T4 monster tuning so martial leaders land in the 60-75% band (underdark
59/80, feywild 65/84 at L10/L12, n=50); casters trail (class-side gap that
monster tuning provably can't compress -- Pass 1 showed casters pinned at 0%
while martials moved). T5 deferred (walls everyone at its L12 floor; needs an
L15-16 corpus).
- dnd_bestiary.go: underdark elite/boss HP+AC up + caster-lethal proc cuts
(mind_flayer/drow_mage/roper); feywild HP+AC up.
- bestiary_srd.go: feywild multiattack profiles (fomorian/night_hag/green_hag)
+ Thornmother 2->3 lashes -- HP/AC alone didn't move feywild's low-damage
roster; multiattack is what pulls facerolling martials into band.
- zone_graph_feywild_crossing.go: free fork1's marsh edge. fork1 was the only
fork in the game with every exit skill-locked (CHA+Perception, no LockNone)
and deterministic no-retry rolls -- a prod SOFT-LOCK stranding ~60% of
players (low CHA+WIS). Kept grove's CHA bargain as a bonus route.
- expedition_sim.go: firstUnlockedForkChoice -- sim fork policy picks the
first unlocked option instead of blind 'go 1' (which looped forever on
locked forks); halts fork_all_locked if none.
- tests: graph-wide TestZoneGraphs_NoSoftLockedFork + fork1 free-path guard.
Writeup: sim_results/d8f_findings.md
R22: replace race copy that promised mechanics the engine doesn't deliver.
- Tiefling: wire FireResist as a CombatModifier. Enemy main attack is
halved when monster is FireAttacker-tagged; aoe_fire abilities are
halved unconditionally; fire-tagged traps deal half damage to Tieflings.
DnDMonsterTemplate carries FireAttacker; toCombatStats propagates it.
Hand-authored fire entries tagged in dnd_bestiary.go (flameskull,
magmin, azer, salamander, fire_elemental, emberlord_thyrak,
young_red_dragon, infernax, belaxath).
- Open5e tuned generator derives FireAttacker from the highest-AvgDamage
attack's DamageType (threshold AvgDamage>=5). 19 tuned monsters tag.
Regenerated bestiary_tuned_data.go.
- Elf: drop "immune to sleep" (no sleep mechanic); reframe as keen
senses + trance flavor.
- Half-Elf: drop "two bonus skill proficiencies" (no skill system);
reframe as adaptable cross-cultural know-how.
- Tiefling copy: drop "bonus on CHA checks" (no checks); keep fire
resistance with flavor framing.
R23: DnDRaceInfo grows a BestFit field; renderRaceMenu emits an
"_best with: …_" hint per race so spiky stat spreads (Orc -1/-1/-1)
read as specialist picks rather than a brick of penalties.
R24: dnd.go header comment for the caster classes now reflects the
shipped state (Playable=true, spell lists populated) instead of the
pre-Open5e scaffold language.
Tests: TestApplyRacePassives gains a FireResist column; new
TestTieflingFireResistance asserts ~0.5x ratio over a 300-trial sweep
against a FireAttacker enemy. Full suite green.
Bundle of uncommitted working-tree edits across combat engine, expedition
cycle, flavor pools, and TwinBee/zone narration. Includes new files:
combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus
CHANGES_24H.md and REBALANCE_NOTES.md scratch notes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Underdark + Feywild Crossing (T4) and Dragon's Lair + Abyss Portal (T5)
registered. Zone hooks, atmosphere, factions, and boss descriptions
reuse the prewritten flavor in gogobee_dungeon_zones.md §5.
New bestiary entries:
Underdark: drow, drow_elite_warrior, drow_mage, mind_flayer,
hook_horror, roper, boss_ilvaras_xunyl
Feywild: redcap, will_o_wisp, quickling, night_hag, fomorian,
boss_thornmother (reuses Tier 2 green_hag)
Dragon's Lair: kobold, guard_drake, kobold_scale_sorcerer,
dragonborn_cultist, young_red_dragon, boss_infernax
Abyss Portal: quasit, vrock, hezrou, nalfeshnee, marilith,
boss_belaxath
Boss-entry pools (BossEntryInfernax, BossEntryBelaxath) and per-zone
RoomEntry pools for Underdark + Dragon's Lair already live in
twinbee_gm_flavor.go from a prior phase and are wired in
dnd_zone_narration.go — no narration switch changes here. Feywild and
Abyss room/boss/elite flavor lands in D5b.
Bumps TestBestiaryByCR cap from CR≤20 to CR≤30 to cover Infernax (CR
24, Ancient Red Dragon). New T4/T5 presence tests added.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Haunted Manor of Blackspire + The Underforge registered. New bestiary
entries (poltergeist, banshee, wraith, vampire spawn, revenant,
Aldric Blackspire boss; magmin, azer, salamander, fire elemental,
helmed horror, Emberlord Thyrak boss) per dungeon zones doc §5.
Manor reuses Tier 1 shadow; Underforge reuses Tier 1 flameskull.
Manor Blackspire RoomEntry pool already lives in
twinbee_gm_flavor.go and is wired in dnd_zone_narration.go from a
prior phase, so no new flavor file is needed for that zone in D4a.
L1 tier-gate test bumped 4→6 now that T3 is visible to T1 players.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Forest of Shadows + Sunken Temple of Dar'eth registered. New bestiary
entries (dire wolf, bandit captain, owlbear, corrupted dryad, displacer
beast, green hag, kuo-toa + whip, water elemental, merrow, aboleth thrall,
Hollow King boss, Dreaming Aboleth boss) per dungeon zones doc §5. L1
tier-gate test expectation bumped from 2→4 zones now that T2 is visible
to T1 players.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Zone Infrastructure SUB-A: ZoneDefinition / ZoneTier / ZoneEnemy /
ZoneBoss / ZoneLootEntry types and dndZoneRegistry. Tier 1 zones
populated per gogobee_dungeon_zones.md §5: Goblin Warrens (T1, L1-3,
boss Grol the Unbroken CR3) and Crypt of Valdris (T1, L1-3, boss
Valdris the Unburied CR5, phase 2 at 50% HP).
Helpers: getZone, zonesForLevel (2-tier-above ceiling), zonesByTier,
allZones.
Bestiary additions for Tier 1 enemy rosters: goblin_sneak,
goblin_archer, hobgoblin_grunt, worg, goblin_shaman,
hobgoblin_warchief, zombie, shadow, specter, wight, flameskull, plus
the two zone bosses. Zombie AC bumped 8->10 to satisfy engine
TestBestiaryAllWellFormed minimum.
7 new tests covering registry presence, bestiary-ref resolution, boss
CR floor, level-tier gating, loot-chance bounds, room-count sanity,
elite flag presence, and tier->level-range alignment. Full plugin
suite green.
Also marks SUB3 done in gogobee_subclass_system.md (all 15 subclasses
through L15 shipped across SUB3a-d).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>