Retires the standalone !adventure dungeon/mine/forage/fish daily loop in
favor of !expedition. Gate intercepts legacy 1/2/3/4 + word-form input
and DMs a deprecation notice; town services (shop/blacksmith/rest/thom)
stay on !adventure.
- Delete dead resolveActivity (269 lines) + parseActivityLocation; add
isLegacyActivityInput + renderLegacyActivityDeprecation.
- Morning-DM menu rewritten to point at !expedition and the !forage etc.
harvest commands; writeAdvLocationLines removed (sole caller).
- New dnd_r1_migration.go runs archiveOrphanZoneRuns at Init: archives
any active dnd_zone_run not linked to an active expedition (via
exp.run_id or region_state.region_runs). Idempotent.
- Pre-existing flake in TestPickEveningRecap_BossOverridesAll fixed
(E6c pool added entries without literal "boss"; widen substring set).
- Internal helpers (resolveAdvAction, advEligibleLocations, AdvLocation
tier data, consumable drops) preserved — babysit/scheduler still use
them passively.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Per-zone resource registry (§3, all 10 zones) and full per-room harvest
layer wired into expeditions: !forage / !mine / !scavenge / !essence /
!commune / !resources. Auto-spawns a DungeonRun per region on
!expedition start, swaps it on !region travel, retires on
abandon/extract. Long rest at camp replenishes nodes across every
room and region. Reuses existing flavor.Harvest* / RichYield /
NodeDepleted / per-zone Harvest<Zone> pools.
Also clears two pre-existing test failures introduced by the E6c
flavor expansion (briefing substring list + combat-lift trial count).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two new tickers in adventure.go startup. Each minute, when UTC clock hits
the trigger hour, walks every active expedition whose last_briefing_at /
last_recap_at is stale relative to today's threshold and fires it. Per-
expedition gating (rather than global db.JobCompleted) means a player who
started mid-day still gets their first briefing the next morning.
Briefing: applies one day's supply burn (harsh mult kicks in when threat
> 60 / siege / temporal stack > 0), advances current_day by one, picks
flavor.MorningBriefing<DayBand> (Day1/Day3/Day7/Day14/Day21 → otherwise
Generic), DMs the §12.1 block, appends a 'briefing' log entry, stamps
last_briefing_at.
Recap: scans today's log entries — boss kill picks
flavor.EveningRecapBossKilled, no combat + no narrative entries picks
EveningRecapNothingHappened, otherwise EveningRecapGeneric. DMs the
§12.2 block (HP-aware close-call detection deferred to E2 since it
needs combat hooks). Stamps last_recap_at.
Tests cover day-band selection, day advance + supply burn (incl. harsh
mult), threshold filtering, recap log entry creation, and boss-kill
override.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>