Every ownership lookup in the adventure module keys on a user id, and a
party member owns neither the expedition row nor the zone run. So each
player-facing read quietly told them they were not playing.
Rewire them. Reads a member should see resolve through activeExpeditionFor
/ activeZoneRunFor. Leader-only actions answer with copy that names the
leader instead of denying the expedition. Three busy-guards had to start
refusing a member outright: !zone enter, !expedition start and !sell all
keyed on the sender's own row, so a seated member could open a private
dungeon, outfit a rival expedition, or run a shop from the boss room.
Four things the rewire itself exposed:
!resources looks like a read but seed-persists harvest nodes, and
saveHarvestNodes rewrites the entire region_state blob — kills, event
gates, temporal stack — last-write-wins. Reaching it as a member would
revert the leader's walk from a stale snapshot. Persist only for the owner;
seedRoomNodes is pure, so a member re-derives the same nodes.
!zone taunt moves the party's shared mood, which is intended and safe:
applyMoodEvent lands an atomic delta. Its neighbour applyMoodDecayIfStale
writes an absolute gm_mood from the caller's snapshot, and every command
takes the *sender's* lock — a member running it against the leader's run
holds the wrong mutex. The owner check now lives on that function.
A seat outlives status='active'. releaseParty deliberately skips the
seven-day 'extracting' limbo, so the roster persists while
activeExpeditionFor goes blind — long enough for a member to open a run
that wins every lookup once the leader !resumes. seatedExpeditionFor spans
both statuses; it is what the busy-guards ask.
!expedition run was still member-blind. It is the same walk as !zone
advance, reached by its other name.
isPartyMember replaces `run != nil && !isLeader`: activeZoneRunFor reports
isLeader=false for a player with no run anywhere, so the bare test sends a
solo player to go ask their leader.
Golden byte-identical; solo T1 expedition clears end-to-end.
Every ownership lookup in the adventure module keys on a user id, and a
party member owns no row: not the expedition, not the zone run. P4 gave
them activeExpeditionFor; this gives them activeZoneRunFor, and gives the
DM seams the audience they never had.
- activeZoneRunFor(user) -> (run, isLeader, err). An owner's lookup is
exactly getActiveZoneRun, side effects and all -- in particular the
§4.3 idle reap, which force-extracts the wrapping expedition. A member
must never re-enter it, or glancing at the map would end the leader's
run. Pinned.
- expeditionAudience / fanOutExpeditionDM. Briefing, recap and digest all
DM'd id.UserID(e.UserID) alone. They now loop the roster, which
partyMemberIDs collapses to exactly the owner when there is none -- so
a solo expedition sends the same bytes to the same user it always has.
The briefing's body is expedition-scoped but its pet prefix is not:
each member has their own pet and their own sheet, so the roll rides a
per-reader decorator (the shape P5 settled on for combat narration).
The digest's A6 event anchor rolls per member for the same reason.
- releaseParty on every terminal transition. A seated member is barred
from adventuring elsewhere, so a roster outliving its expedition
strands the party. Deliberately NOT on 'extracting': that is a 7-day
resumable limbo and !resume must bring everyone back. The roster clears
when the window lapses to 'failed', which routes through
completeExpedition like the rest.
Rosters are still empty in production -- nothing seats a member yet -- so
every loop here has exactly one element and the whole change is a no-op
until P6b. Golden byte-identical, go test ./... green.