L10 Improved Combat Superiority — superiority dice grow d8 → d10. The
two scalar maneuvers (Precision Attack +4→+5; Rally heal +4→+5) bump in
their Apply hooks; Trip Attack has no scalar to scale.
L15 Relentless — 5e regenerates one die when initiative is rolled with
an empty pool. Proxied as +1 max pool size (4→5), which gives the same
"always at least one die per encounter" guarantee across the long-rest
cycle without introducing per-fight regen state.
subclassResourceMax now takes level; initSubclassResources upserts the
max (and bumps current by the delta) so existing characters grow on
level-up. Hooked into the dnd_xp level-up loop so Battle Masters
crossing L15 see the new die without waiting for a long rest. 4 new
tests; no regression in subclass/resource/level-up paths.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Implements the identity layer of gogobee_subclass_system.md: 15 subclasses
(3 per class) selectable at L5 via !subclass.
- Schema: new subclass + last_subclass_respec_at columns on dnd_character.
- Registry (dnd_subclass.go): 15 entries with class, display, tagline, and
TwinBee flavor line; helpers for prompt rendering and input resolution
(number, id, or display-name; case/space/hyphen-insensitive).
- !subclass command: bare form prints prompt or current; !subclass <name>
selects (free first time) or changes (500 euros + 30-day cooldown via
separate timestamp from the full !respec wipe). Save-then-debit ordering
mirrors !respec audit fix B.
- Level-up DM at L5+ now embeds the real selection prompt instead of the
Phase 9 placeholder; suppressed once a subclass is set.
- Sheet shows the subclass below the class line, or nudges !subclass when
unchosen at L5+.
- Existing !respec full-wipe also clears subclass + cooldown timestamp.
Mechanical effects of L5/7/10/15 subclass abilities deferred to SUB2/SUB3.
- Enforce per-level Mage known-spell cap in handleSpellsLearn; surface
spellbook budget in renderSpellsList.
- Mage level-up DM now nudges with "Spells available to learn: N" via
extracted buildLevelUpMessage.
- Extract halveSavedDamage and enemySpellSaveMod for clarity; document
single-target AoE limitation in applySpellDamageSave.
- Add tests: mage learn cap, prepare flow, AoE behavior, spell save
rounding, spells migration.