Three flavor arcs on existing per-player counters (no schema, golden
byte-identical):
- Misty: 3 deepening dialogue beats at MistyEncounterCount 5/15/30,
prepended to the encounter opening the one time the counter lands on a
threshold. Fiction only — no copy ties a donation to the hidden arena
effects.
- Robbie: every 10th visit he leaves a consumable "for the trouble,"
drawn from the dungeon pool at a level-matched tier.
- Thom: paying off the Tier-4 mortgage (no next tier) sends a final
letter instead of the stock payoff line, plus an inert pet-treat
keepsake if the player keeps a pet.
Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
- St. Guildmore's Memorial Hospital: !hospital command with Nurse Joy,
procedural itemized billing, same-day revival, 6-hour dead timer,
hospital ad after death, 2-hour nudge follow-up
- Robbie the Friendly Bandit: automated inventory cleaner, random daily
visits (8-21 UTC, 40% chance), collects sub-tier gear at €50/item,
donates to community pot, drops Get Out of Medical Debt Free card
- Fix MW auto-equip: T1 MW no longer replaces better equipped gear
- Fix shop MW block: allow purchasing upgrades over lower-tier MW
- Float64 equipment scoring: advEffectiveTier and advEquipmentScore
return float64, no mid-calculation truncation (MW 1.25x, Arena 1.5x)
- Fix markdown rendering: convert *asterisk* to _underscore_ italics
across all flavor text files (shop, blacksmith, rival, hospital)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>