Bundle of uncommitted working-tree edits across combat engine, expedition
cycle, flavor pools, and TwinBee/zone narration. Includes new files:
combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus
CHANGES_24H.md and REBALANCE_NOTES.md scratch notes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Harvest tables (expedition + standalone) now keyed by node_id; legacy
room-idx entries auto-migrate via read-fallback + drop-on-save.
- Narration salts swapped from run.CurrentRoom to narrationCadence(run)
(= len(visited_nodes)-1) so flavor pickers survive G9 column drop.
- !zone map renders the graph (BFS by PosX/PosY) when the gate is on:
✓/▶/· status, ╳ for locked-only edges, secrets hidden until visited.
- Region-boundary hook in graph advance/!zone go updates expedition
CurrentRegion + visited list when from/to nodes differ — without
burning supplies or retiring runs (the graph IS the run state).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a dnd_zone_run.harvest_nodes_json column and a small persistence
layer (loadStandaloneHarvestNodes / saveStandaloneHarvestNodes) so
!zone enter runs that aren't tied to an expedition can carry per-room
HarvestNode state. Expedition runs continue to use
expedition.region_state for the same data — this is the casual flow.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>