Commit Graph

9 Commits

Author SHA1 Message Date
prosolis
297ce3d786 D&D: wire monster abilities from SRD traits in the tuning pass
The tuned bestiary previously left every generated entry with a nil
Ability. abilityFromTraits now classifies each creature's SRD trait
names against a priority-ordered rule table, mapping the most
combat-defining trait onto a MonsterAbility effect (death_aoe,
regenerate, spell_resist, evade, enrage, ...). Creatures whose traits
are all non-combat stay nil. 165 of 322 entries get an ability.
2026-05-14 18:00:29 -07:00
prosolis
15cfe065a3 D&D: import Open5e SRD magic items as a vendored reference registry
fetch/gen magicitems subcommands vendor data/open5e/magicitems.json (237
SRD items) and classify them into a generated registry. magic_items.go
holds the MagicItem struct + Kind enum + an init-time overlay merge where
a hand-authored entry wins on ID collision, mirroring the spell and
bestiary imports. Not yet wired into zone loot or the shop — that
integration is a deliberate follow-up.
2026-05-14 18:00:29 -07:00
prosolis
908e2b0855 D&D: codified bestiary tuning pass — derive tuned roster from SRD staging
Adds `gen tuned` to cmd/open5e-import: a deterministic formula that scales
every raw SRD stat block down to an engine-ready DnDMonsterTemplate. HP/AC/
AttackBonus are verbatim SRD (AC clamped to the engine min 10); the Attack
stat is interpolated from attackByCRPoints, a CR→Attack anchor table lifted
from the hand-tuned dndBestiary (CR is the calibration axis the 2026-05-10
rebalance used — raw SRD per-hit damage is ignored). Speed/BlockRate are
coarse baselines from SpeedWalk/AC.

bestiary_tuned.go merges the 322 generated templates into dndBestiary, but
hand-authored roster entries win — the merge only fills IDs the roster does
not already define, so playtested numbers and wired abilities are untouched.

Abilities are deliberately not wired: every generated entry has a nil
Ability, with the SRD multiattack/trait text parked in Notes as raw material
for the follow-up ability-wiring pass.
2026-05-14 16:45:09 -07:00
prosolis
53be17e6fe D&D: import Open5e SRD bestiary as a raw staging table
fetch|gen bestiary subcommands vendor data/open5e/monsters.json (322
SRD monsters) and generate bestiary_srd_data.go — all 322 as raw SRD
stat blocks (HP/AC/ability scores/CR + per-attack damage dice).

This is a balance-baseline reference, not an engine roster: raw SRD
damage one-shots the solo player, so nothing here feeds combat. It's
what the future tuning pass reads against when deriving dndBestiary /
srdProfiles entries. XP is derived from CR (Open5e has no XP field).
2026-05-14 15:28:42 -07:00
prosolis
6ef8b9fd0a D&D: import Open5e SRD spell lists, make the five casters playable
Rebuilds the cmd/open5e-import CLI (fetch/gen × spells) to vendor
data/open5e/spells.json (319 SRD spells) and generate
dnd_spells_srd_data.go (237 after the level>5 filter). mapClasses unions
the API's incomplete structured spell_lists field with the complete
free-text dnd_class field so all eight casters get spells.

dndSpellRegistry loads buildSRDSpellList() first; the hand-authored
buildSpellList() overlays it (hand wins on ID collision). Playable=true
flipped for Druid/Bard/Sorcerer/Warlock/Paladin, each with a
defaultKnownSpells case. TestDefaultKnownSpellsExistInRegistry now covers
all eight classes.

.gitignore: vendor data/open5e/ while keeping the rest of data/ ignored,
and anchor the open5e-import binary pattern so it stops swallowing the
cmd/open5e-import source dir. NOTICE adds CC-BY-4.0 / SRD attribution.
2026-05-14 15:18:18 -07:00
prosolis
42e6e23900 Overhaul hold'em tips: solver-backed scenarios, equity ranges, validation suite
Replaces hardcoded tip scenarios with solver-frequency-backed decisions, adds
equity range display, fixes bet-size matching tolerance (25% threshold), and
adds comprehensive test coverage for scenario validation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 01:06:50 -07:00
prosolis
e459b6e78d Full codebase audit: 21 security/robustness fixes, 328 tests across 4 packages
Security & economy:
- Credit()/Debit() reject non-positive amounts (closes infinite-money exploit)
- Lottery ticket purchase uses in-transaction count check (closes TOCTOU race)
- Arena bail channel ownership prevents double-close panic
- Entry.ID validated before exec.Command in fetch-esteemed
- Internal errors no longer leaked to users (forex, esteemed)

Robustness:
- safeGo() panic recovery added to 17 goroutine launch sites across 14 plugins
- db.Close() added and called on shutdown
- Miniflux mutex pattern fixed (snapshot-under-lock)
- Silently ignored DB/JSON errors now logged (lottery_db)

Performance:
- Added indexes: idx_arena_runs_user(user_id, status), idx_euro_bal_user(user_id)

UX:
- Empty !buy args shows usage instead of "No item matching ''"
- "Failed to load character" now suggests !adventure

Test coverage:
- internal/util/parser_test.go (19 tests: XP, levels, progress bar, commands, parsing)
- internal/crypto/crypto_test.go (12 tests: encrypt/decrypt, HMAC, ParseKey)
- internal/plugin/helpers_test.go (30 tests: formatNumber, calc, lottery, chat perks)
- internal/plugin/audit_fixes_test.go (25 tests: safeGo, bail channels, error leaks, overflow)
- internal/db/db_test.go (4 tests: Init, Close, schema indexes)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 17:04:40 -07:00
prosolis
c7c1b76589 Add adventure plugin, holdem CFR fixes, and wordle plugin
Adventure: Complete v1 daily idle RPG with DM-driven gameplay, equipment
shop, treasure system, TwinBee NPC, streak/grudge/party mechanics,
flavor text, and scheduled morning/evening/midnight tickers.

Holdem CFR: Fix three critical training bugs (fold not forfeiting pot,
free calls after raises, training/runtime key mismatch). Add performance
optimizations (preflop lookup table, zero-alloc equity, integer keys,
raise cap, regret pruning). Enrich abstraction with 12 equity buckets,
board texture dimension, and 6-char action history. Replace validation
with proper multi-street simulation.

Also includes wordle plugin, holdem seed tooling, and schema additions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 10:09:57 -07:00
prosolis
03def6463f Add horoscope, !time @user, profile achievements; fix mention detection and multiple bugs
- Add !horoscope command and daily horoscope digest using Free Horoscope API
- Enhance !time to support @user timezone lookups
- Add profile completeness achievements (birthday, timezone, both set)
- Fix Matrix mention detection in reputation and LLM passive plugins
- Fix !whois reputation query (reason string mismatch and calculation)
- Fix !time IANA case-sensitivity and username/city collision
- Fix timezone default to empty string for achievement detection
- Scope all leaderboards to room members (XP, rep, potty, insult, first, rankings, emoji)
- Fix XP rank calculation to handle tied scores correctly
- Replace skull emoji with bomb for bot insult reactions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 16:58:15 -07:00