- Enforce per-level Mage known-spell cap in handleSpellsLearn; surface
spellbook budget in renderSpellsList.
- Mage level-up DM now nudges with "Spells available to learn: N" via
extracted buildLevelUpMessage.
- Extract halveSavedDamage and enemySpellSaveMod for clarity; document
single-target AoE limitation in applySpellDamageSave.
- Add tests: mage learn cap, prepare flow, AoE behavior, spell save
rounding, spells migration.
applyPendingCast resolves c.PendingCast against the upcoming fight before
SimulateCombat. Damage spells (Fire Bolt, Burning Hands, Magic Missile,
Fireball, etc.) emit a pre-combat spell_cast event via new
CombatModifiers.SpellPreDamage{,Desc}. Control spells (Hold Person, Sleep,
Command) set SpellEnemySkipFirst so the engine skips the enemy's round-1
attack with a spell_held event; Hold-family also primes AutoCritFirst.
Buffs (Mage Armor, Bless, Hunter's Mark, Shield of Faith, Aid, Spiritual
Weapon, Mirror Image, Greater Invisibility) fold into stats/mods directly.
Concentration-on-damage break is left for Phase 11 (turn-based bosses);
ConcentrationSpell persists across fights until manually dropped.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>