Commit Graph

3 Commits

Author SHA1 Message Date
prosolis
9b48dda79e Adv 2.0 D&D Phase 12 E2b: Wandering monster table + night phase
§6 night-phase resolution. Fires once per recap when the player has an
active camp. resolveWanderingCheck rolls 1d20 + threat mod (+1 per full
10 above 30) + camp mod (rough +3, fortified -4, base -6) + class mod
(ranger -2 in wilderness zones), then buckets per §6.1 into Peaceful /
Passage / Minor / Standard / Elite / Ambush.

Encounter side picks a roster entry from the zone (weighted by
SpawnWeight, biased to elite for Elite/Ambush) and persists the result
to camp.NightEvents + a "night"-typed log entry. Signs-of-passage adds
+2 threat per spec. Combat resolution itself is deferred — expeditions
don't host their own combat loop yet — so encounter outcomes log as
pending and surface in the recap with an "encounter pending" hint;
the combat-link phase will read these on next !advance.

Flavor reuse: encounter narration pulls from the existing ThreatClock
{Stirring,Alert,Hostile,Siege} pools, matched to the current band so
voice tracks the dungeon's awareness level.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
b520b0ce2d Adv 2.0 D&D Phase 12 E2a: Threat Clock state machine
Threshold model on top of the E1a persistence: ThreatBand bracketing
(Quiet/Stirring/Alert/Hostile/Siege) with per-band combat/supply/rest
knobs (ThreatBandInfo). Daily threat drift (+3/day, GMMood-modded:
effusive→-3 elated, hostile→+5 wrathful) wired into the 06:00 briefing
rollover; no-op once the boss is down.

Threshold crossings emit a flavor-bearing log entry pulling from the
prewritten flavor.ThreatClock{Stirring,Alert,Hostile,Siege} pools.
applyBossDefeatThreat is the -20 hook for the eventual combat-completion
wiring (combat→expedition link is a later phase).

Combat-driven modifiers (loud-ability, escape, combat-in-new-room) are
deferred to the same combat-link phase since expeditions don't currently
host their own combat path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
prosolis
7528d5c239 Adv 2.0 D&D Phase 12 E1d: real-time day cycle (06:00 briefing / 21:00 recap)
Two new tickers in adventure.go startup. Each minute, when UTC clock hits
the trigger hour, walks every active expedition whose last_briefing_at /
last_recap_at is stale relative to today's threshold and fires it. Per-
expedition gating (rather than global db.JobCompleted) means a player who
started mid-day still gets their first briefing the next morning.

Briefing: applies one day's supply burn (harsh mult kicks in when threat
> 60 / siege / temporal stack > 0), advances current_day by one, picks
flavor.MorningBriefing<DayBand> (Day1/Day3/Day7/Day14/Day21 → otherwise
Generic), DMs the §12.1 block, appends a 'briefing' log entry, stamps
last_briefing_at.

Recap: scans today's log entries — boss kill picks
flavor.EveningRecapBossKilled, no combat + no narrative entries picks
EveningRecapNothingHappened, otherwise EveningRecapGeneric. DMs the
§12.2 block (HP-aware close-call detection deferred to E2 since it
needs combat hooks). Stamps last_recap_at.

Tests cover day-band selection, day advance + supply burn (incl. harsh
mult), threshold filtering, recap log entry creation, and boss-kill
override.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00