The game-side half of Mischief Makers M3. gogobee polls Pete for storefront
orders and opens the contract itself — the money, the eligibility, the fight
are all its own, exactly as a Matrix !mischief buy.
- roster push now carries each buyer's advisory euro balance (keyed by localpart,
a separate keyspace from the anonymous board token) and the live tier catalog,
so the storefront renders gogobee's current prices and never hardcodes one
- placeWebMischief: the fulfilment path, debit-first-then-refund so the money
state is a pure function of the order guid. DebitIdem + an order_guid stamp on
the contract make a retried claim neither double-charge nor double-open
- resolveRosterToken recomputes the one-way board token per live player to name
a mark; the buyer is @<username>:<homeserver> from Authentik's preferred_username
- a 30s poll loop drives it; a lost verdict just leaves the order pending to
re-run, so the loop is its own retry and needs no durable queue
- euro.HasExternalTx lets the affordability gate tell a first attempt (no debt
for a mischief buy, like Matrix) from a retry of one already paid
order_guid column added to mischief_contracts (schema + idempotent ALTER).
We only ever told Pete about outcomes. Nothing emitted when an expedition
*started*, which is why the two bored adventurers walked into dungeons and the
news feed said nothing at all — it wasn't broken, it had nothing to say.
Two halves:
A roster snapshot, pushed every 2 minutes. Deliberately NOT on the durable fact
queue: a fact is history and losing it loses it forever, so it retries. A
snapshot is a photograph of the present, and a retried one is a lie — by the
time it lands, she's moved. The next tick carries the truth. That's also what
lets Pete's staleness timer work: if we stay down, nothing arrives, and the
board stops claiming to be live instead of insisting forever that Josie is
still in holymachina.
And a "departure" bulletin when a bored adventurer lets itself out.
The snapshot omits opted-out players rather than anonymizing them, and carries a
board token distinct from every event token, so a standing row can't become the
key that links a player's dispatches back together.
The player_meta scan folds last_player_action_at/created_at in Go instead of
COALESCE()ing in SQL — modernc rebuilds time.Time from the declared column type
and COALESCE erases it. A failed scan here would publish an empty board and
every adventurer would vanish from the page.