Commit Graph

1 Commits

Author SHA1 Message Date
prosolis
c8849fd819 Adv 2.0 L5 close-out fix: bootstrap player_meta from legacy on Init
The L5 close-out (596b2b7) rewired loadAdvCharacter to read from
player_meta and simultaneously deleted the 13 backfill one-shots from
Init. That's only safe if every account already has a player_meta row
from prior dual-writes — fresh restores from old backups, dev
environments cloned from older snapshots, or a prod upgrade that
skipped the soak window all silently strand every character (loader
returns empty).

Adds bootstrapPlayerMetaFromLegacy: a single consolidated migrator that
walks adventure_characters, finds rows missing from player_meta, and
fans them out via the audited upsertAllPlayerMetaFromAdvChar helper.
Idempotent (re-runs touch zero rows once migrated; no-ops post-purge).
Wired into AdventurePlugin.Init before loadAllAdvCharacters.

proddb_simulation_test.go exercises the full bootstrap + fan-out +
overlay round-trip against a copy of data/gogobee.db with 11 subtests
covering every migrated subsystem (skills, arena, babysit, streak,
death/revive, NPC counters, pet incl. JSON-packed flags, house, save
idempotency, last_active advance, fresh createAdvCharacter).

dnd_proddb_integration_test.go also calls the bootstrap explicitly to
mirror prod startup ordering.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:23 -07:00