- Rotate WOTD between Portuguese, French, and English daily with cognate filtering
- Replace LLM-based fancy word detection with DreamDict frequency data (batch API + cache)
- Track fancy word usage per user and add Wordsmith archetype
- Restore full arena combat flavor text and add player miss actions
- Consolidate death logic into Kill() method with 2-hour lockout
- Fix arena death XP grant missing level-up check
- Fix LLM wotd_used classification by injecting actual WOTD into prompt
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adventure — Masterwork Rework:
- Expand from 3 generic items to 15 tiered masterwork items across
mining (weapon), fishing (armor), and foraging (boots) with per-tier
drop rates (5%/4%/3%/2%/1.5%) and location gating
- Skill-specific cross-skill bonuses replace flat masterwork check
- Auto-equip if better, silent discard for duplicates, inventory for rest
- Add !adventure equip command for manual masterwork equipping
- Tiered room announcements: T1-2 DM only, T3 quiet, T4-5 full
- First-drop detection with special message
- Character sheet shows ⭐/⚔️ markers for masterwork/arena gear
- Sell protection for special gear in shop
Adventure — Arena Combat Log:
- Turn-based Dragon Quest style narrative for arena fights
- Outcome-first design: roll determines win/loss, log assembled backward
- No-repeat flavor text via actionPicker with per-pool tracking
- 60 participation XP on arena loss
Adventure — Death's Reprieve Fix:
- All equipment set to 1 condition instead of death-level degradation
Wordle:
- Refactored word sourcing and expanded fallback word list
- Simplified Wordnik integration
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>