 -07:00
prosolis
c84682abf7 Combat: guard daily-cron paths against mid-fight combat sessions
A turn-based elite/boss combat session locks the run for up to 1h and
can straddle any scheduled tick. Add hasActiveCombatSession() and consult
it from the morning DM, midnight idle reaper, expedition briefing/recap,
and mid-day random event paths so none of them fire DMs or mutate run
state into a live fight.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 08:01:10 -07:00
prosolis
4e412219f3 WIP: in-flight combat/expedition/flavor changes
Bundle of uncommitted working-tree edits across combat engine, expedition
cycle, flavor pools, and TwinBee/zone narration. Includes new files:
combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus
CHANGES_24H.md and REBALANCE_NOTES.md scratch notes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 21:59:19 -07:00
prosolis
2b86f3df16 Expedition: skip idle reaper + legacy morning DM while on expedition
The midnight idle reaper inspected only the overworld CombatActionsUsed/
HarvestActionsUsed counters, so a player on an active expedition was
flagged idle — streak halved and a nonsense overworld shame DM sent. The
08:00 morning DM had the same gap and stomped on the 06:00 expedition
briefing. Both paths now early-out when getActiveExpedition is non-nil
(advancing the streak in the midnight branch).

Includes a one-shot bootstrap that doubles CurrentStreak (capped at
BestStreak, +1 when room allows to recover the integer-divide odd half)
for characters still flagged StreakDecayed with an active expedition.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 21:54:40 -07:00
prosolis
35fa2b8323 Adv 2.0 daily report: migrate to D&D-native render + unified activity source
Two longstanding warts surfaced when the user inspected today's TwinBee
daily report:

1. Active players were rendering "Acted today — no log recorded." The
   adventure_activity_log path only captures !rest now; harvest/zone/
   expedition action logging was lost during Phase R/L migration. The
   stale HasActedToday() check fired on fossil harvest_actions_used
   counters that nothing modern increments.

2. Per-player headline still rendered legacy four-skill line ("Combat
   Lv.X | Mining Lv.Y | Forage Lv.Z | Fishing Lv.W"). No D&D level,
   race, class, or HP — discoverability gap for the layer that's now
   canonical.

Fix both:

- adventure_activity_unified.go: new loadAdvDailyActivity(date) unions
  dnd_zone_run (zone runs touched today) + dnd_expedition_log
  (expedition activity rolled up per expedition) + legacy
  adventure_activity_log (mostly !rest). One source of truth.

- adventure_render.go: AdvPlayerDaySummary gains HasDnDChar/DnDLevel/
  DnDRace/DnDClass/HPCurrent/HPMax. New advPlayerHeadline helper
  renders "Lv.N Race Class — HP cur/max" when a dnd_character row
  exists, falls back to the legacy four-skill line plus an inline
  "(no D&D sheet — run !setup)" nudge for accounts that haven't
  completed setup yet. titleizeDnDToken("half_elf") → "Half-Elf".

- adventure_scheduler.go: postDailySummary swaps loadAdvLogsForDate
  for loadAdvDailyActivity. IsResting now derives from "len(acts)==0"
  rather than the fossil HasActedToday() counter check, so dead
  harvest_actions_used bytes can't trip the active-player branch.

- proddb_daily_report_test.go: renders the report against a copy of
  data/gogobee.db and prints it for visual confirmation. Verified
  output for 2026-05-09 shows real zone-run outcomes (Withdrew from
  Sunken Temple at room 1/6, etc.) instead of the previous "no log
  recorded" placeholder.

go vet + go test ./... clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:23 -07:00
prosolis
5d98e5684a Adv 2.0 post-L5 audit cleanup: drop redundant dual-writes + refresh stale comments
Audit confirmed saveAdvCharacter's fan-out (upsertAllPlayerMetaFromAdvChar)
covers all 13 migrated subsystems, so the per-call-site upsertPlayerMetaXxx
calls retained "as defense" through the L4-L5 migration are redundant
post-L5h. Removed 16 such call sites across arena (2), scheduler (4),
hospital (1), consumables (2), rival (1), housing (11), and reordered
masterwork to drop a now-pointless explicit upsert before the load+save.

Refreshed nine stale doc comments referencing the legacy
adventure_characters table or "soak window / fallback" language that no
longer applies after the L5 close-out (commit 596b2b7). No behavior
change; go vet + go test ./... pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:23 -07:00
prosolis
c0f03a41b5 Adv 2.0 L5 close-out: loader rewire + adventure_characters purge gate
Rewires loadAdvCharacter / createAdvCharacter to source from player_meta,
drops every legacy-table fallback in the loadXxxState helpers, and adds a
GOGOBEE_LEGACY_PURGE=1 gate to drop the now-cold adventure_characters
table. Schema CREATE removed and column migrations tolerate the missing
table so the purge stays sticky across reboots.

§7.4 of the migration plan is reconciled to document that
player_meta.combat_level stays — combat_stats.go consumes it via the
overlay and is shared infrastructure, not legacy.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:23 -07:00
prosolis
8fc8941cc9 Adv 2.0 L5d: streak/action/lifecycle migration off AdvCharacter
Ten player_meta columns: current_streak, best_streak, last_action_date,
streak_decayed, action_taken_today, holiday_action_taken,
combat_actions_used, harvest_actions_used, created_at, last_active_at.

LifecycleState struct with HasLifecycle() marker + load/upsert/backfill/
projection helpers. New resetAllPlayerMetaDailyActions parallels the
existing resetAllAdvDailyActions for the bulk midnight reset.

createAdvCharacter now seeds created_at/last_active_at (CURRENT_TIMESTAMP)
so player_meta rows are fully formed at creation.

Mutation surface turned out to be small: only `rest` writes
ActionTakenToday (combat/harvest counters are dormant in current code);
plus streak halve + streak update in scheduler. Dual-writes wired at all
four sites + the bulk reset.

Tests: TestPlayerMetaLifecycleStateBackfill_Idempotent,
TestLoadLifecycleState_FallsBackToAdvCharacter,
TestUpsertPlayerMetaLifecycleState_RoundTrip,
TestResetAllPlayerMetaDailyActions.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
81cce0169f Adv 2.0 L4d reader flip: pet helpers off AdvCharacter to PetState
All ten helpers in adventure_pets.go now take PetState (or *PetState
for petGrantXP) instead of *AdventureCharacter. mistyHousingHint takes
raw NPC counters since Misty fields stay on AdvCharacter for a later
phase. mistyReactivatePet returns bool; caller flips both stores.

DeathTransitionParams gained Pet PetState so combat_bridge no longer
touches the DB; arena caller loads PetState. PetState.HasPet() mirrors
AdvCharacter's. petMidnightCheck loads PetState per char.

L4 grep-empty exit criterion now holds for adventure_pets.go.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
0004a2e35c Adv 2.0 L4e reader flip (read-only sites): house state via loadHouseState
dnd_rest long-rest eligibility, dnd_sheet housing display, and
petShouldArrive / mistyHousingHint now source house state from
player_meta via loadHouseState(userID) instead of *AdventureCharacter.
petShouldArrive, mistyHousingHint, and renderDnDSheet gained a
HouseState parameter; scheduler and Misty NPC callers load it.
Reader flip inside adventure_housing.go itself stays deferred — its
mutation paths bundle with cutting AdvCharacter writes post-soak.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
c719b30fd7 Adv 2.0 L4f: render/twinbee reader-port off AdvCharacter to dndLevelForUser
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
690817f2ed Adv 2.0 L4d: pets dual-write pet_* off AdvCharacter to player_meta
Eight pet_* columns added to player_meta (flags packed into pet_flags_json).
PetState + load/upsert/backfill helpers; dual-writes wired at every pet
mutation site (arrival, naming, supply-shop unlock, babysit trickle,
morning defense, misty reactivation). Backfill idempotent, runs on Init.

L4 grep-empty exit criterion intentionally NOT met for adventure_pets.go:
helpers still take *AdventureCharacter because external callers (babysit,
scheduler, npcs, combat_bridge, combat_stats, dnd_sheet, arena, character)
read pet fields directly. Cross-file signature flip belongs after the
dual-write soak.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
cc6fb7dd39 Adv 2.0 L4f-prep: flip DisplayName readers to loadDisplayName
Swap all char.DisplayName / c.DisplayName reader sites in
internal/plugin/ to loadDisplayName(userID). Touches 12 files
across combat (combat_bridge, dnd_zone_combat, dnd_zone_cmd,
dnd_expedition_combat), arena, hospital, events, render,
masterwork, robbie, scheduler, and adventure.go.

Only intentional char.DisplayName references remaining are in
adventure_character.go (scan + save + dual-write) and the
player_meta.go doc comment. go vet + go test ./internal/plugin/...
clean.

Unblocks deferred L2 step 9 (arena AdvCharacter import drop)
once L4 hospital/pets/render also lands.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
d300008812 Adv 2.0 Phase L3: delete co-op dungeons; refund in-flight runs on startup
Drop the coop_dungeon system per migration plan §5. 11 coop_*.go files
removed; cleanup_l3.go added with an idempotent per-run status-guarded
UPDATE that cancels any open/active runs and refunds member contributions
plus unsettled bets via EuroPlugin.Credit. Tables retained for now;
schema purge deferred to a future GOGOBEE_COOP_PURGE pass.

adventure.go drops !coop dispatch, coopTicker, the startup combat-lock
hook, and the !coop help line. adventure_scheduler.go loses the
activeCoopMemberSet skip branch and the post-reset combat-lock call.
adventure_render.go drops the teaser plus the in-coop status block;
replaced with a one-week morning-DM closure announcement
(TODO: remove after 2026-05-16). TestPickCoopTeaserCandidate_SkipsLeader
removed.

go vet ./... and go test ./... clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
1953eec3b5 Adv 2.0 Phase L1: Babysit pivot + legacy resolver retire
Babysit pivots from harvest service to pet-care + safe-rest perk:
- runBabysitDaily/runAutoBabysitDay/runBabysitAction deleted; replaced
  by runBabysitDailyTrickle (3 pet XP/day while subscribed).
- BabysitSafeRest predicate promotes Standard camps to Fortified-tier
  rest (HP+1d6, threat -5, resources refresh) and reduces wandering
  monster check campMod from 0 to -4. Hooks live in
  dnd_expedition_camp.go and dnd_expedition_night.go.
- !adventure babysit auto/focus subcommands removed; status/purchase
  DMs reflect the new perks.

Scheduler drops the auto-babysit fallback block (no more silent
debits + harvest-day for missed logins). Babysit subscribers still
skip the morning DM; trickle runs in the background.

TwinBee daily simulator self-contained: simulateTwinBeeOutcome +
simulateTwinBeeLoot replace the resolveAdvAction call against a
fake CombatLevel=35 character. Outcome distribution and reward
shape preserved; gold-share to active players unchanged.

Legacy activity resolver retired: resolveAdvAction,
advEligibleLocations, AdvEligibleLocation, resolveAdvEmptyOutcome
deleted from adventure_activities.go (zero production callers
post-babysit/twinbee). AdvActionResult kept — combat_bridge still
produces it for arena/dungeon flows; dies in L2/L3.

Migration plan doc gogobee_legacy_migration.md added: five-phase
L1-L5 plan covering arena (Adv 2.0 boss flow rebuild), co-op
deletion, perk-gate sweep, and final teardown of AdventureCharacter
+ CombatLevel + combat_engine.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
45863bd5f3 Adv 2.0 D&D Phase R7: post-completion audit hardening
High-priority fixes from the multi-agent audit of Adventure 2.0:

- Phase 11 nil-deref cluster: zoneOrFallback() helper replaces 8 unsafe
  getZone(_) sites in dnd_zone_cmd.go. Corrupted zone IDs render a
  placeholder instead of panicking.
- Briefing/recap idempotency: deliverBriefing/deliverRecap now claim
  the rollover via a conditional UPDATE. Double-fires from clock skew
  or restart become no-ops; supply burn and day++ no longer reapply.
- Graceful ticker shutdown: AdventurePlugin gains stopCh + Stop(); all
  11 background tickers now select on stopCh in addition to ticker.C.
- Mood decay (§3.2): math.Round(elapsed*2) replaces int() truncation
  so sub-hour gaps decay correctly.
- 24h auto-abandon (§4.3): getActiveZoneRun returns clean slate and
  abandons stale runs whose LastActionAt is over 24h old.
- Respec / auto-migrate orphan cleanup: !respec and the auto-migrated
  draft wipe now abandon active zone runs and expeditions before
  deleting the dnd_character row.
- Phase R combat-link: applyBossDefeatThreat now wired from
  resolveBossRoom (-20 threat); applyRoomCombatThreatForUser adds
  +5/+8 from non-boss/elite kills (§8.1).
- Starvation → forced extraction: briefing-time check forces extract
  with §10.2 coin tax when supplies hit zero.
- GMNat20/Nat1 narration wired into resolveCombatRoom and
  resolveBossRoom (nat-20 takes precedence over nat-1).
- Treasure-undo race: LoadAndDelete on both timer-fire and `undo`
  paths so only one side wins.
- Battle Master: Disarming, Menacing, Parry maneuvers added (3 → 6
  of 10). Remaining 4 (Pushing, Goading, Riposte, Commander's Strike)
  documented inline as needing ally/reaction mechanics the engine
  doesn't model.
- Threat-70 warning: tracked in RegionState["siege_warning_fired"]
  so a drop-and-recross doesn't re-fire the beat.
- region_state JSON decode error now logged via slog.Warn instead
  of silently discarded.

Failing TestProdDB_DnDLayer fixed via option (a): track migrated
characters and only run round-trip / idempotency assertions on those,
skipping pre-existing prod-DB rows accumulated from live bot use.

New tests in dnd_audit_phase_R7_test.go cover: 24h auto-abandon,
briefing double-fire idempotency, threat-70 warning idempotency,
multi-region extract→resume state preservation, and starvation
forced-extraction.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
9e1a1f606c Adv 2.0 D&D layer: Phases 1-8 + Phase 9 SP1+SP2
Combines all uncommitted D&D work into one checkpoint:

Phases 1-8 (per gogobee_dnd_session_summary.md):
- Race/class/stats system, !setup flow, !sheet, !respec
- d20-vs-AC combat with race/class passives, auto-migration
- XP/level-up, skill checks, NPC refund hooks
- Equipment slot mapping, rarity, !rest short/long
- Pre-arm active abilities, resource pools
- Bestiary, !roll/!stats/!level, onboarding DM
- Audit fixes A-I, flavor wiring under internal/flavor/
- Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix)

Phase 9 SP1 — spell system foundations:
- 79 SpellDefinitions (76 in-scope + 3 reaction-deferred)
- dnd_known_spells, dnd_spell_slots tables
- pending_cast / concentration_* columns on dnd_character
- Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math
- Long-rest refreshes slots; respec wipes spell state
- Auto-grant default known list on !setup confirm and auto-migration

Phase 9 SP2 — !cast / !spells / !prepare commands:
- Out-of-combat HEAL and UTILITY resolve immediately
- Damage/control/buff queue as pending_cast for next combat
- Audit-style save-then-debit, slot refund on save failure
- !cast --drop, concentration supersession, prep-cap enforcement
- Reaction spells refused with Phase 11 note

SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn
tests) are next. Build clean, full test suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
8e0fe0230c Death source tracking + combat threat/jitter fixes
- Adventure characters now record DeathSource ("adventure"|"arena") and
  DeathLocation when killed. Threaded through Kill() and transitionDeath.
  Daily report uses the recorded death location instead of misattributing
  arena deaths to the day's adventure log: when DeathSource != "adventure",
  the adventure block shows the alive icon and a separate "Later fell in
  {location}." line. Standout-loss flavor uses DeathLocation. Empty
  DeathSource (legacy rows) falls back to current behavior.
- calcDamage applies a ±15% per-hit jitter, so successive hits in a phase
  no longer produce identical numbers. Previously every hit in a phase was
  flat (e.g. 17, 17, 17, 17) and mirror-symmetric between player/enemy,
  reading as scripted.
- assessThreat rewritten to use the engine's actual penetration formula:
  damage-per-round each direction, then rounds-to-kill ratio. The old
  additive HP+Attack*3 model ignored Defense, so even fights could be
  rated trivial — players died after consumables were skipped with the
  "threat assessed as manageable" message.
- SelectConsumables never skips on trivial when arenaRound > 0. Arena
  losses cost real money and equipment, so the cost of a wrong assessment
  is too high to gamble on; adventure-side fights still skip trivial
  threats to avoid wasting items on chump enemies.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
48e5000745 Coop: lock combat actions for the full duration of an active run
Players in a co-op were getting their combat action back every midnight
reset and offered the dungeon option in the morning DM. Per spec they
should be "off in the Co-op" and unable to also solo-grind dungeons.

Fix at the DB layer (so all CanDoCombat() paths agree):
- New helper lockCoopCombatActions() sets combat_actions_used=99 for any
  user in an active coop run. Called immediately after every
  resetAllAdvDailyActions() — at startup and at midnight.
- Render layer: morning DM now shows "combat locked (in Co-op #N, day
  X/Y)" and replaces the dungeon section with an explanatory line
  pointing them at !coop status.

Combat returns to normal automatically once the run completes/wipes —
the next midnight reset finds status != 'active' and skips the lock.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 20:38:00 -07:00
prosolis
b15c13cde7 Add version system, tax tracking, lottery winner DMs, fmtEuro, audit fixes
- Version system: per-plugin versions via Versioned interface, crash_log and
  version_history DB tables, !version command, crash stats in !botinfo
- Tax tracking: tax_ledger table, trackTaxPaid across all communityTax and
  communityPotAdd sites, tax paid display in !stats and !superstatsexplusalpha
- Lottery: DM winners with winning ticket details and matched numbers bolded
- fmtEuro: generic currency formatter with thousand separators across all
  economy display paths
- Audit fixes: streak_decayed column for Streak Survivor achievement,
  combat_narrative empty-phase guard, crafting success rate integer division,
  RecordCrash nil-DB guard

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 01:07:25 -07:00
prosolis
76110f61ca Add housing/pets/Thom Krooke, wordle overhaul, boost system, backup strategy
Part 3 (Housing, Thom Krooke & Pets):
- Housing system with tiered upgrades, mortgage loans, FRED API rates
- Thom Krooke realtor NPC with !thom commands and !thom pay extra principal
- Pet system with arrival, naming, leveling, combat, morning defense
- Pet ditch recovery scales with level, name validation

Wordle overhaul:
- Remove daily expiration — puzzles persist until solved/failed
- Auto-start new puzzle after solve, fail, or skip
- Sequential puzzle IDs instead of date-based
- Auto-create puzzle on first guess if none active

Adventure fixes:
- Double XP/money boost toggle (!adv boost, admin only)
- Fix ensureCharacter wiping existing data on query errors
- Fix rival RPS format string bug
- Fix daily summary empty data (load today+yesterday logs)
- Fix holdem DM-to-room reply routing
- Fix Robbie payout to 25% of item value
- Add fishing to leaderboard and TwinBee calculations
- Add Thom to morning menu
- Persist mortgage rate across restarts via db.CacheGet/Set

Infrastructure:
- Daily database backup via VACUUM INTO with 7-day retention
- Admin DM notification on backup failure (async)
- Daily NPC house balance reset for holdem

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 16:50:49 -07:00
prosolis
2ef7a29f02 Add Misty & Arina NPCs, fix tier gating, babysit actions, Robbie filter, streak/scheduler bugs
Misty & Arina: random encounter NPCs triggered by chat message counting
(5-10 msg threshold, 7-day cooldown, 7.5% roll). Misty asks for €100 —
accept gives 7-day arena buff (20% gourmet food heals gear + 5 enemy dmg),
decline gives 7-day debuff (20% crowd revenge damage). Arina asks for €5000 —
accept gives 7-day sniper buff (8% instant kill in arena). Effects integrate
into arena round resolution after combat roll; sniper overrides death.

Other fixes:
- Tier gating now uses base skill only — buffs improve success, not access
- Babysitter uses all harvest actions (3/day, 4 on holidays) instead of 1
- Robbie collects all non-equipped items, not just slotted gear
- Robbie timing: fire on first tick >= target hour, not exact minute match
- Streak: dead players who acted still get streak credit
- Streak: dead players skip shame DM (use LastDeathDate, not Alive flag)
- Midnight ticker: in-memory date cache prevents 1439 wasted DB checks/day
- T1 loot values ~3x across all activities to close T1/T2 gap

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 22:41:21 -07:00
prosolis
7e4fbe5ec8 Add action economy split and cross-plugin chat level lookup (Adventure 2.5 steps 1-2)
Action economy: replace single daily action with 1 combat + 3 harvest
actions per day. Holidays grant +1 to each bucket. Rest consumes all
remaining actions. Arena remains outside both buckets.

- Add CombatActionsUsed/HarvestActionsUsed counters to AdventureCharacter
- Add CanDoCombat/CanDoHarvest/AllActionsUsed/HasActedToday helpers
- Update all 14 ActionTakenToday check sites across adventure, scheduler,
  babysit, twinbee, events, and render
- Morning DM shows action budget and grays out exhausted categories
- Activity resolution checks per-bucket availability before proceeding
- Midnight reset zeros both counters
- Post-action nudge shows remaining actions instead of holiday prompt

Cross-plugin lookup: export XPPlugin.GetLevel(), wire into AdventurePlugin
via p.chatLevel(userID) for upcoming chat level perks.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 15:24:49 -07:00
prosolis
f57dcd93a5 Fix streak grace period, UNO earnings, hospital UX, wordle/lottery atomicity
- Streak grace now checks LastDeathDate instead of LastActionDate (was
  suppressing streak updates for all active players)
- UNO single-player earnings use net payout (minus wager) not gross
- Hospital sends error message on save failure instead of silent no-op
- Wordle total_earned update moved into stats transaction
- Lottery ticket inserts + community pot add wrapped in single transaction
  with euro refund on failure
- Lottery fixed-tier ticket prize updated with actual prorated amount
- Added last_death_date column to adventure_characters

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 00:54:58 -07:00
prosolis
26d2846481 Add !adv alias, hospital insurance billing, wordle/UNO earnings tracking, streak death protection
- Add !adv shorthand for !adventure commands and DM replies
- Hospital bill now shows insurance deduction and amount due
- Refactor hospital nudge from per-goroutine sleep to shared ticker
- Dead players' streaks are frozen; grace period on revival day
- Track wordle earnings in wordle_stats, show in !stats and superstats
- Show UNO net earnings and trivia accuracy % in superstats
- Disable sentiment/profanity emoji reactions (classification still logs)
- Add URL_PREVIEW_IGNORE_USERS env var to skip bot users
- Add DISABLE_WOTD_POST env var, remove unused wotd.Prefetch()
- README updates for all of the above

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 00:24:51 -07:00
prosolis
ad6e652755 Add rival duels, babysitting service, multilingual !define, economy tuning
Rival System:
- RPS-based duels between combat level 5+ players (best of 3, ties re-prompt)
- Stakes scale with level, split 50/50 between winner and community pot
- 3-4 day randomized challenge interval, 7-day same-pair cooldown
- 24h response window with auto-forfeit
- Full flavor text pools, character sheet integration, !adventure rivals

Babysitting Service:
- Weekly/monthly auto-play service targeting weakest skill
- Babysitter rerolls death, claims items, credits gold and XP
- Rivals automatically declined during service
- End-of-service summary with diaper report

Revive fixes:
- On-demand revive in handleMenu, parseAndResolveChoice, handleStatus
- Morning DM respawn check now runs before babysit interception
- Players no longer stuck dead after DeadUntil expires mid-day

Other changes:
- Multilingual !define searches all DreamDict languages by default
- TwinBee empty haul now shows "jackshit" instead of blank
- Wordle solve payouts increased (e.g. 1-guess: €100 -> €500)
- Per-message euro payouts doubled across all tiers
- Audit fixes: user locks on RPS/babysit handlers, TOCTOU on gold
  transfers, dead code removal, deprecated strings.Title replaced,
  error logging on silent failures

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-03 20:11:51 -07:00
prosolis
0a1359de46 Add masterwork rework, arena combat log, Death's Reprieve fix, and wordle improvements
Adventure — Masterwork Rework:
- Expand from 3 generic items to 15 tiered masterwork items across
  mining (weapon), fishing (armor), and foraging (boots) with per-tier
  drop rates (5%/4%/3%/2%/1.5%) and location gating
- Skill-specific cross-skill bonuses replace flat masterwork check
- Auto-equip if better, silent discard for duplicates, inventory for rest
- Add !adventure equip command for manual masterwork equipping
- Tiered room announcements: T1-2 DM only, T3 quiet, T4-5 full
- First-drop detection with special message
- Character sheet shows /⚔️ markers for masterwork/arena gear
- Sell protection for special gear in shop

Adventure — Arena Combat Log:
- Turn-based Dragon Quest style narrative for arena fights
- Outcome-first design: roll determines win/loss, log assembled backward
- No-repeat flavor text via actionPicker with per-pool tracking
- 60 participation XP on arena loss

Adventure — Death's Reprieve Fix:
- All equipment set to 1 condition instead of death-level degradation

Wordle:
- Refactored word sourcing and expanded fallback word list
- Simplified Wordnik integration

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 16:24:59 -07:00
prosolis
0d3485c7c2 Add market plugin, arena, holidays, UNO stacking fix, and multiple UX improvements
- Market plugin (#49): daily index snapshots (Yahoo Finance + Finnhub fallback),
  Ollama-generated summaries, !howsthemarket, !marketstatus, !marketreport commands,
  exchange hours with DST support, 30-min room cooldown
- Adventure arena: 5-tier combat gauntlet with 20 monsters, risk-reward cashout,
  death lockout changed from 24h to midnight UTC across all code and flavor text
- Adventure holidays: double daily actions on holidays
- Adventure DM fix: 15-minute response window prevents bare numbers from triggering
  adventure during UNO games
- Adventure scheduler: jitter between morning DMs to avoid Matrix rate limits
- Adventure revive: wire up adv_revived achievement on admin revive
- Column migration system for existing databases (holiday_action_taken)
- Fix italic markdown rendering after newlines
- Fix holdem DMs broken by space groups including DM rooms
- UNO No Mercy: remove stacking escalation rule (any draw card stacks on any other)
- UNO multiplayer: add turn announcements after stack absorption and turn passes,
  jitter between rapid-fire messages with safe mutex handling
- Birthday: add €1,000 gift and 10 XP + €100 community celebration bonus
- Market: guard against division by zero, nil pointer, and timezone errors
- README updates: plugin count 48→49, all new commands, feature flags, architecture

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-27 21:26:19 -07:00
prosolis
1b423b1b16 Add CAD currency, forex cross-pair support, and adventure timer fixes
Forex: add CAD to tracked currencies, add cross-pair syntax (EUR/USD,
EUR|JPY, etc.) for both !fx rate and !fx report with full historical
analysis computed from stored USD-base rates.

Adventure: fix midnight reset silently failing due to SQLite busy
contention with the reminder fire loop — propagate errors so the job
isn't marked complete on failure, add retry with backoff, and add
startup catch-up for missed resets and expired death timers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 23:38:06 -07:00
prosolis
9c6ded13fa Add forex plugin, stability fixes, and async HTTP dispatch
- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis,
  DM-based alerts, and daily cron poll. Backfills 1 year of history
  on startup for moving averages and buy signal scoring.

- Fix bot hang caused by SQLite lock contention in reminder polling:
  rows cursor was held open while writing to the same DB. Collect
  results first, close cursor, then process. Same fix in milkcarton.

- Add sync retry loop so the bot reconnects after network drops
  instead of silently exiting. StopSync() for clean Ctrl+C shutdown.

- Add panic recovery to all dispatch, syncer, and cron paths.

- Make all HTTP-calling plugin commands async (goroutines) so a slow
  or dead external API cannot block the message dispatch pipeline.
  Affects: lookup, stocks, forex, anime, movies, concerts, gaming,
  retro, wotd, urls, howami.

- Extract DisplayName to Base, add db.Exec helper, convert silent
  error discards across the codebase.

- Fix UNO mercy-kill bug (eliminated bot continues playing), adventure
  DM nag spam, stats column mismatch, per-call regex/replacer allocs.

- Update README: forex commands, Finance section, 47 plugins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 09:22:02 -07:00
prosolis
c7c1b76589 Add adventure plugin, holdem CFR fixes, and wordle plugin
Adventure: Complete v1 daily idle RPG with DM-driven gameplay, equipment
shop, treasure system, TwinBee NPC, streak/grudge/party mechanics,
flavor text, and scheduled morning/evening/midnight tickers.

Holdem CFR: Fix three critical training bugs (fold not forfeiting pot,
free calls after raises, training/runtime key mismatch). Add performance
optimizations (preflop lookup table, zero-alloc equity, integer keys,
raise cap, regret pruning). Enrich abstraction with 12 equity buckets,
board texture dimension, and 6-char action history. Replace validation
with proper multi-street simulation.

Also includes wordle plugin, holdem seed tooling, and schema additions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 10:09:57 -07:00