- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis,
DM-based alerts, and daily cron poll. Backfills 1 year of history
on startup for moving averages and buy signal scoring.
- Fix bot hang caused by SQLite lock contention in reminder polling:
rows cursor was held open while writing to the same DB. Collect
results first, close cursor, then process. Same fix in milkcarton.
- Add sync retry loop so the bot reconnects after network drops
instead of silently exiting. StopSync() for clean Ctrl+C shutdown.
- Add panic recovery to all dispatch, syncer, and cron paths.
- Make all HTTP-calling plugin commands async (goroutines) so a slow
or dead external API cannot block the message dispatch pipeline.
Affects: lookup, stocks, forex, anime, movies, concerts, gaming,
retro, wotd, urls, howami.
- Extract DisplayName to Base, add db.Exec helper, convert silent
error discards across the codebase.
- Fix UNO mercy-kill bug (eliminated bot continues playing), adventure
DM nag spam, stats column mismatch, per-call regex/replacer allocs.
- Update README: forex commands, Finance section, 47 plugins.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add !twinbeeboard command (GogoBee's trophy wall) with unified
bot_defeats table tracking losses across Blackjack, UNO solo, and
UNO multiplayer. Fix No Mercy audit bugs: wild card color choice
routing, bot Color Roulette double-advance, missing DM notifications
for roulette victims and 7-0 swap targets, autoplay Color Roulette
effect. Remove dead code. Update README with full UNO documentation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
168-card deck with new card types (Skip Everyone, Discard All,
Wild Reverse Draw Four, Wild Draw Six/Ten, Wild Color Roulette),
draw stacking, draw-until-playable, mercy elimination at 25 cards,
and optional 7-0 hand swap/rotation rule. Works in both solo and
multiplayer. Includes blackjack max player increase to 4.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- When a WD4 is played, the victim can challenge or accept
- Challenge succeeds if the WD4 player had a card matching the
previous color — they draw 4 instead
- Challenge fails: victim draws 6 (4 + 2 penalty)
- Bot as victim: challenges probabilistically based on opponent
hand size (10-70% chance, more cards = more likely to challenge)
- Bot as player: 20% chance to illegally play WD4 when it has
matching color cards, making challenges meaningful against it
- Auto-play defaults to accepting (safe option)
- Challenge phase integrates with existing turn timer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Blackjack:
- Fix handValue soft flag for multi-ace hands (A+A+5 returned soft=false,
causing dealer to incorrectly stand on soft 17)
- Fix loss display showing €-50 instead of -€50
- Round down Blackjack 1.5x payout per requirements (math.Floor)
- Restrict !bjboard to games room like all other game commands
- Fix leaderboard showing misleading W/L (pushes counted as losses)
- Notify user when bet is capped to max instead of silently capping
- Fix bet max message to use min(MaxBet, maxAvailable)
- Rework to simultaneous play: all players hit/stand independently
with one shared round timer, reminders at 30s and 10s remaining
- Add !blackjack deal to skip the 60s join wait
- Add mid-round forfeit via !blackjack leave during play
- Set minimum 5s delay for reminder timers to avoid spam on low timeouts
Multiplayer UNO:
- Fix lobby race conditions: move euro debit inside mutex lock to
prevent lobby overwrites and missed refunds
- Extract shared applyCardEffects to deduplicate card effect logic
from applyAndAnnounce, botMultiTurn, and applyAutoEffects
- Add 10-minute game inactivity timeout with refunds (was in
requirements but not implemented)
- Add card count to all "draws a card, turn passes" room messages
so spectators can track hand sizes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Matrix edits arrive as m.room.message with m.replace relation. Without
filtering these out, each edit was re-triggering URL previews and
incrementing user stats as if it were a new message.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Multiplayer UNO: lobby system (2-4 humans + bot), DM-based turns,
30s auto-play timer, winner-takes-all pot, forfeit handling
- Solo UNO: refactor bot AI to shared standalone functions, support
starting games from DM, passive UNO call system
- Room sentiment: new room_sentiment_stats table and !roomsentiment
command showing per-room sentiment breakdown with percentages
- Stop purging llm_classifications (retain indefinitely for analytics)
- Fix multiplayer UNO audit issues: dead code in initMultiGame,
double game.turns++ on human plays, missing !uno status command
- Update README with UNO commands, config, and architecture
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add full UNO game plugin (1v1 vs bot via DM, community pot, bot personality)
- Move hangman into threads with direct reply guessing (no !hangman prefix needed)
- Fix DM room duplication by checking m.direct account data with in-memory cache
- Auto-draw when player has no playable cards instead of requiring manual draw
- Remove forced UNO call phase — players are penalized naturally if they forget
- Fix mutex held during network I/O in hangman start
- Fix infinite loop when both sides have no playable cards and deck is empty
- Fix Wild Draw Four penalty being skipped when UNO prompt triggered
- Fix hangman displayPhrase word boundary clarity (triple-wide gaps for spaces)
- Add UNO env vars, db tables, and README updates
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All new plugins used Base{Client: client} instead of NewBase(client),
leaving Prefix empty so no !commands matched. Also fixes hangman UTF-8
safety (use runes not byte indices), euro race conditions, blackjack
deck/timer bugs, and adds difficulty selection to hangman start.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Euro economy: virtual currency earned passively per message (tiered by
word count, 30s cooldown). Starting balance seeded from corpus character
count. Balance, leaderboard, and transfer commands. Debt system with
configurable limit.
Hangman: collaborative game with phrase pool loaded from file. ASCII
gallows display, tiered scoring (Easy/Medium/Hard/Extreme), early
solution bonus, participant tracking with DM verification. Community
phrase submission with LLM screening.
Blackjack: 1-2 players vs dealer. Standard casino rules (hit soft 17).
Auto-play on timeout. Bet validation against balance and debt limit.
Blackjack pays 1.5x. Separate leaderboard.
Games channel restriction: all game commands (trivia, hangman, blackjack,
flip) restricted to GAMES_ROOM. Dice (!roll) exempt. Trivia also
restricted.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Deterministic-only detection (no LLM): word list with precompiled
leetspeak variation matching, text/image flood, wall of text, repeated
messages (Levenshtein similarity), mention flooding, link rate limiting
for new members, invite flooding, join/leave cycling detection.
Three-strike response ladder: warn + redact → temp mute → permanent ban.
Strikes expire after configurable period. Admin room notifications with
context cards. DMs over public callouts.
Admin commands: !mod warn/mute/unmute/ban/strikes/forgive/history/reload/
status/test. All require ADMIN_USERS membership.
Feature-flagged: disabled by default, set FEATURE_MODERATION=true to
enable. All thresholds configurable via env vars. New member grace
period with stricter thresholds. Word list hot-reload via !mod reload.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Space groups: automatic room grouping via membership overlap percentage.
Rooms with sufficient shared members are grouped together so leaderboards,
trivia scores, and stats aggregate across the community. Uses strict
clique-based algorithm (every room must meet threshold with every other
room in group). Configurable via SPACE_GROUP_THRESHOLD env var. Persisted
to SQLite, recomputed hourly and on startup.
HLTB scraper: rewrote for new howlongtobeat.com API (two-step token auth
via /api/finder/init + /api/finder endpoint).
Quote wall: fix E2EE decrypt flow for reply-to-save (ParseRaw before
Decrypt, skip ParseRaw after Decrypt returns pre-parsed event). Fix
subcommand matching for delete/search. Remove broken star-reaction handler
and old quote handler from user.go.
Other fixes:
- Strip Matrix reply fallback before command detection (main.go)
- Increase Ollama context window to 8192
- Improve tarot spread prompts (~4x longer, narrative arc)
- Add "cards are props" instruction to tarot LLM prompt
- Fix movies.go CommandDef name mismatch
- Add Community category to !help
- Remove daily horoscope broadcast cron
- Update README with all changes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New features:
- !tarot and !tarotspread commands with LLM-powered readings (zodiac-aware)
- !quote system with AES-256-GCM encryption at rest, reply-to-save, search, and quoteboard
- Shared crypto utility (internal/crypto) for AES-256-GCM encrypt/decrypt/HMAC
- ResolveUser now matches display names via room membership as fallback
- !vibe and !tldr show bot uptime when insufficient messages buffered
Bug fixes:
- Fix duplicate quotes table schema that would crash quotewall at runtime
- Fix biased random selection in quote retrieval (use rand.Intn)
- Fix XP rank calculation to handle tied scores with COUNT(DISTINCT xp)
- Scope all leaderboards to room members (repboard, pottyboard, insultboard, firstboard, rankings, emojiboard)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All scheduled post dedup keys (wotd, holidays, gaming, anime, movies,
concerts, birthdays) were global — after posting to the first room,
the job was marked complete and the second room was skipped. Fixed by
including the room ID in each dedup key so posts go to all broadcast
rooms. Birthday XP grants and DMs remain once-per-user-per-year.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Generates milk carton style "missing person" PNG images using gg library
with embedded Go fonts. Tracks inactive members via daily_activity, with
configurable thresholds (MISSING_THRESHOLD_DAYS, MISSING_MAX_DAYS,
MISSING_MIN_MESSAGES, MISSING_EXCLUDE_USERS). Rate limited to 1 carton
per room per day. Derives flavor text characteristics from user stats
and sentiment data. Avatar fetching with 3-tier fallback.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add anime daily releases at 10:00 UTC
- Add movie daily releases at 11:00 UTC
- Add concert weekly digest at 12:00 UTC Sunday
- Prefetch holidays alongside WOTD at 00:05 UTC
- Reorder jobs chronologically
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Expand LLM sentiment classification from 3 to 10 categories: positive,
negative, neutral, excited, sarcastic, frustrated, curious, grateful,
humorous, supportive — with emoji reactions for each
- Add daily DB maintenance job at 03:00 UTC to purge stale caches,
expired rate limits, old logs, and run SQLite optimize
- Add migrate.sql for upgrading existing databases
- Update README: add !sentiment command, maintenance job, rate limit
config, in-memory message buffer docs, SDK migration history,
remove references to previous private repo
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Complete rewrite of the Freebee Matrix bot as GogoBee using mautrix-go.
- E2EE with goolm (pure Go, no CGo/libolm) and cross-signing bootstrap
- 35+ plugins with dependency injection and ordered registration
- SQLite storage via modernc.org/sqlite (no CGo)
- Scheduler via robfig/cron for WOTD, holidays, birthdays, releases, etc.
- Optional LLM integration (Ollama) for sentiment, profanity, roasts, vibes
- Threaded trivia, three-tier profanity tracking, WOTD usage verification
- Multi-country holiday support with deduplication
- Quadratic XP curve, configurable bot display name, encrypted DMs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Level-up announcements with Twinbee/Parodius-themed messages and emoji flair
- New plugins: !howami (LLM stat roast), !vibe (room energy), !tldr (conversation summary)
- !game command as primary game lookup with !retro as alias
- Prefetch system: API data cached at 00:05 UTC for reliable scheduled posts
- Nightly maintenance job: prunes old data across 15+ tables
- Sentiment aggregation: new sentiment_stats table with backfill migration
- Access token moved from .env to device.json for security
- Retry logic (sendReact/sendWithRetry) for transient connection failures
- Trivia crash fix: optional chaining on threadEventId across all locations
- Bug fixes: COALESCE for NULL SUM in howami, unused params in vibe, dead try-catch in fun
- License updated from ISC to MIT
- README: weather section expanded, prefetch/maintenance documented
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Full-featured Matrix bot with E2EE via matrix-js-sdk, 32+ plugins,
LLM-powered passive classification, XP/leveling, trivia, game releases,
anime/movie tracking, and more.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>