Swap all char.DisplayName / c.DisplayName reader sites in
internal/plugin/ to loadDisplayName(userID). Touches 12 files
across combat (combat_bridge, dnd_zone_combat, dnd_zone_cmd,
dnd_expedition_combat), arena, hospital, events, render,
masterwork, robbie, scheduler, and adventure.go.
Only intentional char.DisplayName references remaining are in
adventure_character.go (scan + save + dual-write) and the
player_meta.go doc comment. go vet + go test ./internal/plugin/...
clean.
Unblocks deferred L2 step 9 (arena AdvCharacter import drop)
once L4 hospital/pets/render also lands.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
GM→DM rename across docs and code (GMNarrationType→DMNarrationType,
GMState→DMState, narration constants, comments) so the system reads as
"Dungeon Master" everywhere. Player-visible "GM mood" wording stays
where it appears in flavor.
Streamed zone/expedition combat: zone advance now stages patrol →
patrol play-by-play → patrol resolution → room intro → room play-by-play
→ final outcome through sendZoneCombatMessages with 2–3s pacing
(arena keeps its 5–8s window). Combat narrative lines pick up a compact
d20-vs-AC roll annotation for hit/crit/miss/block events.
Combat outcome polish: dndHPSnapshot lets narration show sheet HP
rather than legacy combat-engine HP, and markAdventureDead clears the
zombie state where hp_current was 0 but the legacy alive flag stayed
true after a D&D-layer KO.
Adv 2.0 announcement (ADVENTURE_2.0_ANNOUNCEMENT.md), README rewrite
covering the new layer, and adv2_scenario_test.go — a full
zone-run + expedition + harvest playthrough against a copy of the prod
DB asserting persisted state end-to-end.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
R3 — Combat Event Integration:
- dnd_expedition_combat.go: Combat Interrupt rolls (§4.2) with
threat-clock and Ranger-wilderness modifiers; Patrol Encounters
scaled by threat level; recordZoneKill writer with monsterKillTags.
- Interrupt gate at head of handleHarvestCmd; patrol gate before
resolveRoom in zoneCmdAdvance; kill writer wired into combat-win
paths.
R4a — Zone Loot Tables:
- dnd_zone_loot.go: §5 loot drop tables for all 10 zones × 5 tiers
with §8.1 sell-value bands. dropTierFromCR brackets + boss floor.
- Hooks on combat-win in resolveCombatRoom, resolveBossRoom,
runHarvestInterrupt, tryPatrolEncounter.
R4b — Fishing Integration:
- dnd_zone_fish.go: fishingZones allow-list, fishingSkillBonus,
rangerRareCatchUpgrade (§6.2), feywildFishDistortion narration.
- §6.1 fish entries added to resource registry for Forest, Sunken
Temple, Underdark, Feywild zones.
- !fish wired through handleHarvestCmd; zoneItemFlavor matrix
populated for all 10 zones × all loot items.
R5 — Economy Integration:
- dnd_economy.go: !sell (post-expedition gate, single CHA Persuasion
DC 17 → +15% bump), !craft (§8.2 4 exemplar recipes), !lore
(INT/Arcana DC 15 recipe discovery).
- dnd_known_recipe table for persistent recipe discovery.
Flavor reuse: HarvestInterrupt, PatrolEncounter, CombatVictory,
PlayerDeath, LootDrop*, FeywildTimeDistortion* — all existing pools.
No new flavor file.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>