Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that
had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is
semantics-preserving, and build/vet/test are green either side.
Split out from the code-review fixes that follow so those stay reviewable
instead of hiding inside a wall of realignment.
R22: replace race copy that promised mechanics the engine doesn't deliver.
- Tiefling: wire FireResist as a CombatModifier. Enemy main attack is
halved when monster is FireAttacker-tagged; aoe_fire abilities are
halved unconditionally; fire-tagged traps deal half damage to Tieflings.
DnDMonsterTemplate carries FireAttacker; toCombatStats propagates it.
Hand-authored fire entries tagged in dnd_bestiary.go (flameskull,
magmin, azer, salamander, fire_elemental, emberlord_thyrak,
young_red_dragon, infernax, belaxath).
- Open5e tuned generator derives FireAttacker from the highest-AvgDamage
attack's DamageType (threshold AvgDamage>=5). 19 tuned monsters tag.
Regenerated bestiary_tuned_data.go.
- Elf: drop "immune to sleep" (no sleep mechanic); reframe as keen
senses + trance flavor.
- Half-Elf: drop "two bonus skill proficiencies" (no skill system);
reframe as adaptable cross-cultural know-how.
- Tiefling copy: drop "bonus on CHA checks" (no checks); keep fire
resistance with flavor framing.
R23: DnDRaceInfo grows a BestFit field; renderRaceMenu emits an
"_best with: …_" hint per race so spiky stat spreads (Orc -1/-1/-1)
read as specialist picks rather than a brick of penalties.
R24: dnd.go header comment for the caster classes now reflects the
shipped state (Playable=true, spell lists populated) instead of the
pre-Open5e scaffold language.
Tests: TestApplyRacePassives gains a FireResist column; new
TestTieflingFireResistance asserts ~0.5x ratio over a 300-trial sweep
against a FireAttacker enemy. Full suite green.
Plumbed through the open5e importer so regen stays safe:
- New cmd/open5e-import/desc_overrides.go holds two per-ID override
maps (spellDescOverride, magicItemDescOverride) and a regex-driven
cleanDesc sanitizer. Override wins outright; otherwise the SRD
first-sentence runs through cleanDesc, which strips the phrases
the S3 acceptance criteria forbid (saving throw[s], spell slot,
within range, 5-foot, DC <n>, "(save DC X)" parentheticals,
"constitution score is N", "out to a range of N feet"). A small
post-pass repairs the orphan stubs the strippers leave behind
(" and." trailers, "must make." after the saving-throw object
is gone).
- gen.go (spells) + magicitems.go now call spellDescription /
magicItemDescription instead of raw firstSentence; same hand-
authored override pattern, same cleanDesc fallthrough.
- Override coverage: the 19 SRD-only spells that show up in
defaultKnownSpells (call_lightning, charm_person, vicious_mockery,
…) plus ~35 high-visibility magic items (Amulet of Health, every
Belt of Giant Strength variant, Cloak of Displacement, etc.).
Tone is outcome-first second-person with bite — these surface
in the spellbook and the curio shop, so they get to be funny.
- tuned.go (R21) + magicitems.go strip "(...)" from emitted Names
via stripNameParenthetical. Slug keeps the variant; only the
display text loses the qualifier. Two bestiary entries
(giant_rat_diseased, deep_gnome_svirfneblin) and stone_of_good_luck
affected.
- Regenerated all three data files. Acceptance grep is clean:
zero hits for any banned phrase in Description/Desc fields.
- New cmd/open5e-import/desc_overrides_test.go covers the
sanitizer regressions, orphan-repair, name-strip, and the
override-wins-but-fallthrough-still-sanitizes path.
Conflicts: none. S4 (magic-item UX) wanted this in first so the
new curio renderer consumes clean text — ready for it now.
The tuned bestiary previously left every generated entry with a nil
Ability. abilityFromTraits now classifies each creature's SRD trait
names against a priority-ordered rule table, mapping the most
combat-defining trait onto a MonsterAbility effect (death_aoe,
regenerate, spell_resist, evade, enrage, ...). Creatures whose traits
are all non-combat stay nil. 165 of 322 entries get an ability.
Adds `gen tuned` to cmd/open5e-import: a deterministic formula that scales
every raw SRD stat block down to an engine-ready DnDMonsterTemplate. HP/AC/
AttackBonus are verbatim SRD (AC clamped to the engine min 10); the Attack
stat is interpolated from attackByCRPoints, a CR→Attack anchor table lifted
from the hand-tuned dndBestiary (CR is the calibration axis the 2026-05-10
rebalance used — raw SRD per-hit damage is ignored). Speed/BlockRate are
coarse baselines from SpeedWalk/AC.
bestiary_tuned.go merges the 322 generated templates into dndBestiary, but
hand-authored roster entries win — the merge only fills IDs the roster does
not already define, so playtested numbers and wired abilities are untouched.
Abilities are deliberately not wired: every generated entry has a nil
Ability, with the SRD multiattack/trait text parked in Notes as raw material
for the follow-up ability-wiring pass.