Commit Graph

3 Commits

Author SHA1 Message Date
prosolis
9b6c1ff9a4 N5/D1c: the finale — !expedition start epilogue
Closes the Hollow King arc with a solo one-shot boss fight, reached via
`!expedition start epilogue` (intercepted before the zone/loadout
machinery). Unlock: all 24 journal pages found + both Tier-5 zones cleared.

- Encounter: runZoneCombat + renderBossOutcome, the arena's own pattern —
  no supplies, no walk, no party, no new mechanics. The stat block is
  Belaxath's (the abyss boss whose gate "lets one thing come home")
  re-dressed as the King returned in full, HP ×1.25 for a capstone; the
  ability/AC/CR carry over unchanged.
- Reward-once: first clear grants a unique title ("Kingsbane") + one
  Legendary + a games-room notice; later clears are a flavour-only
  rematch. The flag is a dedicated player_meta.epilogue_cleared column,
  latched by an atomic UPDATE (never the bulk save) so the monotonic
  false→true can't be clobbered — same discipline as D1a's journal
  bitmask. A loss costs a death, as any boss fight does.
- Title is written after a fresh character reload so runZoneCombat's
  post-fight HP persist isn't overwritten (the survivalist-milestone
  gotcha).

Golden byte-identical; go test ./... green.

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
2026-07-10 15:37:53 -07:00
prosolis
aab7a7bad0 N5/D1b: boss epilogues + TwinBee's journal reactions
- Boss epilogues: a 2-3 sentence campaign capstone per zone boss, tying
  each kill to the Hollow King arc. Appended to the boss-down moment in
  both close-out paths (finishCombatSession solo, finishPartyWin party),
  gated on the boss room (!elite) so it fires for any boss kill —
  expedition or legacy !zone — and never for elites or the arena (which
  has no ZoneID entry). Forest of Shadows is the King himself; its
  epilogue frames the fall as a shed shell, leaving the arc for the finale.
- TwinBee digest reactions: a journal page found mid-expedition writes a
  "journal" log beat; the end-of-day digest emits one first-person,
  deterministically-picked TwinBee line reacting to the day's pages. No
  net-new DM — it rides the existing night-camp digest.

Golden byte-identical; go test ./... green.

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
2026-07-10 15:26:20 -07:00
prosolis
fd7803b13c N5/D1a: journal pages — the Hollow King campaign collectible
First slice of the N5 story layer. Adds a 24-page serialized campaign
threaded through the zones as collectible journal pages.

- Storage: one journal_pages INTEGER bitmask on player_meta (bit i ==
  page i+1). DEFAULT 0 is correct for every existing row, so no bootstrap.
  Grants are an atomic bitwise-OR (INSERT ... ON CONFLICT DO UPDATE SET
  journal_pages = journal_pages | excluded.journal_pages) so a page found
  mid-expedition can't be lost to a stale character save. Journal pages
  are therefore grant-only + overlay-read, never in the bulk upsert.
- Drop seam: elite kills roll a page (22%, tunable) in dropZoneLoot,
  gated on isElite — bosses get epilogues (D1b), not pages. Not on
  SimulateCombat's path, so TestCombatCharacterization is byte-identical.
- Viewer: !adventure journal renders found pages in story order with runs
  of missing pages collapsed to a single "…".
- Catalog + bitmask helpers + render live in the new
  adventure_flavor_campaign.go; the pages are in-world found artifacts,
  not TwinBee's voice.

Golden byte-identical; go test ./... green (incl. a real-DB round-trip
that pins the atomic OR + overlay read).

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
2026-07-10 15:20:09 -07:00